Thanks for the info, this was fantastically useful. But I'd just like to mention that you've got the flags rotated a couple bits, so the way you describe it two are from one item and three from an adjacent one. The first item in the series is in the lower 5 bits of the first 4 byte value, that is, 0x02CB bits 0-4 and what would be 01001 on the right end of the first 32-bit value. Item 2 is in bits 5-7 of 0x02CB, and then 0-1 of 0x02CA. And so forth.
Just wanted to mention that and that I've mapped out pretty much all of the individual offsets. Put together a spreadsheet of all of them, every armor item/loadout unlock/emblem/etc. and all the flags for each item. Hope someone finds this useful: https://docs.google.com/spreadsheet/...GtLQXc4WGZ5aEE
...took about forever.