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Thread: XCOM Editor

  1. #1
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 34
    Posts : 4,709
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    XCOM Editor v1.6

    Hey guys, I want to start by saying thank you to fairchild for making the Compression Toolkit for this game, without it, modding the game wouldn't be possible!!!!

    Here is a basic Editor for the game XCOM: Enemy Unknown :P

    dmca Do not post this on any other website without my permission!!!


    REQUIREMENTS:
    fairchild's Compression Toolkit

    HOW TO USE:
    Code:
    1. Open your Save in Horizon and click the "Contents" tab
    2. Right-click the file in the list and select "Extract"
    3. Use fairchild's Compression Toolkit (Make sure for the output you name the file "save.d")
    4. Open the "save.d" file in the Editor (will take about 5-10 seconds to load)
    5. Mod what you want
    6. Press Save and Compress the "save.d" file back into your extracted file from Step 2
    7. Replace the "save.d.rebuilt" file back into your save using Horizon (Contents tab>>Right-click>>Replace)
    8. Rehash/Resign
    9. PLAY!
    HOW TO MOD YOUR SOLDIER(S):
    Code:
    1. After opening your save in the Editor, type in the Nickname of the Soldier you want to mod
    2. Press the "Load" button above the Nickname
    3. Wait 3-5 seconds
    4. Mod what you want and press "Save" (This does NOT save the Currency and Research values)
    5. Type in a new Nickname if you want to mod another Soldier (if not skip this step)
    EDITOR:



    NOTE: MAKE SURE YOU SAVE AT YOUR BASE, DO NOT USE THIS EDITOR IF YOU ARE IN A MISSION!!!


    UPDATE v1.6:
    Code:
    - Added A LOT more Corpse Modding
    - Added Fusion Core Modding
    PREVIOUS UPDATES:

    UPDATE v1.5:
    Code:
    - Added Sectoid Corpse, Thin Man Corpse, UFO Flight Computer(damaged) and UFO Power Source(damaged) Modding
    UPDATE v1.4:
    Code:
    - Fixed Elerium, Alloys and Weapons Fragments modding (Thanks to lucred for the save)
    - Removed Rank and Psi Rank Editing for Soldiers (Kept the XP though)
    UPDATE v1.3:
    Code:
    - Added Weapon Fragments
    UPDATE v1.2:
    Code:
    - Added Elerium and Alloys


    dmca Do not post this on any other website without my permission!!!


    Thanks to feudalnate for PackageIO
    Thanks to fairchild for the Compression Toolkit
    Thanks to Mad Maurdigan for helping test the v1.4 Editor
    Attached Files Attached Files
    Last edited by Idlehands88; 11-08-2012 at 10:48 PM.
    Downloads : 71 || Uploads : 4 || Rep Power : 14306 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts




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  3. #2
    Advertiser

    XajNyne is offline
    Join Date : Jan 2011
    Location : Australia
    Posts : 3,225
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    Re: XCOM Editor

    Nice work Idlehands. Thanks also to fairchild for the toolkit.
    Downloads : 111 || Uploads : 7 || Rep Power : 8160 || Posts : 3,225 || Thanks : 1,151 || Thanked 328 Times in 242 Posts


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  4. #3
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 34
    Posts : 4,709
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    Twitter: @

    Re: XCOM Editor

    UPDATE v1.2:
    Code:
    - Added Elerium and Alloys
    Downloads : 71 || Uploads : 4 || Rep Power : 14306 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts



  5. #4
    Haven Donator
    Genepool is offline
    Join Date : Aug 2011
    Posts : 112
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    Re: XCOM Editor

    Thanks for making this, I just started poking around the save a little bit ago, this will save some time.

    Any plans to add weapon fragments?

  6. #5
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 34
    Posts : 4,709
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    Twitter: @

    Re: XCOM Editor

    Quote Originally Posted by Genepool View Post
    Thanks for making this, I just started poking around the save a little bit ago, this will save some time.

    Any plans to add weapon fragments?
    I did find those, I might add it later... Just search for "eRecap_MaxPower" (without the quotations).

    You'll see this:

    Downloads : 71 || Uploads : 4 || Rep Power : 14306 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts



  7. #6
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 34
    Posts : 4,709
    Array
    Twitter: @

    Re: XCOM Editor

    UPDATE v1.3:
    Code:
    - Added Weapon Fragments
    Downloads : 71 || Uploads : 4 || Rep Power : 14306 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts



  8. #7
    Junior Member
    rpg4life is offline
    Join Date : Dec 2011
    Posts : 5
    Array

    Re: XCOM Editor v1.2

    thanks for the great editor

  9. #8
    avroskin

    Re: XCOM Editor v1.2

    i used yur first editor and it work great but not for soldiers. I wrote their nicknames and after that i got out of array error. And now i tried your 1.3 version but this time your editor giving me an out of array error. My save data can't open. Any ideas ??? By the way thanks for this editor. I've been waiting for this for 2 days.

 

 
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