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[Tutorial] Testing Hall - Oblivion
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  1. #1
    Haven Donator
    agent zero is offline
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    Testing Hall - Oblivion

    I'm writing this tutorial because I don't think many people know about it & hopefully the more people know about it the more people will help future research on games.

    Step 1: In the game go to east of Bravil where you will find an abandoned mine, Enter stand under the lamp & face west & save.



    Step 2: Extract your save, Open hex workshop search for the value 3D5C0100 (you will probably have 3 results the proper 1 is always under writing) then change it to 92DB03300. Rehash & Resign the save & transfer back to the HDD or USB



    Step 3: Load the game & if you have done it correctly you will be enjoying new Armor, Weapons etc.


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  2. The Following 7 Users Say Thank You to agent zero For This Useful Post:


  3. #2
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    Game Wizard is offline
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    Re: Testing Hall - Oblivion

    Good for others who do not know but there is also a youtube videos too :)

    Good job

  4. #3
    Retired Staff

    thegutta is offline
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    Awesome job agent zero :)
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  5. #4
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    D3VILB3HINDYOU is offline
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    Re: Testing Hall - Oblivion

    Nice tutorial agent zero! Thanks for the help (:
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  6. #5
    Haven Donator
    agent zero is offline
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    Re: Testing Hall - Oblivion

    Thanks Guys, the other reason i wrote this tut is to help Ryner he needs a hand but it's very time consuming so as the old saying goes, many hands make light work......... & the more the merrier lol.
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  7. #6
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: Testing Hall - Oblivion

    nice tut for a great game, but skyrim is better lol
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  8. #7
    Ryner Lute: T.L.D.

    Re: Testing Hall - Oblivion

    yeah I already got a checkbox to work that sends you there.... only thing I need is a save with all items from there (quest items are okay I guess. just get them last and on a separate save.)
    Edit: I am working with StarkDesigns and we are totally remaking the tool. We are making it read the whole file and remaking it the way we want (just like how Horizons tool does it.) right now we have it reading the name, Level (modding it doesn't change the level. not sure how horizon got that working), Location, Location ID, x, y, z, What DLC's you currently have, Item Type and FormID. Example ENCH, FormID: FF0E0D75
    So yeah. hopefully we will be able to add/remove all items and modify them just like horizon does.

  9. #8
    Eternal Dragoon
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    Serious_M is offline
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    Re: Testing Hall - Oblivion

    very nice tut you made agent zero
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    Serious_M

 

 

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