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  1. #41
    Developer

    brienj is offline
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    Location : Louisville, KY
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    Re: WWE13 Texture Tool

    Updated to v1.2 at 3:40 PM EST on 12/01/2012

    Changelog:

    v1.2 - 64bit Windows Support

    v1.1 - Improved Compatibility

    v1.0 - Initial Release


    I forgot that one of my dll files had a 64bit version. I've made an execuatble for 64bit that contains the correct dll file in it. I can't guarantee it will work though, because I haven't had a chance to test on my laptop which has 64bit, however, when I run the 64bit version on my 32bit computer, it is giving the same exact error that people have been getting, so this is probably the problem. Hopefully someone with 64bit will test it before I get a chance to test it.

  2. #42
    Developer

    brienj is offline
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    Re: WWE13 Texture Tool

    Updated to v1.3 at 9:30 PM EST on 12/01/2012

    Changelog:

    v1.3 - Reduced executable size, also maybe improved compatibility more

    v1.2 - 64bit Windows Support

    v1.1 - Improved Compatibility

    v1.0 - Initial Release


    Even if this newest update doesn't fix the 64bit problem, if there really is one, or any of the other problems it may be, this is at least a much smaller size version. I've optimized the code more and reduced the size of the executable by a good 1MB.

    I am starting to think that the problem may be that you have to have the Xbox 360 SDK installed on your system for this to work. So if people could start posting what version of Windows they have AND if they have the Xbox 360 SDK installed on their system, this will help narrow down the problem people are having.

  3. #43
    TheBartFoundation

    Re: WWE13 Texture Tool

    64-bit Windows 7, XDK is installed, tool works great! I've had it working since the initial release, so v1, v1.1, v1.2 AND v1.3 have all worked on my machine, it is the original, English version of windows.
    Although, I'm having speed issues, a PT can take from 20-30 secs to transfer, if this depends on the internet speed then it's OK, but if it doesn't is it a bug anyone else is having. In the preview video, brien's PT transfered pretty fast.
    EDIT: Eh brien, I'm not sure if this sounds weird or not, but 64-bit version crashes on my machine whereas the normal version works like a charm!

  4. #44
    Developer

    brienj is offline
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    Re: WWE13 Texture Tool

    Quote Originally Posted by TheBartFoundation View Post
    64-bit Windows 7, XDK is installed, tool works great! I've had it working since the initial release, so v1, v1.1, v1.2 AND v1.3 have all worked on my machine, it is the original, English version of windows.
    Although, I'm having speed issues, a PT can take from 20-30 secs to transfer, if this depends on the internet speed then it's OK, but if it doesn't is it a bug anyone else is having. In the preview video, brien's PT transfered pretty fast.
    EDIT: Eh brien, I'm not sure if this sounds weird or not, but 64-bit version crashes on my machine whereas the normal version works like a charm!
    So you have the XDK installed? Well, this may be the problem, although I can neither confirm nor deny that my program has a certain dll file from the XDK, which I thought should be all that is really required. I didn't expect the whole XDK to be required. Oh well, if you say the newest 64bit version doesn't work, even on your 64bit system, but the 32bit works, then if I make another release I won't worry about making a 64bit version.

    It may be slower for various reasons. Try freezing the Xbox and try again and see if it's quicker.

  5. #45
    Developer

    brienj is offline
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    Re: WWE13 Texture Tool

    Could someone that can't get it to work try something for me? Try obtaining the xbdm.dll file from someone with the XDK and put it in the same directory and see if that makes it work. I am thinking that dll file may be a dependency, but it's the only one I think that possibly could be. So if someone could test, that would be cool.

  6. #46
    TheBartFoundation

    Re: WWE13 Texture Tool

    Quote Originally Posted by brienj View Post
    Could someone that can't get it to work try something for me? Try obtaining the xbdm.dll file from someone with the XDK and put it in the same directory and see if that makes it work. I am thinking that dll file may be a dependency, but it's the only one I think that possibly could be. So if someone could test, that would be cool.
    There are 3 xbdm.dll files. There's a xbdm.dll folder, within that folder there are 3 folders, there is 1 xbdm present in each of those folders. The folder names are the following:
    4A24F82Daaa00
    4A31FB01aaa00
    49B1C66C9f000
    Tell me which one you need and I'll upload it so someone else can try.
    Cheers
    EDIT: The new program(v1.3) crashes after I inject 1 texture this is again, the 32-bit version. The 64 bit version crashes after the splash screen.
    I get this:
    Problem Event Name: APPCRASH
    Application Name: WWE13 Texture Tool.exe
    Application Version: 1.3.0.0
    Application Timestamp: 00000019
    Fault Module Name: StackHash_bc0e
    Fault Module Version: 6.1.7600.16915
    Fault Module Timestamp: 4ec49d10
    Exception Code: c0000374
    Exception Offset: 000ce903
    OS Version: 6.1.7600.2.0.0.256.1
    Locale ID: 1033
    Additional Information 1: bc0e
    Additional Information 2: bc0e4f18065e8363d132655e7ab7436c
    Additional Information 3: f9df
    Additional Information 4: f9df2a3d3e19c14c5b84481617cda986

  7. #47
    Developer

    brienj is offline
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    Re: WWE13 Texture Tool

    Quote Originally Posted by TheBartFoundation View Post
    There are 3 xbdm.dll files. There's a xbdm.dll folder, within that folder there are 3 folders, there is 1 xbdm present in each of those folders. The folder names are the following:
    4A24F82Daaa00
    4A31FB01aaa00
    49B1C66C9f000
    Tell me which one you need and I'll upload it so someone else can try.
    Cheers
    EDIT: The new program(v1.3) crashes after I inject 1 texture this is again, the 32-bit version. The 64 bit version crashes after the splash screen.
    I get this:
    Problem Event Name: APPCRASH
    Application Name: WWE13 Texture Tool.exe
    Application Version: 1.3.0.0
    Application Timestamp: 00000019
    Fault Module Name: StackHash_bc0e
    Fault Module Version: 6.1.7600.16915
    Fault Module Timestamp: 4ec49d10
    Exception Code: c0000374
    Exception Offset: 000ce903
    OS Version: 6.1.7600.2.0.0.256.1
    Locale ID: 1033
    Additional Information 1: bc0e
    Additional Information 2: bc0e4f18065e8363d132655e7ab7436c
    Additional Information 3: f9df
    Additional Information 4: f9df2a3d3e19c14c5b84481617cda986
    You said before that all the versions worked for you, so which is it? And is it only the newest version?

    I don't get what you are talking about, having three folders. The XDK only has one folder with the xbdm.dll file, and it's in the "&XDK ROOT&\bin\win32" folder, where all the other PC tools are.

  8. #48
    TheBartFoundation

    Re: WWE13 Texture Tool

    Quote Originally Posted by brienj View Post
    You said before that all the versions worked for you, so which is it? And is it only the newest version?

    I don't get what you are talking about, having three folders. The XDK only has one folder with the xbdm.dll file, and it's in the "&XDK ROOT&\bin\win32" folder, where all the other PC tools are.
    Only the newest version, I can be confusing at times(English is not my first language). Got the .dll, tested it on my xp machine, didn't work, will upload it in a few minutes for anyone else to try to get it working.

    EDIT: Heres the .dll
    xbdm.rar

 

 
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