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  1. #1
    Junior Member
    HackMaster is offline
    Join Date : Aug 2014
    Location : 360haven
    Posts : 2
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    Re: Dragon age origins modding

    can anyone give me the link to the editor?

  2. #2
    Junior Member
    Sparky913 is offline
    Join Date : Apr 2016
    Location : 360haven
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    Re: Dragon age origins modding

    i have only played DAO for about 5 years now

  3. #3
    Junior Member
    Courage14 is offline
    Join Date : Sep 2016
    Location : 360haven
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    Re: Dragon age origins modding

    i wish there was a easyer way to mod this game

    everytime i try to mod this game something goes wrong
    Last edited by THUMBS; 09-12-2016 at 07:52 PM.

  4. #4
    Junior Member
    Lynix is offline
    Join Date : Sep 2016
    Location : 360haven
    Posts : 4
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    Re: Dragon age origins modding

    Maybe i can help you. In hex its not so hard ��

  5. #5
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
    Join Date : Dec 2010
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    Age : 36
    Posts : 18,751
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    Re: Dragon age origins modding

    nice share superdz89
    Downloads : 157 || Uploads : 0 || Rep Power : 24487 || Posts : 18,751 || Thanks : 4,451 || Thanked 3,096 Times in 2,607 Posts



  6. #6
    Eternal Dragoon
    Rpg_Fan

    Serious_M is offline
    Join Date : Dec 2010
    Location : Netherlands , Amsterdam
    Age : 40
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    Re: Dragon age origins modding

    very nice tut shared superdaz89
    Downloads : 59 || Uploads : 1 || Rep Power : 18451 || Posts : 13,028 || Thanks : 3,665 || Thanked 1,794 Times in 1,447 Posts


    Serious_M

  7. #7
    Haven Donator
    superdaz89 is offline
    Join Date : Apr 2012
    Location : UK
    Posts : 33
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    Re: Dragon age origins modding

    cheers guys
    Last edited by superdaz89; 09-01-2012 at 07:40 AM. Reason: misspell

  8. #8
    Senior Member
    Demon

    13Dannyboy13 is offline
    Join Date : Dec 2010
    Location : Over there
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    Re: Dragon age origins modding

    The pyGFF editor is fun to play around with, you can make some pretty badass characters once you get the hang of it, it's possible to swap classes and add skills, then swap back. I wanted to make a dark knight character so I used a warrior base, then swapped to mage, added some spells, then back to warrior. Now I have a warrior that can cast fire spells and some entropy spells. Also works great if you want to play as an arcane warrior, you can actually have some weapon skills instead of just straight auto-attack boredom. I was hex editing this game for a long time before this editor came out, you do still need to hex the save to change effects and tiers on the weapons and armor, or swapping the armor/weapon sets though.
    Downloads : 66 || Uploads : 0 || Rep Power : 5485 || Posts : 547 || Thanks : 95 || Thanked 80 Times in 45 Posts



 

 
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