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[Release] [Remake][PC/Xbox360] Dark Souls Save editor V3.0.7.0 - Page 126
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  1. #1001
    Dylanjobu

    Re: [Remake][PC/Xbox360] Dark Souls Save editor V3.0.7.0

    Thank you, this helps a lot.

  2. #1002
    jaybay

    Re: [Remake][PC/Xbox360] Dark Souls Save editor V3.0.7.0

    Great job it works flawlessly!

  3. #1003
    Kaynos

    Re: [Remake][PC/Xbox360] Dark Souls Save editor V3.0.7.0

    So if i understand this correctly, the problem with the PC editor is because of GFWL ? So GFWL pretty much save a copy of your last save and check against it when you load the game, if it doesnt match (because you edit it) it will say it's corrupted, is that correct ?

  4. #1004
    Program Engineer
    Jappi88


    Jappi88 is offline
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    Re: [Remake][PC/Xbox360] Dark Souls Save editor V3.0.7.0

    Quote Originally Posted by Kaynos View Post
    So if i understand this correctly, the problem with the PC editor is because of GFWL ? So GFWL pretty much save a copy of your last save and check against it when you load the game, if it doesnt match (because you edit it) it will say it's corrupted, is that correct ?
    Not really...Steam is doing the cloud syncing, and i dont see that as a problem.
    The GFWL secures the file with some addional data at the end of the saveslot...witch causes my main problem.

    I have to figure out how GFWL is securing their saves, and the only way to do it, is by reverse engineer the game.
    If That was easy , ive would be done a while back...but the games uses some anti-debug meseares to avoid people from debuging their sh*t.

    If i manage to redirect the game anti debug meseares, i would be able to debug the game anyway , and maybe find out how GFWL is doing their magic.
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  5. #1005
    Junior Member
    AccJack is offline
    Join Date : Jul 2013
    Posts : 20
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    Re: [Remake] Dark Souls Save editor V3.0.0.0

    Thanks a lots !


  6. #1006
    romas666

    Re: [Remake] Dark Souls Save editor V3.0.0.0

    Good job, jappi

  7. #1007
    BanLynix

    Re: [Remake] Dark Souls Save editor V3.0.0.0

    Your Work is always great.. thx alot..

  8. #1008
    sinnoaria

    Re: [Remake][PC/Xbox360] Dark Souls Save editor V3.0.7.0

    Quote Originally Posted by Jappi88 View Post
    Not really...Steam is doing the cloud syncing, and i dont see that as a problem.
    The GFWL secures the file with some addional data at the end of the saveslot...witch causes my main problem.

    I have to figure out how GFWL is securing their saves, and the only way to do it, is by reverse engineer the game.
    If That was easy , ive would be done a while back...but the games uses some anti-debug meseares to avoid people from debuging their sh*t.

    If i manage to redirect the game anti debug meseares, i would be able to debug the game anyway , and maybe find out how GFWL is doing their magic.

    Well, good luck then.

 

 

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