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[Release] RE6SE: Resident Evil 6 Save Editor v1.0 - Page 30
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  1. #233
    Junior Member
    fable2011 is offline
    Join Date : Nov 2011
    Posts : 14
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    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    Thank you so much.

  2. #234
    terkelite

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    Excelente aporte. Muchas gracias

  3. #235
    Junior Member
    SargeX is offline
    Join Date : Nov 2011
    Posts : 4
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    Re: RE6SE: Resident Evil 6 Save Editor v1.4

    Yeah thats is true. But i think that in mercenaries mode is possible especial edit your skills for unlimited ammo but i really can't confirm this & one of the things that i really will enjoy see for this game is that we finally can edit the weapons that the IA partner use because is a really waste of good weapons.
    Last edited by SargeX; 04-01-2013 at 07:33 PM.

  4. #236
    Loituma

    Re: RE6SE: Resident Evil 6 Save Editor v1.4

    Quote Originally Posted by cuttinace View Post
    Does this work for online co op campaign?
    It works perfectly for me.

  5. #237
    Junior Member
    Hunter D is offline
    Join Date : Dec 2012
    Posts : 11
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    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    I dunno if this was asked (at least not that I saw) how do you edit the program so that mercs and stats don't all say 9,999,999 and 9,999?

  6. #238
    Developer
    Guillian is offline
    Join Date : Oct 2012
    Posts : 55
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    It is not possible to enter a custom value, sorry. This editor aims for simplicity.

  7. #239
    Crimson Mist

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    thanks so much man

  8. #240
    Junior Member
    pietro is offline
    Join Date : Oct 2012
    Location : italia
    Posts : 9
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    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    thanks !!!

 

 

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