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Dead Island Riptide - ISO Modding Info
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  1. #1
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 34
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    Dead Island Riptide - ISO Modding Info

    Hey guys, since a lot of people have been asking/wondering how to mod certain things in the ISO for Dead Island Riptide. I decided to make a tutorial for the things that I know, or are important to me.

    dmca Do not post this on any other website without my permission!!!


    PAK: Data0.pak and DataPre.pak
    FOLDER: physics>walkfly
    FILE: playerph.scr
    Code:
        StairHeight(35) - The angle you can climb a hill



    PAK: Data0.pak
    FOLDER: Skills
    FILE: default_levels.xml
    Code:
        <prop n="PenaltyOnDeath" v="1"/> - Set to 0 to not lose any money when you die
    Code:
    	<prop n="DmgResAfterDeathDur" v= "5.0"/> - The length you remain invincible after you respawn
    Code:
        <prop n="BulletPenetrationChance" v="0."/> - Set to 1.0 to have a 100% chance that bullets will penetrate the enemies
    Code:
    	<prop n="MoveWhenCarryMaxSpeedFactor" v="0.7"/> - The Max speed you can move while carrying an object
    	<prop n="MoveWhenCarryMinSpeedFactor" v="0.2"/> - The Min speed you can move while carrying an object
    Code:
    	<prop n="ThrowMaxDist" v="900.0"/> - The Max distance you can throw
    Code:
    	<prop n="FistsWpnDurabilityLoss" v="1.0"/> - Set to 0.0 to have infinite Durability for Fist Weapons
    	<prop n="BSHealOnHitChance" v="0.0"/> - Set to 1.0 to have a 100% chance to heal yourself when you hit an enemy
    Code:
        <prop n="HealthRegenerationStartTime" v="3.0"/> - Time it takes before your Health starts regenerating
        <prop n="HealthRegenerationMaxLevel" v="25.0"/> - Unknown (might be how much Health is restored)
        <prop n="HealthRegenerationSpeedInStand" v="10.0"/> - Health Regen Speed while standing still
        <prop n="HealthRegenerationSpeedInWalk" v="10.0"/> - Health Regen Speed while walking
        <prop n="HealthRegenerationSpeedInCrounch" v="10.0"/> - Health Regen Speed while crouching
        <prop n="HealthRegenerationSpeedInCrounchWalk" v="10.0"/> - Health Regen Speed while crouch walking
        <prop n="HealthRegenerationSpeedInSprint" v="10.0"/> - Health Regen Speed while sprinting
    	<prop n="HealthRegenerationSpeedInKnockDown" v="10.0"/> - Health Regen Speed while knocked down
    Code:
    	<prop n="FistsAnalogFight" v="1"/> - Can use Analog Fighting with Fist Weapons
    	<prop n="FistsDamageMul" v="0"/> - Damage Multiplier with Fist Weapons
    	<prop n="FistsForceMul" v="0"/> - Force Multiplier with Fist Weapons
    	<prop n="FistsAttackSpeedMul" v="0"/> - Attack Speed Multiplier with Fist Weapons
    	<prop n="FistsCriticalChance" v="0"/> - Critical Chance Multiplier with Fist Weapons
        <prop n="FistsCriticalDmgMul" v="0"/> - Critical Damage Multiplier with Fist Weapons
        <prop n="FistsCritSevereLimbProb" v="0.2"/> - Severe Limbs Probability when getting a Critical Hit with Fist Weapons
    	<prop n="FistsKillExperienceBonus" v="0"/> - Experience Bonus Multiplier when using Fist Weapons
    Code:
    	<prop n="FppBloodSplats" v="0"/> - Gore level? The amount of blood stains?
    Code:
    	<prop n="LowHealthDamageMul" v="0"/> - Damage Multiplier when Health is low
    	<prop n="LowHealthForceMul" v="0"/> - Force Multiplier when Health is low
    Code:
        <prop n="MeeleDamageMul" v="0"/> - Damage Multiplier when using Melee Weapons
        <prop n="MeeleForceMul" v="0"/> - Force Multiplier when using Melee Weapons
    	<prop n="MeeleAttackSpeedMul" v="0"/> - Attack Speed Multiplier when using Melee Weapons
    Code:
    	<prop n="BreakDoorEffectivens" v="0"/> - Your effectiveness at breaking down doors
    Code:
        <prop n="BluntDamageMul" v="0"/> - Damage Multiplier when using Blunt Weapons
        <prop n="BluntForceMul" v="0"/> - Force Multiplier when using Blunt Weapons
        <prop n="BluntWpnDurabilityLoss" v="1.0"/> - Rate at which Blunt Weapons lose Durability (0.0=infinite durability)
        <prop n="BluntCriticalChance" v="0"/> - Critical Chance Multiplier when using Blunt Weapons
        <prop n="BluntCriticalDmgMul" v="0"/> - Critical Damage Multiplier when using Blunt Weapons
    	<prop n="BluntCritSevereLimbProb" v="0.2"/> - Severe Limbs Probability when getting a Critical Hit with Blunt Weapons
        <prop n="BluntAttackSpeedMul" v="0"/> - Attack Speed Multiplier when using Blunt Weapons
    	<prop n="BluntKillExperienceBonus" v="0"/> - Experience Bonus Multiplier when using Blunt Weapons
    Code:
    	<prop n="CutDamageMul" v="0"/> - Damage Multiplier when using Bladed Weapons
        <prop n="CutForceMul" v="0"/> - Force Multiplier when using Bladed Weapons
        <prop n="CutWpnDurabilityLoss" v="1.0"/> - Rate at which Bladed Weapons lose Durability (0.0=infinite durability)
        <prop n="CutCriticalChance" v="0"/> - Critical Chance Multiplier when using Bladed Weapons
        <prop n="CutCriticalDmgMul" v="0"/> - Critical Damage Multiplier when using Bladed Weapons
    	<prop n="CutCritSevereLimbProb" v="0.2"/> - Severe Limbs Probability when getting a Critical Hit with Bladed Weapons
        <prop n="CutAttackSpeedMul" v="0"/> - Attack Speed Multiplier when using Bladed Weapons
    	<prop n="CutKillExperienceBonus" v="0"/> - Experience Bonus Multiplier when using Bladed Weapons
    Code:
    	<prop n="RangedDamageMul" v="0"/> - Damage Multiplier when using Ranged Weapons
        <prop n="RangedForceMul" v="0"/> - Force Multiplier when using Ranged Weapons
    	<prop n="RangedAccuracy" v="0"/> - Ranged Weapons Accuracy Multiplier
        <prop n="RangedWpnDurabilityLoss" v="0.1"/> - No need to change
        <prop n="RangedCriticalChance" v="0"/> - Critical Chance Multiplier when using Ranged Weapons
        <prop n="RangedCriticalDmgMul" v="0"/> - Critical Damage Multiplier when using Ranged Weapons
        <prop n="RangedCritSevereLimbProb" v="0.2"/> - Severe Limbs Probability when getting a Critical Hit with Ranged Weapons
        <prop n="RangedAttackSpeedMul" v="0"/> - Ranged Weapons Rate of Fire
    	<prop n="RangedKillExperienceBonus" v="0"/> - Experience Bonus Multiplier when using Ranged Weapons
    Code:
        <prop n="MedPackEffectivness" v="1"/> - Health Recovered Multiplier from Healing Items
    	<prop n="CoopMedPackEffectivenss" v="1"/> - Co-op partner Health Recovered Multiplier from Healing Items
    	<prop n="InjectorDurationBonus" v="0"/> - Duration multiplier from Buff Items
    Code:
    	<prop n="KillExperienceBonus" v="0"/> - Experience Multiplier from Kills
        <prop n="QuestExperienceBonus" v="0"/> - Experience Multiplier from completing Quests
    Code:
    	<prop n="StompStaminaUsage" v="0.3"/> - Head Stomp Stamina used
        <prop n="StaminaRegeneration" v="0.3"/> - Rate at which Stamina is Recovered
    Code:
        <prop n="MoveForwardMinSpeed" v="10"/> - Min Walking Speed
        <prop n="MoveForwardMaxSpeed" v="350"/> - Max Walking Speed
        <prop n="MoveBackwardMinSpeed" v="10"/> - Min moving backwards Speed
        <prop n="MoveBackwardMaxSpeed" v="250"/> - Max moving backwards Speed
        <prop n="MoveStrafeMinSpeed" v="10"/> - Min Strafing Speed
        <prop n="MoveStrafeMaxSpeed" v="250"/> - Max Strafing Speed
        <prop n="MoveSprintSpeed" v="550"/> - Sprinting Speed
        <prop n="MoveSprintStaminaConsumption" v="0.05"/> - How much Stamina is used while Sprinting
        <prop n="MoveAcceleration" v="700"/> - How fast you can get up to your Max Speed
        <prop n="MoveDeceleration" v="1000"/> - How fast you can stop moving after releasing the LS
    Code:
    	<prop n="JumpStaminaCost" v="0.06"/> - Amount of Stamina it takes to Jump
        <prop n="JumpMaxHeight" v="85"/> - Max Jumping Height
    	<prop n="JumpMinHeight" v="85"/> - Min Jumping Height (Leave at default, 85)
    Code:
    	<prop n="GrappleEscapeMul" v="2"/>	 - Escape Chance from an enemy grapple
    	<prop n="EnemyGrabChance" v="1"/> - Enemy's chance to grapple you
    Code:
    	<prop n="MaxAmmoPistol" v="50"/> - Max Ammo Capacity for Pistols
    	<prop n="MaxAmmoRifle" v="60"/> - Max Ammo Capacity for Rifles
    	<prop n="MaxAmmoShotgun" v="20"/> - Max Ammo Capacity for Shotguns
    	<prop n="MaxAmmoSniper" v="15"/>	 - Max Ammo Capacity for Snipers
    Code:
    	<prop n="WeightCanCarry" v="25.0"/> - Max weight of an object you can carry (don't think it does anything)


    PAK: Data0.pak
    FOLDER: Root (no folder)
    FILE: collectables.scr and collectables_patch.scr
    Code:
    These are the files to mod the Craft Plans. You can copy/Paste in other weapons into the Craft Plan. 
    So you can have weapons crafted with Craft Plans they aren't supposed to be.


    PAK: Data0.pak
    FOLDER: Root (no folder)
    FILE: debugplayerprogress.scr
    Code:
    AddItem("ITEM_NAME", #) - Add the Items name and the amount you want added
    UnlockSkill("SKILL_NAME", 0-3) - Skill name and skills level you want unlocked
    SetLevel(1-70) - Sets you characters level to the number you indicate
    SetMoney(#) - Sets your money to the value you indicate
    
    EXAMPLE:
    AddItem("CraftPart_Algae", 100)
    UnlockSkill("FuryGain", 3)
    SetLevel(70)
    SetMoney(99999999)


    PAK: DataPre.pak
    FOLDER: di>data
    FILE: Inventory.scr, inventory_gen.scr, inventory_patch.scr and inventory_special.scr
    Code:
    These are files to mod if you want to mod each weapon individually.
    You can mod Ammo, Damage, Force, Model, Fire Rate, etc.


    PAK: Data0.pak
    FOLDER: Root (no folder)
    FILE: shops.scr
    Code:
    This is the file to mod, to mod the shops in the game.
    
    EXAMPLE:
    ColorItem("Melee_SickleWickedGen", 4, 3, 24)
    
    GREEN = Item's Name
    YELLOW = Roulette Space [0-5]
    CYAN = Item's Color [White = 0, Green = 1, Violet = 2, Yellow = 3, Orange = 4]
    ORANGE = Min Level the Item can be


    PAK: Data0.pak
    FOLDER: Root (no folder)
    FILE: xp_rewards.scr
    Code:
    This is the file to mod, to mod base Experience amount you get from kills.


    If you guys want to add anything, please post what you want. I haven't done too much ISO modding for the game, so I know I missed a few things.

    dmca Do not post this on any other website without my permission!!!
    Downloads : 71 || Uploads : 4 || Rep Power : 14306 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts




  2. The Following 9 Users Say Thank You to Idlehands88 For This Useful Post:


  3. #2
    Retired Staff

    thegutta is offline
    Join Date : Jun 2011
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    Posts : 10,471
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    Awesome job with the TUT Idle n thanks for sharing bro :)
    Downloads : 47 || Uploads : 0 || Rep Power : 15501 || Posts : 10,471 || Thanks : 3,231 || Thanked 1,396 Times in 1,224 Posts



  4. #3
    Senior Member
    Demon
    jordanp01 is offline
    Join Date : Sep 2011
    Posts : 214
    Array

    Re: Dead Island Riptide - ISO Modding Info

    thanks for the info

  5. #4
    Ungodly

    Re: Dead Island Riptide - ISO Modding Info

    Yea, great job man, very in-depth!

  6. #5
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: Dead Island Riptide - ISO Modding Info

    very cool share Idle, not that i can use any of this stuff lol
    Downloads : 157 || Uploads : 0 || Rep Power : 24466 || Posts : 18,751 || Thanks : 4,451 || Thanked 3,096 Times in 2,607 Posts



  7. #6
    Springerr

    Re: Dead Island Riptide - ISO Modding Info

    This is awesome! a quick question bout the shops.scr. could you change the min level or color? and do you just throw it in the file or is there a place for it?
    oh ya, is there a place that i don't see that has all the weapons?

 

 

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