Code:
#include "common.h"
/*
if( InfHealth== TRUE ) // Leon
{
BYTE Rings[2] = { 0x15, 0x3b };
memcpy( (void*)0x8291D854, Rings, 2);
}
if( InfHealthA== TRUE ) //Ashley
{
BYTE Rings[2] = { 0x04, 0x90 };
memcpy( (void*)0x8291D858, Rings, 2);
}
if( InfPita== TRUE )
{
BYTE Pita[4] = { 0x00, 0x0f, 0x42, 0x3f };
memcpy( (void*)0x8291D848, Pita, 4);
}
*/
UINT32 g_titleID = 0x5454086B;
BOOL InfHealth = FALSE;
BOOL InfPita = FALSE;
VOID ShowTrainerMain()
{
Prompt = XShowMessageBoxUI(0, L"XPGamesaves.com - XPGMike", L"Resident Evil 4 v0.2\r\nView Codes: DPAD-DOWN(x4)", ARRAYSIZE(g_strButtons), g_strButtons, 0, XMB_PASSCODEMODE, &g_mb_result, &g_xol);
}
VOID ProcessButtonPress( MESSAGEBOX_RESULT g_mb_result )
{
if( g_mb_result.rgwPasscode[0] == DPAD_DOWN && g_mb_result.rgwPasscode[1] == DPAD_DOWN && g_mb_result.rgwPasscode[2] == DPAD_DOWN && g_mb_result.rgwPasscode[3] == DPAD_DOWN )
{
Sleep(500);
XShowMessageBoxUI(0, L"Viewing All Codes", L"Inf Health (LEON & ASHLEY)X(x4)\r\nInf Ammo LB(x4)\r\nInf Pita RB(x4)\r\nTotal Saves Always 0 DPAD-LEFT(x4)\r\n", ARRAYSIZE(g_strButtons), g_strButtons, 0, XMB_NOICON, &g_mb_result, &g_xol);
memset( &g_mb_result.rgwPasscode[0], 0x00, 0x02 );
memset( &g_mb_result.rgwPasscode[1], 0x00, 0x02 );
memset( &g_mb_result.rgwPasscode[2], 0x00, 0x02 );
memset( &g_mb_result.rgwPasscode[3], 0x00, 0x02 );
Prompt = 0x9999;
}
if( g_mb_result.rgwPasscode[0] == X_BUTTON && g_mb_result.rgwPasscode[1] == X_BUTTON && g_mb_result.rgwPasscode[2] == X_BUTTON && g_mb_result.rgwPasscode[3] == X_BUTTON )
{
Sleep(500);
XShowMessageBoxUI(0, L"Cheat Enabled Successfully", L"Inf Health(LEON & ASHLEY)\r\n", ARRAYSIZE(g_strButtons), g_strButtons, 0, XMB_NOICON, &g_mb_result, &g_xol);
InfHealth = TRUE;
memset( &g_mb_result.rgwPasscode[0], 0x00, 0x02 );
memset( &g_mb_result.rgwPasscode[1], 0x00, 0x02 );
memset( &g_mb_result.rgwPasscode[2], 0x00, 0x02 );
memset( &g_mb_result.rgwPasscode[3], 0x00, 0x02 );
Prompt = 0x9999;
}
if( g_mb_result.rgwPasscode[0] == LEFT_BUMPER && g_mb_result.rgwPasscode[1] == LEFT_BUMPER && g_mb_result.rgwPasscode[2] == LEFT_BUMPER && g_mb_result.rgwPasscode[3] == LEFT_BUMPER )
{
Sleep(500);
XShowMessageBoxUI(0, L"Cheat Enabled Successfully", L"Inf Ammo\r\n", ARRAYSIZE(g_strButtons), g_strButtons, 0, XMB_NOICON, &g_mb_result, &g_xol);
BYTE Nob[4] = { 0x60, 0x00, 0x00, 0x00 };
memcpy( (void*)0x8232FFFC, Nob, 4);
memset( &g_mb_result.rgwPasscode[0], 0x00, 0x02 );
memset( &g_mb_result.rgwPasscode[1], 0x00, 0x02 );
memset( &g_mb_result.rgwPasscode[2], 0x00, 0x02 );
memset( &g_mb_result.rgwPasscode[3], 0x00, 0x02 );
Prompt = 0x9999;
}
if( g_mb_result.rgwPasscode[0] == RIGHT_BUMPER && g_mb_result.rgwPasscode[1] == RIGHT_BUMPER && g_mb_result.rgwPasscode[2] == RIGHT_BUMPER && g_mb_result.rgwPasscode[3] == RIGHT_BUMPER )
{
Sleep(500);
XShowMessageBoxUI(0, L"Cheat Enabled Successfully", L"Inf Pita\r\n", ARRAYSIZE(g_strButtons), g_strButtons, 0, XMB_NOICON, &g_mb_result, &g_xol);
InfPita = TRUE;
memset( &g_mb_result.rgwPasscode[0], 0x00, 0x02 );
memset( &g_mb_result.rgwPasscode[1], 0x00, 0x02 );
memset( &g_mb_result.rgwPasscode[2], 0x00, 0x02 );
memset( &g_mb_result.rgwPasscode[3], 0x00, 0x02 );
Prompt = 0x9999;
}
if( g_mb_result.rgwPasscode[0] == DPAD_LEFT && g_mb_result.rgwPasscode[1] == DPAD_LEFT && g_mb_result.rgwPasscode[2] == DPAD_LEFT && g_mb_result.rgwPasscode[3] == DPAD_LEFT )
{
Sleep(500);
XShowMessageBoxUI(0, L"Cheat Enabled Successfully", L"Total Saves Always 0\r\n", ARRAYSIZE(g_strButtons), g_strButtons, 0, XMB_NOICON, &g_mb_result, &g_xol);
BYTE Saves[2] = { 0x00, 0x00 };
memcpy( (void*)0x8291D83C, Saves, 2);
BYTE Nob[4] = { 0x60, 0x00, 0x00, 0x00 };
memcpy( (void*)0x82513F6C, Nob, 4);
memset( &g_mb_result.rgwPasscode[0], 0x00, 0x02 );
memset( &g_mb_result.rgwPasscode[1], 0x00, 0x02 );
memset( &g_mb_result.rgwPasscode[2], 0x00, 0x02 );
memset( &g_mb_result.rgwPasscode[3], 0x00, 0x02 );
Prompt = 0x9999;
}
}