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Thread: XCOM Editor

  1. #49
    Senior Member
    pinoyballer is offline
    Join Date : Oct 2011
    Location : Sin City
    Posts : 106
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    Re: XCOM Editor

    Quote Originally Posted by Slamel View Post
    Well...not sure how long I'm supposed to wait because it's been sitting for 4 minutes not responding.
    make a new gamesave then try it again

  2. #50
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 30
    Posts : 4,709
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    Asteroids Champion
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    Re: XCOM Editor

    UPDATE v1.5:
    Code:
    - Added Sectoid Corpse, Thin Man Corpse, UFO Flight Computer(damaged) and UFO Power Source(damaged) Modding
    Downloads : 70 || Uploads : 4 || Rep Power : 13036 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,722 Times in 1,843 Posts



  3. #51
    Senior Member
    michy82 is offline
    Join Date : Jun 2011
    Posts : 116
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    Re: XCOM Editor

    Excellent work as always Idle..i don't have the game...but thanks..

  4. #52
    Inactive Member
    KIRBY317 is offline
    Join Date : Mar 2011
    Posts : 5
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    Re: XCOM Editor v1.5

    I get the following unhandled exception error when using both v1.5 and v1.4. Am running .Net 4.5

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentOutOfRangeException: Value of '3893115452' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
    Parameter name: Value
    at System.Windows.Forms.NumericUpDown.set_Value(Decim al value)
    at XCOM_Editor.Form1.ReadGameStats(String FilePath)
    at XCOM_Editor.Form1.c302edb11f3d96ec8b2a1aa841023c6e 5(Object c545002608d7743ddee6d998ef2eb9783, EventArgs cc5b03d1975fd34bf6754240204b245a1)
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.MenuStrip.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    XCOM Editor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Alan/Desktop/XCOM%20Editor%20v1.5%20-%20By%20Idlehands88/XCOM%20Editor%20v1.5.exe
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    XCOM EditorXCOM EditorXCOM Editor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Alan/Desktop/XCOM%20Editor%20v1.5%20-%20By%20Idlehands88/XCOM%20Editor%20v1.5.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    PackageIO
    Assembly Version: 0.1.9.3
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Alan/Desktop/XCOM%20Editor%20v1.5%20-%20By%20Idlehands88/XCOM%20Editor%20v1.5.exe
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  5. #53
    lucred

    Re: XCOM Editor v1.5

    I have a save file here that I spent some time on editing values in the m_arrItems array.

    Items--values
    sectoid corpse 100
    sectoid commander corpse 99
    floater corpse 98
    thin man corpse 97
    muton corpse 96
    muton elite corpse 89
    cyberdisc corpse 88
    ethereal corpse 87
    chryssalid corpse 86
    sectopod corpse 85
    drone corpse 84

    ufo flight computer 100
    ufo power source 99
    hyperwave beacon 98***plot item
    fusion core 97
    ethereal device 96***plot item
    outsider shard 89 ***plot item

    The plot items you may not want to add as you cannot sell them and I dont know what would happen to a save that is not far enough along in the storyline to research the plot item.

    I have not figured out the live alien locations in the array but I would guess their array locations are in between the drone corpse and elerium array locations.
    Last edited by lucred; 05-13-2013 at 11:50 AM.

  6. #54
    Senior Member
    bx don is offline
    Join Date : Aug 2012
    Posts : 255
    Array

    Re: XCOM Editor v1.2

    cant wait to get started on this game thanks for the editor..
    Downloads : 19 || Uploads : 0 || Rep Power : 3265 || Posts : 255 || Thanks : 125 || Thanked 22 Times in 20 Posts



  7. #55
    Slamel

    Re: XCOM Editor v1.2

    The editor still doesn't work. Could I post my save here and have someone who can actually get it to work mod the save for me?


  8. #56
    Haven Donator
    Learning is offline
    Join Date : Apr 2012
    Posts : 283
    Array

    Re: XCOM Editor

    Quote Originally Posted by Idlehands88 View Post
    UPDATE v1.5:
    Code:
    - Added Sectoid Corpse, Thin Man Corpse, UFO Flight Computer(damaged) and UFO Power Source(damaged) Modding
    Was just about to search for these in the hex editor. Good work

    The editor does work btw. When decompressing, you should have around 6-10 bytes. The editor will aways say not responding right when you load up your save but give it time and it will work. If it doesnt, then make a new save

 

 
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