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  1. #25
    aznghostbuster

    re: [Help]Darksiders 2 Hex Editing and Modding

    Ha never mind I just used sahashi's save editor to mod the quantity of the quest items needed to get the abyssal body armor and abyssal gloves. Finally got the full abyssal armor set!

  2. #26
    LiquidRiver

    re: [Help]Darksiders 2 Hex Editing and Modding

    Anyone else having problems getting the crucible to work? Yes I put in the code. I never got mail after I beat the guardian. The only letter I got was the last part of it that you get when you are level 25. I have no others and I just started going after the 2nd key that the demons have. Anyone know why this may be happening or how I can get a fast travel to open up on the crucible?

  3. #27
    xZAnGeTsUx

    re: [Help]Darksiders 2 Hex Editing and Modding

    Any way to get unlimited reaper form through hex editing. Also would like to know about the unlimited ammo

  4. #28
    Haven Donator

    69bigplayer69 is offline
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    re: [Help]Darksiders 2 Hex Editing and Modding

    if u mod the ammo ur shit will freeze . its an no go
    Last edited by 69bigplayer69; 09-01-2012 at 09:23 PM.
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  6. #29
    xZAnGeTsUx

    re: [Help]Darksiders 2 Hex Editing and Modding

    What about modding damage on legendary weapons ?

  7. #30
    xZAnGeTsUx

    re: [Help]Darksiders 2 Hex Editing and Modding

    anyone know how, or if its possible to mod damage on legendary weapons?


  8. #31
    Haven Donator

    69bigplayer69 is offline
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    re: [Help]Darksiders 2 Hex Editing and Modding

    yes all weapons are the same lay out. go back and read lol
    Downloads : 150 || Uploads : 0 || Rep Power : 4432 || Posts : 782 || Thanks : 765 || Thanked 229 Times in 89 Posts


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  10. #32
    Reverse engineer
    Vulnavia

    Vulnavia is offline
    Join Date : Jul 2011
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    re: [Help]Darksiders 2 Hex Editing and Modding

    Ok, Dudes i found out how to add whatever you want to Weapons and how to transfer Stuff from one to another.

    XX = Variable Random Byte
    YY = Buff Byte

    The most important Stuff is this here:

    XX 02 01 00 00 00 64] = Wrathsteal
    XX 02 01 00 00 00 5D] = Healthsteal

    Edit: The first Byte [XX] seems to change on each Save, just got one where it is A5, so simply look at the Structure instead, the first is always the same for the full Save you edit but changes from Save to Save, but the Value and Structure never change.

    You only need to search the Default = [XX 02 01 00 00 00 YY] or Variantion = [XX 01 01 00 00 00 YY] within the Weapon Section or [XX 01 00 00 00 YY] in the Talisman Section, does not matter what is there, simply change it to [5D] and the Weapon will have Healsteal then to transfer to a possessed Weapon or Wrathsteal if you put a [64] there.

    Now some important Things if you want made Godlike Weapons:

    1. Level the possessed Weapon you want feed the Stuff down to Level 5 or so.
    2. Feed the one you added Healsteal to transfer it, select it to add.
    3. Feed the one you added Wrathsteal to transfer it, select it to add.
    4. Feed whatever Weapons with Stuff you want transfer to it then

    As soon as you can't feed anymore, go into Editor again and Level the Weapon up to your Level, you will see that the Stats will explode, like you have 10% Healsteal and Wrathsteal before, after level up you will have 60% or even 95% like mine was after, also the Damage output will go up too as all other Stuff you added before.

    You need to equip it once to update the view thats all.

    The Level down is important because it seems that if you build your Weapon with lower Level and then Level it up it raises everything, but if you don't level down first it does only
    add the Stuff to it with the actual Level which is much much lower. Don't know why it raised the Stuff so much if you simply level your Weapon up in Hexeditor, but hey i found it out and it works perfect, so its seems the way to do it.

    To do it quickly simply get alot of cheap possessed shit Weapons or change a bunch of cheap ones to possessed ones, name them so that you can find them faster, then go to Editor and add Healsteal or Wrathsteal to all of them and Level down the one you want transfer it to, then do all at once in Game and if finished Level up your Weapon.

    This also works great in Combination with alot of Money and Coins, then you simply go to Vulgrim and buy alot of violet Stuff to feed to your Weapon, this Way you can easy select what to transfer too, its perfect.

    I was even able to transfer Stuff from Legendary Weapons, to do that simply change them into possessed Weapons, you can even edit the Stats directly there and then feed them to your Weapons you will be able to transfer exclusive Stuff this way, however you can't transfer the Specialability this way, but who cares.

    The same also works for Gear, so you can theoreticaly add Healsteal and Wrathsteal to you Gear, what means all Weapons have this no matter if on them... lol

    I made Scythes with 95% Healsteal/Wrathsteal, Piercing and Frost and Armblades with 95% Healsteal/Wrathsteal, lightning, piercing this Way, they make +8000 and +9000 Damage each... ;) The best is one single shot with the Armblades (hold Y) do over 10000 Damage, i kill almost everything with a single shot, i finished the Crucible 100 Waves within 25 Mins and gone trough like butter and that on Apocalyptic, never got any problem with Health or Wrath of course...

    Also if you want much Damage too, look that you get a Scythe and Blades or what ever from the Crucible, don't know why but the have way more Damage output from the beginning as all others, may be because they are named as DLC.Weapons don't know, if you level them down they look cheaper as all others, but after adding Stuff and Level up they beat all others even if the others have the same Stuff and Level, so to make it perfect use a such one.

    However Damage is dependent of your other Stats logically, but if you abuse the Stones and Relics this should not be a Problem.

    I hope this Helps someone...
    Last edited by Vulnavia; 09-03-2012 at 11:48 AM. Reason: First Byte seems to be random not fixed and not Mode dependent! - also added Variations!

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