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[Release] WWE CAW Editor, Titantron, & Arena Import v2.3.1.0 - Page 28
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  1. #217
    DarksideJ

    Re: WWE Games CAW Editor and Titantron Maker v2.0.0.0

    I would like to thank brienj for this great tool.

  2. #218
    Junior Member
    Titan Eighty Three is offline
    Join Date : Nov 2012
    Posts : 16
    Array

    Re: WWE CAW Editor, Titantron, & Arena Import v2.3.1.0

    @TWrecks - Yeah.. I have to say, AVG is the Mickey Mouse of the anti-virus world. The same thing happened to me.. however, I 'aquired' a copy of Norton 2013, cleaned it up a little and all is fine. I can access the program no problem. I think you can have AVG allow the editor, but i'm not sure where you find this option.


  3. #219
    Developer

    brienj is offline
    Join Date : Dec 2010
    Location : Louisville, KY
    Age : 49
    Posts : 349
    Array
    Twitter: @

    Re: WWE CAW Editor, Titantron, & Arena Import v2.3.1.0

    Quote Originally Posted by Titan Eighty Three View Post
    @TWrecks - Yeah.. I have to say, AVG is the Mickey Mouse of the anti-virus world. The same thing happened to me.. however, I 'aquired' a copy of Norton 2013, cleaned it up a little and all is fine. I can access the program no problem. I think you can have AVG allow the editor, but i'm not sure where you find this option.
    I actually have AVG installed so I can make sure that my program doesn't have a false positive on it. Malwarebytes is the actual AV that I use though, because AVG is overly sensitive and gives many false positives, and is really bad at marking key generators and similar programs as positive. If you scan the same programs with Malwarebytes, you get the real results. But yeah, I try to make sure my programs don't show as positive on AVG, as it's one of the worst for having false positives. You don't know how frustrating it is, when I compile and pack my program, just for AVG to pop-up and say it found a threat, and then I have to change my pack settings and compiler settings, so my program won't have a false positive. Not sure if any other developers face the same problem, but AntiVirus software is usually a joke.

  4. #220
    seanzarelli

    Re: WWE CAW Editor, Titantron, & Arena Import v2.3.1.0

    Thanks Brien. I don't have access to XBL, so this program greatly helps getting CAWs.

  5. #221
    GreenArcher

    Re: WWE CAW Editor, Titantron, & Arena Import v2.3.1.0

    Great tool Brien.. Thanks. This makes WWE 13 worth playing...

    Any news with the tool for RGH/JTAG/Dev Kit users? ... I've been looking forward to that.

  6. #222
    Mercurius

    Re: WWE CAW Editor, Titantron, & Arena Import v2.3.1.0

    I've been using this tool, since it was called "WWE '12 Editor". Loved it for importing entrance vids and Editing my CAWs.

    Love to see more improvements, since WWE '13 is the last game for a long while. :D

  7. #223
    Developer

    brienj is offline
    Join Date : Dec 2010
    Location : Louisville, KY
    Age : 49
    Posts : 349
    Array
    Twitter: @

    Re: WWE CAW Editor, Titantron, & Arena Import v2.3.1.0

    Quote Originally Posted by GreenArcher View Post
    Great tool Brien.. Thanks. This makes WWE 13 worth playing...

    Any news with the tool for RGH/JTAG/Dev Kit users? ... I've been looking forward to that.
    I'm still working on everything. have made a few posts on the Facebook page showing the progress of the 3DS Max plugin, but after the import plugin is finished, I am going back to completing what I wanted to finish on the PAC Archiver, then that will be released, and the export plugin and model modification will just come later.

  8. #224
    GreenArcher

    Re: WWE CAW Editor, Titantron, & Arena Import v2.3.1.0

    Quote Originally Posted by brienj View Post
    I'm still working on everything. have made a few posts on the Facebook page showing the progress of the 3DS Max plugin, but after the import plugin is finished, I am going back to completing what I wanted to finish on the PAC Archiver, then that will be released, and the export plugin and model modification will just come later.
    I'm just glad that you haven't lost any bit of interest on modding this game. If this will be the last game of its format, we will probably playing this for a long time. With so many options you opened up for jtag and retail users, THQ should thank you.

 

 

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