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  1. #17
    Reverse Engineer


    fairchild is offline
    Join Date : Jan 2011
    Location : Spain / Sweden
    Posts : 211
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    Re: Borderlands 2 Compression Toolkit

    Quote Originally Posted by AllEyezOnMe View Post
    Same pb with the program. thx and keep up the good work
    Edit, i put the wrong pic, i made it with the SaveGame.sav extracted from my save with Horizon but it still crashes...
    This looks like a PC version of the savegame (correct me if im wrong). Only Xbox360 is supported currently, but... i will now try to detect PC saves as well and allow support for this.
    Downloads : 47 || Uploads : 4 || Rep Power : 5333 || Posts : 211 || Thanks : 71 || Thanked 737 Times in 108 Posts


    If you feel like donating some bit coins, please do so to address "1DNcjKhrVTGnKTyQYbjx8yTRoenTSySeoP", if you are interested in other projects visit www.chipit.se or www.baeckstrom.com, thanks!

  2. #18
    Visual OS

    Re: Borderlands 2 Compression Toolkit

    Thanks for the tip Bullyrider. It worked perfectly.

    Edit: I decompressed the file with no issue but after editing, I couldn't compress it.
    Last edited by Visual OS; 10-11-2012 at 11:07 PM.

  3. #19
    Developer

    kill_seth is offline
    Join Date : Apr 2011
    Posts : 677
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    Re: Borderlands 2 Compression Toolkit

    Quote Originally Posted by fairchild View Post
    This looks like a PC version of the savegame (correct me if im wrong). Only Xbox360 is supported currently, but... i will now try to detect PC saves as well and allow support for this.
    If I remember correctly, the pc's version is in little endian. After the lzo data is decompressed, read the uint32 after the magic (WSG).

    If (UInt32 == 2)
    {
    type = X360;
    }
    else if (UInt32 == 33554432)
    {
    type = PC;
    }
    else
    {
    type = UNKNOWN;
    }

  4. #20
    Reverse Engineer


    fairchild is offline
    Join Date : Jan 2011
    Location : Spain / Sweden
    Posts : 211
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    Re: Borderlands 2 Compression Toolkit

    Will make a new build tomorrow (hopefully more stable than the current WIP build). For those interested in making a save editor, read about "protobuf". Thats whats used in the game to store the values etc.
    Downloads : 47 || Uploads : 4 || Rep Power : 5333 || Posts : 211 || Thanks : 71 || Thanked 737 Times in 108 Posts


    If you feel like donating some bit coins, please do so to address "1DNcjKhrVTGnKTyQYbjx8yTRoenTSySeoP", if you are interested in other projects visit www.chipit.se or www.baeckstrom.com, thanks!

  5. #21
    Haven Donator
    TwztdKaos is offline
    Join Date : Jan 2011
    Location : Chicago, IL
    Posts : 112
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    Re: Borderlands 2 Compression Toolkit

    I got it to work with my mecromancer level 1 save looking around i didnt see much but the skill tree and the challenges i havent got very far in the game to have values gonna try me regular character next

  6. #22
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 34
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    Re: Borderlands 2 Compression Toolkit

    I found where the Fast Travel Locations are :P

    Some interesting ones to add in and test (got them from the Coalesced.bin file):

    Code:
    TundraExpressSecret
    DLC 1 Locations:
    Code:
    CavesToOasisTown
    OasisTown
    SaltFlats
    RefineryToSaltFlats
    ShipGraveyardToSaltFlats
    SpireToOasisTown
    WormBellyToOasisTown
    Downloads : 71 || Uploads : 4 || Rep Power : 14311 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts



  7. #23
    truthdude

    Re: Borderlands 2 Compression Toolkit

    Hi my first post, I would like to say thanks to fairchild for this first off. Also after looking through a decompressed save im yet to find anything relating to guns. I find this strange and im wondering where that info is stored. Has any one had any luck yet?

  8. #24
    Haven Donator
    CynicalEngineer is offline
    Join Date : Sep 2011
    Posts : 1
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    Re: Borderlands 2 Compression Toolkit

    Was able to decompress the SaveGame.sav just fine. When trying to compress the save.decompressed file, it never gave me a new SaveGame.sav.rebuilt.

    EDIT: My bad, just realized the first post said "compression not yet supported."

 

 
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