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[Release] First Blight - Dragon Age 2 Editor - Page 78
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  1. #617
    Follow the Buzzards
    SterlingArcher

    BrayWyatt is offline
    Join Date : Dec 2010
    Location : Stowe, Pennsylvania, United States
    Age : 43
    Posts : 3,353
    Array
    Twitter: @
    its the options that cant be copied. ill upload another game save when i get more time into the game.
    Downloads : 140 || Uploads : 4 || Rep Power : 7321 || Posts : 3,353 || Thanks : 1,204 || Thanked 1,441 Times in 637 Posts



  2. #618
    bladeofmyth

    a little confused

    i dont understand the equipment part what does it do and how do i do it? oh and btw way this is a great tool thanks now anders is actually helpful

  3. #619
    Follow the Buzzards
    SterlingArcher

    BrayWyatt is offline
    Join Date : Dec 2010
    Location : Stowe, Pennsylvania, United States
    Age : 43
    Posts : 3,353
    Array
    Twitter: @
    this save has more time put into it.
    Attached Files Attached Files
    Downloads : 140 || Uploads : 4 || Rep Power : 7321 || Posts : 3,353 || Thanks : 1,204 || Thanked 1,441 Times in 637 Posts



  4. #620
    xSerenx
    Seriously, thank for this. ;)

  5. #621
    Advertiser
    Demon

    xICEMANx117 is offline
    Join Date : Dec 2010
    Posts : 799
    Array
    missed it but does this Editor Work with Dragon Age Awaking


  6. #622
    Xphraxus
    It's not reading my DA:O save. It did around the beginning of the game but now it doesn't.

    This is the error I'm getting whenever I try and use the editor for DA:O.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
    at ..(String )
    at ..()
    at ..(Object , EventArgs )
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
    at System.Windows.Forms.ToolStripButton.OnClick(Event Args e)
    at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4959 (win7RTMGDR.050727-4900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    FirstBlight
    Assembly Version: 1.3.1.0
    Win32 Version: 1.3.1.0
    CodeBase: file:///C:/Misc/Game%20Mods/Dragon%20Age/FirstBlightv131/FirstBlight.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Core
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.4926 built by: NetFXw7
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    {65933dad-3bb6-4876-b7fb-08bbaa49268e}
    Assembly Version: 0.0.0.0
    Win32 Version: 1.3.1.0
    CodeBase: file:///C:/Misc/Game%20Mods/Dragon%20Age/FirstBlightv131/FirstBlight.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  7. #623
    roma182
    Another great editor from cybersam just like the Star Ocean one. Good work.

  8. #624
    Chronoid
    I have a very important question. Say I want to get Vigilance (that 2H sword that isn't unlockable by normal means) and wish to use it throughout the entire game. I know how to swap the skin so it LOOKS like Vigilance but then there's the problem of stats. I don't want to stop using it at any point so how can I edit the stats specifically for that purpose? Is there any way of just modifying the damage the sword does? I've noticed there is no damage modifier in the First Blight editor. I have every editor, tool and calculator that one could possibly need to edit my DA 2 saves but no tutorials on how to modify the stat of a weapon specifically it seems. Am I just going to have to use a hex editor and do it the hard way?

 

 

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