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  1. #329
    VinceRusso

    Re: Resident Evil 6 modded save skill points

    Quote Originally Posted by CloudStrife7x View Post
    was the save you sent me your own save if so it should work fine without having to resign the save, unless you sent me someone else's save
    exacly if it was not his save then he need to give you the one that he had

  2. #330
    mattsalar

    Re: Resident Evil 6 modded save skill points

    it is work thanks a lot

  3. #331
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: Resident Evil 6 modded save skill points

    Quote Originally Posted by mattsalar View Post
    it is work thanks a lot
    glad it worked for you :)
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  4. #332
    SAROLIGRESTI

    Re: Resident Evil 6 modded save skill points

    interesting thread

  5. #333
    mvpBLAZE

    Re: Resident Evil 6 modded save skill points

    Hello I've read through this thread and it is very interesting thank you. I've read many other threads for PS3 regarding three skills being able to be used in mercs. mode and have been looking and trying to find the values for the 360 version to do this. Reason being I'm asking here is because there are people who posted who know a little to do with the 360 in this thread. Any help would be appreciated.

  6. #334
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: Resident Evil 6 modded save skill points

    Quote Originally Posted by mvpBLAZE View Post
    Hello I've read through this thread and it is very interesting thank you. I've read many other threads for PS3 regarding three skills being able to be used in mercs. mode and have been looking and trying to find the values for the 360 version to do this. Reason being I'm asking here is because there are people who posted who know a little to do with the 360 in this thread. Any help would be appreciated.
    sorry i dont have any idea what the values would be on 360 or ps3 lol, i have never seen that code myself, but just got done looking and i think this is the codes your referring too:

    Mercenaries Skill Set 1
    20000914 000000xx
    20000918 000000xx
    2000091C 000000xx
    xx=Skill ID 00 to 60
    2C Silence Run
    49 Revenge
    4B GUNSLINGER
    51 Natural Healing
    52 Creature Point Boost
    53 Creature Point Up
    54 Training

    i mean it looks like it lets you use different 3 skills depending on what you put in xx but again i have no idea how this will help you find the 360 version values, what might help you is that if you look for in these addresses in a hex editor: 0x00000914, 0x00000918, 0x0000091C

    the reason is cause on the game genie the first line of the code refers to the address located in the hex editor so the code 20000914 is 0x00000914 in the hex editor. then when you find the address try to edit the values to the values i posted like it might be 00 change it too 49 for Revenge then do the same for the other addresses, i hope this makes sense lol and i also i think the 360 version of RE6 has a checksum on it, so you will need to fix the checksum for the changes to work, your best bet is to use someone's editor after editing the save in the hex editor, you dont have to make any changes in the editor you just need to open your save in the editor in click on save and it should fix the checksum if the person included a way to fix the checksum in their editor, then rehash and resign, and see if it worked but before doing any of this make sure you make a BACKUP!!!!!!!!!!

    hope this helps
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  8. #335
    mvpBLAZE

    Re: Resident Evil 6 modded save skill points

    About to do some more searching in about a hour so I'll work this in there. Thank you for your time though.

  9. #336
    mvpBLAZE

    Re: Resident Evil 6 modded save skill points

    I think it might be different values.


 

 

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