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Thread: XCOM Editor

  1. #9
    Noctis Caelum

    Re: XCOM Editor v1.2

    Nice work homo

  2. #10
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
    Join Date : Dec 2010
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    Age : 36
    Posts : 18,751
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    Re: XCOM Editor v1.2

    great work on this Idle :P i can do shadow too ;) lol
    Downloads : 157 || Uploads : 0 || Rep Power : 24489 || Posts : 18,751 || Thanks : 4,451 || Thanked 3,096 Times in 2,607 Posts



  3. #11
    garyj2006

    Re: XCOM Editor v1.2

    I'm totally lost? can't get it to work? >>>> noob :(

  4. #12
    Brotherivx

    Re: XCOM Editor v1.2

    Thank you!!!!!!!! Ya'll the best

  5. #13
    Brotherivx

    Re: XCOM Editor v1.2

    Quote Originally Posted by Idlehands88 View Post
    Hey guys, I want to start by saying thank you to fairchild for making the Compression Toolkit for this game, without it, modding the game wouldn't be possible!!!!

    Here is a basic Editor for the game XCOM: Enemy Unknown :P

    dmca Do not post this on any other website without my permission!!!


    REQUIREMENTS:
    fairchild's Compression Toolkit

    HOW TO USE:
    Code:
    1. Open your Save in Horizon and click the "Contents" tab
    2. Right-click the file in the list and select "Extract"
    3. Use fairchild's Compression Toolkit (Make sure for the output you name the file "save.d")
    4. Open the "save.d" file in the Editor (will take about 5-10 seconds to load)
    5. Mod what you want
    6. Press Save and Compress the "save.d" file back into your extracted file from Step 2
    7. Replace the "save.d.rebuilt" file back into your save using Horizon (Contents tab>>Right-click>>Replace)
    8. Rehash/Resign
    9. PLAY!
    HOW TO MOD YOUR SOLDIER(S):
    Code:
    1. After opening your save in the Editor, type in the Nickname of the Soldier you want to mod
    2. Press the "Load" button above the Nickname
    3. Wait 3-5 seconds
    4. Mod what you want and press "Save" (This does NOT save the Currency and Research values)
    5. Type in a new Nickname if you want to mod another Soldier (if not skip this step)
    EDITOR:




    UPDATE v1.3:
    Code:
    - Added Weapon Fragments
    PREVIOUS UPDATES:

    UPDATE v1.2:
    Code:
    - Added Elerium and Alloys


    dmca Do not post this on any other website without my permission!!!


    Thanks to feudalnate for PackageIO
    Thanks to fairchild for the Compression Toolkit
    I keep on getting Script errors and some Array issue some other person is having

  6. #14
    remaster

    Re: XCOM Editor v1.2

    yeah ive got script errors and array issues coming up too when i try to open the save.d i dcompressed

  7. #15
    Inactive Member
    NeRFaGe is offline
    Join Date : Aug 2011
    Posts : 3
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    Re: XCOM Editor v1.2

    Here's my testing results so far:

    Editing any of my characters crashes the game when I try and load the save. Doesn't seem to matter which character, or the values used. Any changes, and the game crashes when loading the save.
    I'm able to edit all the values, but only the Scientist/Engineer values actually changed in the game when I load the hacked save. All other values (Elerium, etc) showed pre-hack quantities.

    As a note, when I load the save in the editor, the values shown for Elerium, Weapons parts, etc, do not match what is shown in game prior to the edit.

    Let me know if I can be of any further assistance.

  8. #16
    AmirBan

    Re: XCOM Editor v1.2

    thank you Idlehands88
    Credits = not tested yet
    Scientist = works Well
    Engineers = works Well
    Elerium = no effect
    Alloys = no effect
    Soldier Edit = Crash on loading

 

 
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