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[Trainer] Dragon Ball Z: Raging Blast 1 +2 v0.4[4E4D0803][TU0] - Page 2
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  1. #9
    Senior Member
    Errorjack is offline
    Join Date : Sep 2012
    Posts : 83
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    Re: [TRAINER]Dragon Ball Z: Raging Blast 1 +1 v0.1[4E4D0803][TU0]

    Quote Originally Posted by macelosnp View Post
    Yes, breakpoint give infinite health to both players
    you need use the static offsets

    And to do one hit kill
    0xDE851830 00000001 works only on History mode .... in other modes is other offset
    How do I find the static offsets in a trainer? I thought you NEED the breakpoints to make the trainer. If you can use the 0xD and 0xC offsets, I'll probably get Infinite Health working finally. I might even be able to fully complete my RE4 trainer.

  2. #10
    Retired Staff

    thegutta is offline
    Join Date : Jun 2011
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    Great job on the trainer Jack :)
    Downloads : 47 || Uploads : 0 || Rep Power : 15529 || Posts : 10,471 || Thanks : 3,231 || Thanked 1,396 Times in 1,224 Posts



  3. #11
    klepto

    Re: [TRAINER]Dragon Ball Z: Raging Blast 1 +1 v0.1[4E4D0803][TU0]

    Love the trainers.. it gives me a chance to play my old games and give them some new life. Thanks!!

  4. #12
    Traine Dev

    macelosnp is offline
    Join Date : Oct 2011
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    Re: [TRAINER]Dragon Ball Z: Raging Blast 1 +1 v0.1[4E4D0803][TU0]

    Quote Originally Posted by Errorjack View Post
    How do I find the static offsets in a trainer? I thought you NEED the breakpoints to make the trainer. If you can use the 0xD and 0xC offsets, I'll probably get Infinite Health working finally. I might even be able to fully complete my RE4 trainer.
    You need do breakpoint only on dynamic offsets
    All DBZ Games use static offsets

  5. #13
    Senior Member
    Errorjack is offline
    Join Date : Sep 2012
    Posts : 83
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    Re: [TRAINER]Dragon Ball Z: Raging Blast 1 +1 v0.1[4E4D0803][TU0]

    Quote Originally Posted by macelosnp View Post
    You need do breakpoint only on dynamic offsets
    All DBZ Games use static offsets
    I thought Static was an offset that doesn't change. I managed to get a breakpoint on the money so it never decreases and it was static. Thanks for the help too, I'm putting you in the credits for the next versions of RE4 and DBZ:RB.

  6. #14
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    doggyr is offline
    Join Date : Feb 2012
    Posts : 62
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    Re: [TRAINER]Dragon Ball Z: Raging Blast 1 +1 v0.1[4E4D0803][TU0]

    Good job on this trainer! I had a really hard time finding the values for this game for some reason, I could find them for all the other DBZ games, but not RB1. Looks like you found them quite easily, good job!
    Downloads : 16 || Uploads : 0 || Rep Power : 4575 || Posts : 62 || Thanks : 26 || Thanked 151 Times in 18 Posts




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  7. #15
    Eternal Dragoon
    Rpg_Fan

    Serious_M is offline
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    re: Dragon Ball Z: Raging Blast 1 +2 v0.4[4E4D0803][TU0]

    nice work on the trainer Errorjack
    Downloads : 59 || Uploads : 1 || Rep Power : 18458 || Posts : 13,028 || Thanks : 3,665 || Thanked 1,794 Times in 1,447 Posts


    Serious_M

  8. #16
    Senior Member
    Errorjack is offline
    Join Date : Sep 2012
    Posts : 83
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    re: Dragon Ball Z: Raging Blast 1 +2 v0.4[4E4D0803][TU0]

    Quote Originally Posted by doggyr View Post
    Good job on this trainer! I had a really hard time finding the values for this game for some reason, I could find them for all the other DBZ games, but not RB1. Looks like you found them quite easily, good job!
    All of the offsets in this game are in 0xD. It takes a long time to dump, but it's well worth it.

    Quote Originally Posted by Serious_M View Post
    nice work on the trainer Errorjack
    Thanks, just looking to become a good Trainer Dev. I know I'm bad at it now, but over time I'll try to improve.

 

 
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