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  1. #217
    Junior Member
    burdalok is offline
    Join Date : Jun 2012
    Posts : 3
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    Great Editor!!!!! Nice Work!!!! Thanks

  2. #218
    offsafety

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    thanks alot great job!


  3. #219
    supergubc

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    That's so cool,only need skill points max,tks very much.

  4. #220
    Member
    thatruth is offline
    Join Date : Oct 2012
    Posts : 65
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.4

    awesome editor

  5. #221
    snipernando

    Re: RE6SE: Resident Evil 6 Save Editor v1.4

    Quote Originally Posted by Guillian View Post
    I have tested it only on my own save, but I hope it works also for you (^_^!)
    Requieres Java installed on your computer.

    Features:
    • All campaing chapters with S rank
    • All mercenaries levels with S rank
    • All characters and costumes
    • All skills
    • Training skill: Set in the first skill slot in both campaing and mercenaries modes.
    • All extras
    • All medals
    • Stats for mercenaries and agent hunt
    • Stats for enemies
    • Stats for weapons
    • Miscellaneous stats (game time, distances, rescues...)
    • Dog tags
    • Skill points
    • Custom weapon for any character (i.e.: Ada with rocket launcher)
    • Increment stock: increments your items and weapons. Lets you fire without reloading for a while



    How to use:
    1. Extract your save from your X360 storage device
    2. Load it in this tool, modify and save it.
    3. Rehash, resign and inject it to your X360 storage device
    4. Load your new save and enjoy it!

    Note: Use Horizon or a similar tool to extract, rehash, resign and inject your save

    CAUTION!
    Make a backup of your original save.
    Use this tool at your own risk.

    Changes v1.4:
    - Added "Mutant hand" to custom weapon
    - Added "First aid spray" to custom weapon
    - Fixed some weapon names

    Changes v1.3:
    - Added "Hand to hand" to custom weapon
    - Added its own button to "Training skill"

    Changes v1.2:
    - Added "Dog tags"
    - Added "Stats: Miscellaneous"
    - "All extras" now also sets the number of found serpent emblems to 80
    - "All mercenaries levels with S rank" now clears 10 levels instead of 6

    Attachment 9951
    Muito obrigado pelo editor. Será de grande ajuda.

  6. #222
    One Hit Wonder
    han2solo8 is offline
    Join Date : Nov 2011
    Posts : 1
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.4

    Excellent work, thank you very much

  7. #223
    kehawk

    Re: RE6SE: Resident Evil 6 Save Editor v1.4

    thanks for your work

  8. #224
    Junior Member
    engineer is offline
    Join Date : Mar 2013
    Posts : 7
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.4

    I have tried to use this tool, I am running Java and the tool opens up. I have tried to extract using horizon, the save file is a .bin file. When extracting with Horizon i have no indication that it has opened in the editing tool. Nothing on the tool changes. If i extact using 360 revolution, when i open the .bin file in editing tool, i see a value in the checksum box and make my desired mods. I then save my changes, go to horizon and replace my files, then wehas resign and save to usb. When loading my save it says it is corrupted or what not.

    First question is do i replace or inject in the Horizon tool, and does it matter if the checksum value changes or not using the file extracted from Horizon? if possible if i can get a complete step-by-step of this tool being used or preferably a video with or without commentary, in English, that would be great.

 

 

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