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[Release] [Remake][PC/Xbox360] Dark Souls Save editor V3.0.7.0 - Page 88
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  1. #697
    Inkweaver

    Re: [Remake] Dark Souls Save editor V3.0.0.0

    It says it is still not working for pc/ is in beta, but that means that work is still being put in to making everything on pc run smoothly, yes?

  2. #698
    Program Engineer
    Jappi88


    Jappi88 is offline
    Join Date : Dec 2010
    Age : 32
    Posts : 1,659
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    Re: [Remake] Dark Souls Save editor V3.0.0.0

    Quote Originally Posted by Inkweaver View Post
    It says it is still not working for pc/ is in beta, but that means that work is still being put in to making everything on pc run smoothly, yes?
    Everything already runs smootly for pc...accept for the final signature fix (witch causes the corruption).
    The signature is at the EOF 0x50 bytes long.
    If we can figure out how the signature is generated then we may be able to fix the corruption for pc...its still being looked on, till then i dont suggest u edit the pc saves with this tool.

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  3. #699
    Junior Member
    trogloditafeio is offline
    Join Date : Dec 2012
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    Re: [Remake] Dark Souls Save editor V3.0.0.0

    I don't know if it'll be of any use, but I noticed when I start the editor and load the save, it checks as if I defeated bosses that I haven't encountered yet. The inventory editor seems to be working fine despite the final sig check that corrupts the save. It's definitely a difficult task, but great job so far. Keep going!

  4. #700
    Haven Donator
    bobsandbag is offline
    Join Date : Dec 2010
    Location : Liverpool, England
    Posts : 378
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    Re: [Remake] Dark Souls Save editor V3.0.0.0

    Thanks for version 3.0.7.0!

  5. #701
    devilhood

    Re: [Remake] Dark Souls Save editor V3.0.0.0

    Using this tool and the Dark Souls Character Planner has made PvP'ing a real treat. Thanks for all the hard work guys! Look forward to the new version, though I seem to be fine with 3.0.7.0 as long as I level up 1 in the game, so I usually set everything one soul level before what I actually want, then afterwards pick up a non-stackable item. I've been able to drop items etc.

  6. #702
    Member
    Mr Nukealizer is offline
    Join Date : Sep 2012
    Posts : 80
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    Re: [Remake] Dark Souls Save editor V3.0.0.0

    Quote Originally Posted by trogloditafeio View Post
    I don't know if it'll be of any use, but I noticed when I start the editor and load the save, it checks as if I defeated bosses that I haven't encountered yet. The inventory editor seems to be working fine despite the final sig check that corrupts the save. It's definitely a difficult task, but great job so far. Keep going!
    Are you saying the boss indicator thing doesn't show the correct bosses for PC saves? I only made that with Xbox in mind, so it's quite likely that going from big-endian to little-endian messed up the order. If that happened with an Xbox save, I guess I have even more work to do on that feature. I just made it do what I thought would work, but I didn't get a chance to test it and it doesn't actually work.

    Quote Originally Posted by devilhood View Post
    Using this tool and the Dark Souls Character Planner has made PvP'ing a real treat. Thanks for all the hard work guys! Look forward to the new version, though I seem to be fine with 3.0.7.0 as long as I level up 1 in the game, so I usually set everything one soul level before what I actually want, then afterwards pick up a non-stackable item. I've been able to drop items etc.
    I'm guessing leveling up once is to correct your health if it happens to be a bit off, but do you actually need to pick up an item with this version? I thought I fixed that item bug in version 3.0.6.0.

  7. #703
    Seal Team

    Re: [Remake] Dark Souls Save editor V3.0.0.0

    Nice Work! Pretty good editor.

  8. #704
    Saint Warrior
    scorpionnet

    scorpionnet is offline
    Join Date : Nov 2011
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    Re: [Remake] Dark Souls Save editor V3.0.0.0

    Thanks for this great job...much appreciated
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