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  1. #33
    Haven Donator
    agent zero is offline
    Join Date : Oct 2012
    Location : XBOX 360 Dash
    Posts : 275
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    Re: (BETA) Omerta stats editor

    I've been quite enjoying this game myself, had a good sniff around the save and i reckon it might be worth looking into extrapolating everything from the offzipped file into a buffer and ripping bits of it apart so the name for example, if you were to shrink or extend it would need to be accomodated for anyway.
    Hey, 8ball yes if you were to alter the name it would have to accommodated
    is the length from the start to for example where it says return, static?
    Yes it is static

    rather then work on my own project i'm quite happy to throw my hat in the ring on this one if you want it, otherwise i'm going to sit back and probably fall asleep.
    The issue Red Hulk & I found is the expansion of the save as the game progresses. I'm pretty sure Jappi88 has started something new I'm sure he would love to hear about this.
    Downloads : 6 || Uploads : 1 || Rep Power : 4554 || Posts : 275 || Thanks : 158 || Thanked 216 Times in 64 Posts



  2. #34
    Junior Member
    super_ti is offline
    Join Date : Feb 2013
    Posts : 3
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    Re: (BETA) Omerta stats editor

    after unzipping i have over 400 files

    how could I know which one is the stats for my characters? or should I try each of them :-/

    edit: ok, got the wrong save xD
    but after editing and repacking I still can not load the save, it event doesnt show the name of the boss
    the only thing i edited is the salary of Squigs from 15 to 05 :(

    to repack the save i use this:
    ...\packzip.exe -o 0x0000d010 0000d010.dat 00021.sav

    is it correct?
    Last edited by super_ti; 02-05-2013 at 03:37 PM.

  3. #35
    Inactive Member
    RamberZamber23 is offline
    Join Date : Oct 2011
    Posts : 9
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    Re: (BETA) Omerta stats editor

    Video Tutorial ??? Pls Pls

  4. #36
    shaunynum

    Re: (BETA) Omerta stats editor

    hey agent zero ok i have done everything but keep getting a corrupted save but let me know if im wrong see when i pack zip im not to sure how to is this a correct way
    fist i use
    offzip.exe -a 00001.sav decompressed 0

    i then look in my decompressed folder i have this 00000010.dat iv opened it in your editor and its the same as you have in your pic on how to use iv made a couple changes i click save
    then do i use
    packzip.exe -o 0x00000010 00000010.dat 00001.sav <<<--- is that correct caulse iv used that rehashed and resigned and poped it back on my usb and load game and says corrupted save help please lol

  5. #37
    Senior Member
    pinoyballer is offline
    Join Date : Oct 2011
    Location : Sin City
    Posts : 106
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    Re: (BETA) Omerta stats editor

    nice work :)

  6. #38
    Member
    pedicata is offline
    Join Date : May 2012
    Posts : 41
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    Re: (BETA) Omerta stats editor

    This is great - thanks for the work and share!!!

  7. #39
    Haven Donator
    agent zero is offline
    Join Date : Oct 2012
    Location : XBOX 360 Dash
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    Re: (BETA) Omerta stats editor

    HEy Guys, I have switched my focus to creating starter saves which can be found here: Modded Starter Saves
    Downloads : 6 || Uploads : 1 || Rep Power : 4554 || Posts : 275 || Thanks : 158 || Thanked 216 Times in 64 Posts



  8. #40
    Junior Member
    metikal is offline
    Join Date : Aug 2011
    Posts : 3
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    Re: (BETA) Omerta stats editor

    nice work on this editor Thank you

 

 
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