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  1. #33
    Extorris
    Renegade is offline
    Join Date : Nov 2010
    Location : United Kingdom
    Posts : 2,626
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    Re: Crysis 2: CRYe Crypt Tool GUI Updated

    Quote Originally Posted by nnaatteedd View Post
    And that did it!!! Thank you so much!!! Horizon already seems like a better tool than Modio. The STFS (which I don't actually know what that stands for), would also explain why I could never get the duke nukem editor to work. Same problems there. Odd thing though, when I clicked to inject file directly in the device explorer it gave me an STFS warning, but when I opened the save up and injected (similiar to modio), it worked. Once again, Thank you!!!
    Also, I see you're a mod Renegade and if you deleted my double post, thank you. I think it might be my weak internet connection, but every now and then on this site when I click post one time, it posts twice (although it lliterally sits and loads for at least a min first). I don't know if it's losing connection to host, then reestablishing it and sending the info again.
    No problem, Sometimes the forums have given me issues too, Could be your browser that's affecting it, However glad it worked for you, Glad to be of assistance.

  2. #34
    nnaatteedd

    Re: Crysis 2: CRYe Crypt Tool GUI Updated

    Quote Originally Posted by reapermech View Post
    great gui just got crysis 2 again and now with this i can really have fun in the campaign
    Just curious, but in case I missed something; Isn't the only thing really changeable in the save, that would directly impact how you play the game, is the amount of nanos you have and attachtments unlocked?? The only other things I noticed is the collectibles for the achievements.

  3. #35
    Goose306

    Re: Crysis 2: CRYe Crypt Tool GUI Updated

    Hello,

    After a bit of trouble getting going, I was able to get everything up and running, however it doesn't seem to be saving my items in-game, specifically in relation to MP.

    First off, I should probably say what I am trying to do:
    I'm trying to mod the values of dog-tag unlocks for all to be at "1" so essentially it would give me all the tag unlocks. I had not noticed anyone had posted here successfully whether or not they were able to do this.

    Anywho, as far as processes:

    I'm using a USB flash to transfer files.

    I open Modio and extract the game save file.

    I open Le Fluffie and extract the profile.xml.

    I open your editor and use it to decrypt the file.



    I open it in Notepad + + and edit the value.

    Save.

    Re-encrypt with your tool.

    Re-inject, replacing original file using LeFluffie.

    Verify/fix rehash and resign in LeFluffie. (The first time I did this it had about 40 errors, the next time I attempted it it only had 2, which was the header and write-in.)

    Replace save file to flash using Modio.

    And... all stats are the same. No error, no corrupted file, so it seems as if all processes were correct, I'm not getting the error with small file sizes, all of that remains consistent throughout. However nothing has changed.

    Any ideas? When I was reviewing the code I saw the following lines and were wondering if they were maybe affecting it:
    Code:
    <Attr name="MP/DogTagProgression/general/Unlocked0" value="0"/>
      <Attr name="MP/DogTagProgression/general/Unlocked1" value="0"/>
      <Attr name="MP/DogTagProgression/general/Visible0" value="0"/>
      <Attr name="MP/DogTagProgression/general/Visible1" value="0"/>
    Also:
    Code:
      <Attr name="MP/DogTagProgression/DogTagSkinId" value="8"/>
      <Attr name="MP/DogTagProgression/DogTagSkinStyle" value="2"/>
      <Attr name="MP/DogTagProgression/DogTagSpecial" value="0"/>
      <Attr name="MP/DogTagProgression/awards/Unlocked0" value="0"/>
      <Attr name="MP/DogTagProgression/awards/Unlocked1" value="0"/>
    Any help would be appreciated and thanks! Let me know if I can give you anything more to be of assistance, or if you like I can also upload the save file!

    **EDIT** So I tried setting those to positive values and I still have the same effect, there is still no new dog tags. I assume those markers are probably for the yellow stars that appear when you have a new unlock.

    Also, I have discovered that when I re-open and re-extract the saved files after attempting to play them, all of the dog tags are back to 0 again! So I have two things of consideration here that could be causing issues:

    In Le Fluffie, I have to Verify/Fix, essentially rehash and resign. However I don't think that is the cause of the issue as I have tried re-extracting it from LeFluffie after I fixed the file and all values were set the same. It seems its resetting in one of two areas in my opinion. It's either when I re-inject it to my USB. (I have tried using both Modio and USB XTAF with same results) or its when it connects to Xbox Live on my console, it is doing some sort of sync with the server and resetting it then. I tried to go in the Xbox Live section of Crysis 2 after I disconnect my 360 from the network to see if the dog tags existed prior to when it connected me to the Live service, but no go, you have to be on Live to access that portion. As far as the other part, in Modio I was simply just drag-drop replacing, in USB XTAF I manually delete the original first and then inject the new version. Regardless its the same result.

    Has anyone else tried this? Is it possible?
    Last edited by Goose306; 07-20-2011 at 06:14 AM.

 

 
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