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  1. #9
    Traine Dev
    optantic

    optantic is offline
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    Re: [TEST RTE] Castlevania HD XBLA TU2

    Quote Originally Posted by X360Quicky View Post
    Lol everybody seems to be using this ISOLib. If I'm wrong with anything then correct me as I have never used ISOLib before, I just do things myself as always.
    So..."_rtm = new ISOLib.XBDMPackage.RealTimeMemory(ipAddressTextBox .Text, 0xC7470000, 0x80000);" I assume this is to get debug access to the 360 through XBDM.dll, and the memory address and length to dump to find the base memory location to use poking activity? or maybe it does it manually through tcp?
    Because, ISOLib is the only one available to public???
    I know nothing about coding, I just try to use what's available to the public and try to edit them to make it work on other game.

    It sets the Start Address and Length to dump in order to find the pointer address when click on a poke button.

    Quote Originally Posted by X360Quicky View Post
    but...what is this? "_addresses = _rtm.FindUIntOffset("09536F6D61204372757A006F72726 9730017029400000000");" is it finding the first occurrence, or all occurrences of the string from the memory dump from (memory address: 0xC7470000, length: 0x80000) to get the memory address(es) and storing it in a char array? because if it is then it's different to how I do things.
    After dumping the memory length, search and find the only occurrence in the memory range and use it as a reference to poke other address.

    Quote Originally Posted by X360Quicky View Post
    And then there is this: "_rtm.Poke(_addresses[0] + 0x68, "43C80000");//SOMA
    what is that doing? poking the memory address of: (_addresses[0] + 0x68) to the value of: "43C80000"?
    because if it is, wouldn't it make sense to do this: _rtm.Poke(_addresses[0] + 0x68, "43C8000048000000430000004800000048000000480000004 8000000"); ? so instead of poking 4 bytes of data 7 times wasting time, you could simply poke 28 bytes of data once! This would work as 0x68, 0x6C, 0x70, 0x74, 0x78, 0x7C, 0x80 are all 4 bytes apart and you was poking 4 bytes before so you was basically breaking up 28 bytes to do separately. Depending on how the dll is set up that code will work else you'd need to write it up yourself to poke 28 bytes instead of 4. You have a quite a lot that don't need poking so many times.
    I thought it could only poke 4 bytes at a time :)
    Just tried poking 28 bytes at once, but doesn't seem to make any difference in terms of Time.

    Quote Originally Posted by X360Quicky View Post
    I'll try your RTE tomorrow, I'm on RGLoader so we'll se if it makes a difference, if not...
    I don't have the game right now but I will try and get the game tomorrow, and compile something up and see what times I get.

    My apologies for the long message. (I don't know how to do spoilers or anything on here lol.)
    It would be nice if you could get poke time down to a few seconds. Just release it as your RTE :)

    to use spoiler tag use with the *
    [*spoiler] [*/spoiler]

  2. #10
    Traine Dev
    optantic

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    Re: [TEST RTE] Castlevania HD XBLA TU2

    Updated to v3, guess it's Final version.

  3. #11
    Senior Member
    speedfly is offline
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    Re: [TEST RTE] Castlevania HD XBLA TU2

    need change country to unite state and language change to english
    Last edited by speedfly; 01-08-2013 at 02:01 PM.

  4. #12
    Eternal Dragoon
    Rpg_Fan

    Serious_M is offline
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    Re: [TEST RTE] Castlevania HD XBLA TU2

    nice work optantic
    Downloads : 59 || Uploads : 1 || Rep Power : 18421 || Posts : 13,028 || Thanks : 3,665 || Thanked 1,794 Times in 1,447 Posts


    Serious_M

  5. #13
    Retired Staff

    thegutta is offline
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    Awesome work optantic :)
    Downloads : 47 || Uploads : 0 || Rep Power : 15492 || Posts : 10,471 || Thanks : 3,231 || Thanked 1,396 Times in 1,224 Posts



  6. #14
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: [TEST RTE] Castlevania HD XBLA TU2

    great work on this optantic you beast
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  7. #15
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    Irishzone is offline
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    Re: [TEST RTE] Castlevania HD XBLA TU2

    is there anyway you can make a save with all the new weapons that were added to dlc stage like the valmanway +1, etc...

  8. #16
    Traine Dev
    optantic

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    Re: [TEST RTE] Castlevania HD XBLA TU2

    Quote Originally Posted by Irishzone View Post
    is there anyway you can make a save with all the new weapons that were added to dlc stage like the valmanway +1, etc...
    try use the save editor

 

 
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