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[Trainer] Resident Evil 4 HD +8 v0.9 [TU0] [UPDATED 3] - Page 3
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  1. #17
    Senior Member
    Errorjack is offline
    Join Date : Sep 2012
    Posts : 83
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    Re: [TRAINER]Resident Evil 4 HD +3 v0.3[TU0]

    Quote Originally Posted by DaMovieGuru View Post
    It would be nice to see a different cheat; congrats on your 1st trainer though. However, someone needs to do a maximum score cheat for those bottle cap games-- that'll be really of big help!!
    I'm almost to that part of the game, so I'll try to add it. I'm also trying to get Ashley's health offset and add that in as well.

  2. #18
    Eternal Dragoon
    Rpg_Fan

    Serious_M is offline
    Join Date : Dec 2010
    Location : Netherlands , Amsterdam
    Age : 36
    Posts : 13,027
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    Barts Watersport Adventure Champion

    Re: [TRAINER]Resident Evil 4 HD +3 v0.3[TU0]

    nice job on this trainer Errorjack
    Downloads : 57 || Uploads : 1 || Rep Power : 17161 || Posts : 13,027 || Thanks : 3,661 || Thanked 1,791 Times in 1,446 Posts


    Serious_M

  3. #19
    Senior Member
    Errorjack is offline
    Join Date : Sep 2012
    Posts : 83
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    Re: [TRAINER]Resident Evil 4 HD +3 v0.3[TU0]

    Thanks guys. EDIT: ADDED 3 NEW CHEATS

    I updated 2 cheats to a massive degree. Saves are now always 0 and money becomes max(99999999 PTAS) and Infinite Money. The 3rd cheat is 999 ammo to all guns. It's still being developed so it only works with 3 guns right now.

    Last edited by Errorjack; 01-18-2013 at 01:15 AM.

  4. #20
    Member
    DaMovieGuru is offline
    Join Date : Nov 2011
    Posts : 63
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    Re: [TRAINER]Resident Evil 4 HD +3 v0.3[TU0]

    Quote Originally Posted by Errorjack View Post
    Thanks guys. EDIT: ADDED 3 NEW CHEATS

    I updated 2 cheats to a massive degree. Saves are now always 0 and money becomes max(99999999 PTAS) and Infinite Money. The 3rd cheat is 999 ammo to all guns. It's still being developed so it only works with 3 guns right now.
    Still working on that maximum score gallery cheat?

  5. #21
    Senior Member
    Errorjack is offline
    Join Date : Sep 2012
    Posts : 83
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    Re: [TRAINER]Resident Evil 4 HD +3 v0.3[TU0]

    Quote Originally Posted by DaMovieGuru View Post
    Still working on that maximum score gallery cheat?
    I'm trying to finish 999 ammo as there isn't too many guns in the gun store right now so I'll add them in. I'll probably look for the maximum score gallery when I get there game-wise but I'm basically at the start of the castle.

  6. #22
    Traine Dev

    xJACKASSx is offline
    Join Date : Apr 2011
    Posts : 518
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    Re: [TRAINER]Resident Evil 4 HD +3 v0.3[TU0]

    No need to find all guns..


    Here my source...


    Code:
    #include "common.h"
                   
                    /*
                    if( InfHealth== TRUE ) // Leon
                    {
                        BYTE Rings[2] = { 0x15, 0x3b };
                        memcpy( (void*)0x8291D854, Rings, 2);
    
                    }
                    if( InfHealthA== TRUE ) //Ashley
                    {
                        BYTE Rings[2] = { 0x04, 0x90 };
                        memcpy( (void*)0x8291D858, Rings, 2);
    
                    }
                    if( InfPita== TRUE )
                    {   
                       
                        BYTE Pita[4] = { 0x00, 0x0f, 0x42, 0x3f };
                        memcpy( (void*)0x8291D848, Pita, 4);
                    }
                    */
    
    
    UINT32 g_titleID = 0x5454086B;
    
    BOOL InfHealth = FALSE;
    BOOL InfPita = FALSE;
    
    
    VOID ShowTrainerMain()
    {
        Prompt = XShowMessageBoxUI(0, L"XPGamesaves.com - XPGMike", L"Resident Evil 4  v0.2\r\nView Codes: DPAD-DOWN(x4)", ARRAYSIZE(g_strButtons), g_strButtons, 0, XMB_PASSCODEMODE, &g_mb_result, &g_xol);
    }
    
    VOID ProcessButtonPress( MESSAGEBOX_RESULT g_mb_result )
    {
    
        if( g_mb_result.rgwPasscode[0] == DPAD_DOWN && g_mb_result.rgwPasscode[1] == DPAD_DOWN && g_mb_result.rgwPasscode[2] == DPAD_DOWN && g_mb_result.rgwPasscode[3] == DPAD_DOWN )
        {
            Sleep(500);
            XShowMessageBoxUI(0, L"Viewing All Codes", L"Inf Health (LEON & ASHLEY)X(x4)\r\nInf Ammo LB(x4)\r\nInf Pita RB(x4)\r\nTotal Saves Always 0 DPAD-LEFT(x4)\r\n", ARRAYSIZE(g_strButtons), g_strButtons, 0, XMB_NOICON, &g_mb_result, &g_xol);
    
            memset( &g_mb_result.rgwPasscode[0], 0x00, 0x02 );
            memset( &g_mb_result.rgwPasscode[1], 0x00, 0x02 );
            memset( &g_mb_result.rgwPasscode[2], 0x00, 0x02 );
            memset( &g_mb_result.rgwPasscode[3], 0x00, 0x02 );
            Prompt = 0x9999;
    
        }
    
       
    
        if( g_mb_result.rgwPasscode[0] == X_BUTTON && g_mb_result.rgwPasscode[1] == X_BUTTON && g_mb_result.rgwPasscode[2] == X_BUTTON && g_mb_result.rgwPasscode[3] == X_BUTTON )
        {
            Sleep(500);
           
            XShowMessageBoxUI(0, L"Cheat Enabled Successfully", L"Inf Health(LEON & ASHLEY)\r\n", ARRAYSIZE(g_strButtons), g_strButtons, 0, XMB_NOICON, &g_mb_result, &g_xol);
           
            InfHealth = TRUE;
    
            memset( &g_mb_result.rgwPasscode[0], 0x00, 0x02 );
            memset( &g_mb_result.rgwPasscode[1], 0x00, 0x02 );
            memset( &g_mb_result.rgwPasscode[2], 0x00, 0x02 );
            memset( &g_mb_result.rgwPasscode[3], 0x00, 0x02 );
            Prompt = 0x9999;
        }
    
        if( g_mb_result.rgwPasscode[0] == LEFT_BUMPER && g_mb_result.rgwPasscode[1] == LEFT_BUMPER && g_mb_result.rgwPasscode[2] == LEFT_BUMPER && g_mb_result.rgwPasscode[3] == LEFT_BUMPER )
        {
            Sleep(500);
           
            XShowMessageBoxUI(0, L"Cheat Enabled Successfully", L"Inf Ammo\r\n", ARRAYSIZE(g_strButtons), g_strButtons, 0, XMB_NOICON, &g_mb_result, &g_xol);
           
    
            BYTE Nob[4] = { 0x60, 0x00, 0x00, 0x00 };
            memcpy( (void*)0x8232FFFC, Nob, 4);
    
            memset( &g_mb_result.rgwPasscode[0], 0x00, 0x02 );
            memset( &g_mb_result.rgwPasscode[1], 0x00, 0x02 );
            memset( &g_mb_result.rgwPasscode[2], 0x00, 0x02 );
            memset( &g_mb_result.rgwPasscode[3], 0x00, 0x02 );
            Prompt = 0x9999;
        }
    
     
        if( g_mb_result.rgwPasscode[0] == RIGHT_BUMPER && g_mb_result.rgwPasscode[1] == RIGHT_BUMPER && g_mb_result.rgwPasscode[2] == RIGHT_BUMPER && g_mb_result.rgwPasscode[3] == RIGHT_BUMPER )
        {
            Sleep(500);
           
            XShowMessageBoxUI(0, L"Cheat Enabled Successfully", L"Inf Pita\r\n", ARRAYSIZE(g_strButtons), g_strButtons, 0, XMB_NOICON, &g_mb_result, &g_xol);
           
            InfPita = TRUE;
    
            memset( &g_mb_result.rgwPasscode[0], 0x00, 0x02 );
            memset( &g_mb_result.rgwPasscode[1], 0x00, 0x02 );
            memset( &g_mb_result.rgwPasscode[2], 0x00, 0x02 );
            memset( &g_mb_result.rgwPasscode[3], 0x00, 0x02 );
            Prompt = 0x9999;
        }
    
        if( g_mb_result.rgwPasscode[0] == DPAD_LEFT && g_mb_result.rgwPasscode[1] == DPAD_LEFT && g_mb_result.rgwPasscode[2] == DPAD_LEFT && g_mb_result.rgwPasscode[3] == DPAD_LEFT )
        {
            Sleep(500);
           
            XShowMessageBoxUI(0, L"Cheat Enabled Successfully", L"Total Saves Always 0\r\n", ARRAYSIZE(g_strButtons), g_strButtons, 0, XMB_NOICON, &g_mb_result, &g_xol);
    
            BYTE Saves[2] = { 0x00, 0x00 };
            memcpy( (void*)0x8291D83C, Saves, 2);
    
            BYTE Nob[4] = { 0x60, 0x00, 0x00, 0x00 };
            memcpy( (void*)0x82513F6C, Nob, 4);
           
            memset( &g_mb_result.rgwPasscode[0], 0x00, 0x02 );
            memset( &g_mb_result.rgwPasscode[1], 0x00, 0x02 );
            memset( &g_mb_result.rgwPasscode[2], 0x00, 0x02 );
            memset( &g_mb_result.rgwPasscode[3], 0x00, 0x02 );
            Prompt = 0x9999;
        }
    }

  7. #23
    Senior Member
    Errorjack is offline
    Join Date : Sep 2012
    Posts : 83
    Array

    Re: [TRAINER]Resident Evil 4 HD +3 v0.3[TU0]

    Quote Originally Posted by xJACKASSx View Post
    No need to find all guns..


    Here my source...
    Thanks a bunch. Hopefully it works with NTSC. I also wanted to find out how XShowMessageBoxUI worked and you showed me that too. :D

    EDIT: Never mind, don't understand how to use XShowMessageBoxUI. :/

    EDIT 2: Updated the trainer to fix up few things and add in things thanks to xJACKASSx!

    EDIT 3:
    Quote Originally Posted by DaMovieGuru View Post
    Still working on that maximum score gallery cheat?
    Good news everyone, I added MAX HIT AND SCORE GALLERY SHOOTING to the Trainer. It'll be updated soon!
    Last edited by Errorjack; 01-18-2013 at 11:50 PM.

  8. #24
    Member
    DaMovieGuru is offline
    Join Date : Nov 2011
    Posts : 63
    Array

    Re: [TRAINER]Resident Evil 4 HD +3 v0.3[TU0]

    Quote Originally Posted by Errorjack View Post

    Good news everyone, I added MAX HIT AND SCORE GALLERY SHOOTING to the Trainer. It'll be updated soon!
    Oh, hell yeah! Dude, u are too much! U have my infinite thanks!

 

 
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