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[Release] WWE 13 A.I.O SaveGame Editor + Injector(w/ Rehasher and Resigner) v1.5.1 Released - Page 15
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  1. #113
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    brienj is offline
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    Re: WWE 13 A.I.O SaveGame Editor(w/ Rehasher and Resigner) v1 Released

    Quote Originally Posted by WordUp View Post
    I did that & played 1 Universe match. I still couldn't hack it again ):

    Update:
    Its not just Universe mode, If you just do a match on any mode (offline) you cannot hack your save again.

    I'm starting to think the issue is the "statistics".
    When you play a match it tracks who you pick & that's what the editor cant handle at the moment.
    This is why you have to make a newly fresh save. New Save = No tracking history.
    Exactly, the game isn't designed to keep the statistics of the NPCs. When you create statistics for them by making them playable, you screw your game up. It doesn't matter if the editor can handle anything, it matters if the game can handle you using the NPCs or not, and it can't.

  2. #114
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    Arjun The Man is offline
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    Re: WWE 13 A.I.O SaveGame Editor(w/ Rehasher and Resigner) v1 Released

    Lets C :X I will look into this

    Downloads : 23 || Uploads : 3 || Rep Power : 3891 || Posts : 821 || Thanks : 236 || Thanked 375 Times in 116 Posts



  3. #115
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    Spectre is offline
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    Re: WWE 13 A.I.O SaveGame Editor(w/ Rehasher and Resigner) v1 Released

    Quote Originally Posted by Arjun The Man View Post
    Lets C :X I will look into this
    This is a good editor , so Arjun when is the match editor gonna be feature in this awesome editor of yours?

  4. #116
    Developer

    Arjun The Man is offline
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    Re: WWE 13 A.I.O SaveGame Editor(w/ Rehasher and Resigner) v1 Released

    Quote Originally Posted by Spectre View Post
    This is a good editor , so Arjun when is the match editor gonna be feature in this awesome editor of yours?
    I will first run checks for the universe mod and if it works then i will think of a match editor :D
    Downloads : 23 || Uploads : 3 || Rep Power : 3891 || Posts : 821 || Thanks : 236 || Thanked 375 Times in 116 Posts



  5. #117
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    WordUp is offline
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    Re: WWE 13 A.I.O SaveGame Editor(w/ Rehasher and Resigner) v1 Released

    Quote Originally Posted by brienj View Post
    Exactly, the game isn't designed to keep the statistics of the NPCs. When you create statistics for them by making them playable, you screw your game up. It doesn't matter if the editor can handle anything, it matters if the game can handle you using the NPCs or not, and it can't.
    I didn't have the NPC's unlocked by the way.

  6. #118
    Developer

    Arjun The Man is offline
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    Re: WWE 13 A.I.O SaveGame Editor(w/ Rehasher and Resigner) v1 Released

    Quote Originally Posted by WordUp View Post
    I didn't have the NPC's unlocked by the way.
    running few universe tests I found that the xbox check 16more bytes for the checksum so i am uploading v1.3.1.0 and i want all of you to check if this works with your box :D
    Downloads : 23 || Uploads : 3 || Rep Power : 3891 || Posts : 821 || Thanks : 236 || Thanked 375 Times in 116 Posts



  7. #119
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    strangeeer is offline
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    Re: WWE 13 A.I.O SaveGame Editor + Injector(w/ Rehasher and Resigner) v1.3 Released

    thanks great editor

  8. #120
    Developer

    brienj is offline
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    Re: WWE 13 A.I.O SaveGame Editor + Injector(w/ Rehasher and Resigner) v1.3 Released

    BTW, I just figured out how to change the match rules for matches in Universe, well, for some of them so far. ;)

    Changing the match rules in Universe Mode though is going to really only be good in the Universe Editor I am making, which does things in real-time. Having to transfer your save to your PC to change things in Universe all the time is pretty inconvenient.

 

 

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