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Thread: XCOM Editor

  1. #33
    Member
    pedicata is offline
    Join Date : May 2012
    Posts : 41
    Array

    Re: XCOM Editor v1.2

    Quote Originally Posted by h2pure View Post
    Thanks for this awesome editor, but I couldnt get the elerium, alloys and weapon materials to work...
    same here, everything else works beautifully!
    thank you so much
    can't wait for these, too

  2. #34
    lucred

    Re: XCOM Editor v1.2

    For those in need...I have successfully edited my elerium, alien alloys, and weapon fragments and got it to stick with a hex editor. The items are in an array with I am guessing all the other research material. Search for the text string m_arrItems and you find the values for elerium, alien alloys, and weapon fragments near the bottom of the array.

    Here is edited save file with elerium, alien alloys, and weapon fragments at 9999.
    Scientists and Engineers at 99.
    Credits at 99975678.

    EDIT::Removed endgame save and replaced it with a beginning of the game save.
    Last edited by lucred; 05-13-2013 at 11:50 AM. Reason: see post

  3. #35
    demon24

    Re: XCOM Editor v1.2

    can u make a save um everything max and have it at start of the game? plz i have no clue wat im doing with the cmd prompts

  4. #36
    davisghig

    Re: XCOM Editor v1.2

    Followed ur inst. to the t but your editor kdoesnt open the d file the shuts down an y clue?

  5. #37
    Haven Donator
    Learning is offline
    Join Date : Apr 2012
    Posts : 283
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    Re: XCOM Editor v1.2

    Editor crashes every time I load up the save

  6. #38
    yqi0214

    Re: XCOM Editor v1.2

    Thanks, I'll try it out.

  7. #39
    NeRFaGe

    Re: XCOM Editor v1.2

    Quote Originally Posted by lucred View Post
    For those in need...I have successfully edited my elerium, alien alloys, and weapon fragments and got it to stick with a hex editor. The items are in an array with I am guessing all the other research material. Search for the text string m_arrItems and you find the values for elerium, alien alloys, and weapon fragments near the bottom of the array.

    Here is edited save file with elerium, alien alloys, and weapon fragments at 9999.
    Scientists and Engineers at 99.
    Credits at 99975678.


    EDIT::Removed endgame save and replaced it with a beginning of the game save.
    I can confirm that this not only works, but if you make a note of the quantities of all the other items you have (Sectoid corpses, etc), you can find and edit those values as well. They're actually found in the same order as they are listed in the 'grey market' in the game.

    Thanks for the very fruitful investigating.

  8. #40
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 34
    Posts : 4,709
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    Re: XCOM Editor v1.2

    UPDATE v1.4:
    Code:
    - Fixed Elerium, Alloys and Weapons Fragments modding (Thanks to lucred for the save)
    - Removed Rank and Psi Rank Editing for Soldiers (Kept the XP though)
    Downloads : 71 || Uploads : 4 || Rep Power : 14353 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts



 

 

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