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[Release] Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor - Page 8
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  1. #57
    Developer
    Killermiles is offline
    Join Date : Sep 2011
    Posts : 144
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    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    Ah on the contrary, I check most days. Ive not posted a response for two reasons, the first being I've been busy with work and the second being I'm 99% sure I can't fix the accessory crash.

    However, I will look at it this weekend. Please attach your save, if possible on before you edit when it doesnt crash and one after.

  2. #58
    Haven Donator
    nicola37 is offline
    Join Date : Mar 2012
    Location : Italy
    Posts : 84
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    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    i got the same problem of the minimum-maximum value when trying opening a file. I tried many files (edited and unedited), but nothing... I am using windows xp as OS. Any suggestion?

  3. #59
    Developer
    Killermiles is offline
    Join Date : Sep 2011
    Posts : 144
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    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    UPDATED: Version 3.0 includes changes to improve game stability. The save editor will now allow you to assign a maximum of 2 passive abilities
    to accessories that have them by default as adding a 3rd causes the game to crash when browsing the Accessories Inventory screen.
    Accessories that do not have extra abilities by default can still be assigned 3. This version also no longer uses Package.IO for big-endian data.
    I'm hoping this will fix the min max value error some people were getting with the old versions.

  4. #60
    farisr

    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    Cool, nabbing the current version right now, and bookmarking for later in case a newer one comes out by the time I get the game.

    Thanks.

  5. #61
    Haven Donator
    nicola37 is offline
    Join Date : Mar 2012
    Location : Italy
    Posts : 84
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    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    I still have the maximum value error (with version 3.0 and windows xp). Damn, this is supposed to be the best ff13-2 editor, i wish i could use it!

  6. #62
    Developer
    Killermiles is offline
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    Posts : 144
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    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    Quote Originally Posted by nicola37 View Post
    I still have the maximum value error (with version 3.0 and windows xp). Damn, this is supposed to be the best ff13-2 editor, i wish i could use it!
    Please post your save so I can look at it.

  7. #63
    Haven Donator
    nicola37 is offline
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    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    Here is it.

    http://depositfiles.com/files/etrmhe5bc

    Could you mod it for me? I would like to have:
    - Gilgamesh with uncapped damage and inamovable max (and without his own red-locked skills)
    - Omega with uncapped damage and without his own red locked-skills
    - A protobehemoth with uncapped damage
    - Odin with uncapped damage

    and if it possible serah with faithga and bravega skills, and both serah and noel with challange skill.

  8. #64
    Developer
    Killermiles is offline
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    Posts : 144
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    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    Quote Originally Posted by nicola37 View Post
    Here is it.

    http://depositfiles.com/files/etrmhe5bc

    Could you mod it for me? I would like to have:
    - Gilgamesh with uncapped damage and inamovable max (and without his own red-locked skills)
    - Omega with uncapped damage and without his own red locked-skills
    - A protobehemoth with uncapped damage
    - Odin with uncapped damage

    and if it possible serah with faithga and bravega skills, and both serah and noel with challange skill.
    Your save opens fine for me.... just like the other persons...

    I'm setting up a Windows XP virtual machine to test on, if I cant fix it I'll mod your save for you.

 

 
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