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  1. #9
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    Right now I'm working on modding the Master/ability rings but they're pretty tricky. Hopefully by the morning I'll have it figured out.

  2. #10
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    794 didn't work for the bow so that wasn't quite right.

  3. #11
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    Finally figured out the full breakdown for the Master Rings that you can get from Bitterback Gear lv 3, couple key things to be aware of ahead of time so I've just detailed them out in the code snipet below.

    Code:
     Master Ring Snippet
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="1"/>
    <s16 name="data.mItemNo" value="1155"/> <---Indicates that the item is a Master Ring
    <u32 name="data.mFlag" value="3"/> <--- Inventory position. 3 for first equipped ring, 2051 for second equipped, 1 if in character's inventory
    <u16 name="data.mChgNum" value="534"/> <--- Determines the particular stat combination on ring
    <u16 name="data.mDay1" value="63"/> <---Value of the primary stat
    <u16 name="data.mDay2" value="23"/> <---Value of the secondary stat
    <u16 name="data.mDay3" value="65535"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="1"/>
    <u32 name="data.mKey" value="0"/>
    </class>
    The combination order I have listed under health applies to every range.
    For example, Strength starts at 512 so if you wanted a ring that adds to Strength/Magick, you would enter 515 for your mChgNum.
    Each range is always 24 numbers long and there's always 232 numbers between each primary stat group.

    Also, while the item is equipped you can boost the stats on it to outrageous proportions but once you remove it or move it between Arisen & Pawn the stats will revert to their highest true value. (i.e., ring with 999 strength/magic gets unequipped it will go down to 102 strength/magic)

    Enjoy!

    Master Ring mChgNum Combinatinations

    0 = Health/Health
    1 = Health/Stamina
    2 = Health/Strength
    3 = Health/Magick
    4 = Health/Defense
    5 = Health/Magick Defense
    6 = Health/Knockdown Power
    7 = Health/Stagger Power
    8 = Health/Fire
    9 = Heatlh/Ice
    10 = Health/Thunder
    11 = Health/Holy
    12 = Health/Dark
    13 = Health/Poison
    14 = Health/Torpor
    15 = Health/Blindness
    16 = Health/Sleep
    17 = Health/Drenched
    18 = Health/Tarred
    19 = Health/Possession
    20 = Health/Skill Stifling
    21 = Health/Cursed
    22 = Health/Petrification
    23 = Health/Silence

    Master Ring mChgNum Ranges *The stat listed is primary for each range.

    0-23 = Health
    256-279 = Stamina
    512-535 = Strength
    768-791 = Magick
    1024-1047 = Defense
    1280-1303 = Magick Defense
    1536-1559 = Knockdown Power
    1792-1815 = Stagger Power
    2048-2071 = Fire
    2304-2327 = Ice
    2816-2839 = Thunder
    3072-3095 = Holy
    3328-3351 = Dark
    3584-3607 = Poison
    3840-3863 = Torpor
    4096-4119 = Blindness
    4352-4375 = Sleep
    4608-4631 = Drenched
    4864-4887 = Tarred
    5120-5143 = Posession
    5376-5399 = Skill Stifling
    5632-5655 = Cursed
    5888-5911 = Petrification
    6144-6167 = Silenced
    Last edited by cowboy713; 05-07-2013 at 05:55 PM. Reason: Way more info added


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  5. #12
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    Quote Originally Posted by CrookedGamer View Post
    794 didn't work for the bow so that wasn't quite right.
    The Darkening Storm is classified as a Short Bow so adding 1 to that wouldn't upgrade into Revenant Wail. You'll need to add values to a Dragon's Glaze or whatever the other Lv 2 BitterBlack Long Bow is (haven't played Ranger so I'm not sure myself).

  6. #13
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    Quote Originally Posted by cowboy713 View Post
    The Darkening Storm is classified as a Short Bow so adding 1 to that wouldn't upgrade into Revenant Wail. You'll need to add values to a Dragon's Glaze or whatever the other Lv 2 BitterBlack Long Bow is (haven't played Ranger so I'm not sure myself).
    Oh ok. I'll play around a bit when I have time later.

    Thanks for the info.

  7. #14
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    Quote Originally Posted by Xenoith View Post
    How to edit inclinations.
    not to mess up the thread (sorry!) but can someone please explain which inclination is which? because the names are completely different in the game. no idea why theyre labelled diferently in the save. just needs a slightly more detailed explanation.

    thanks.

  8. #15
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    Hey guys, how about just the codes for the Cursed Items? The LvL3s? Because then we could just basically give ourselves a bunch of random level 3 items...haha, it'd be more fun.

  9. #16
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    Nevermind, I found them, but here they are for those interested! Not verified.

    785 Bane Archistaff - S
    702 Boltbringer - W
    710 Chilling Focus - M/MA/MK
    530 Cursed Bite - F/As/MK
    531 Cursed Light - F/As/MK
    794 Dragon's Glaze - R
    792 Dragon's Ire - St/As
    788 Dragon's Roost - F/As
    796 Dragon's Tempest - MK
    701 Gransys Flamberge - W
    786 Hallowed Dragon - S
    707 Helmbarte Daggers - St/As/MA/R
    534 Magebreaker - MK
    711 Melting Focus - M/MA/MK
    790 Purged Buckler - MK
    708 Sapfire Daggers - St/As/MA/R
    533 Shooting Star - MK
    704 Twinpaler - W
    705 Twinterfang - W

    703 Bitter End - W
    797 Blackwing Bow - MA
    793 Darkening Storm - St/As
    706 Devil's Nail - W
    532 Devilsbane - F/As/MK
    791 Diabolic Shield - MK
    712 Dominion Claw - M/MA/MK
    789 Dread Aspis - F/As
    709 Framea Blades - St/As/MA/R
    795 Revenant Wail - R
    787 Sanguine Stalk - S
    535 Virge of Madness - MK

    893 Adept's Robe - M/MA/S
    1042 Apostate's Anklet - ALL
    964 Bonds of the Dragon - ALL
    891 Cursed King's Belt - ALL
    871 Delta Guard - ALL female only
    1137 Divine Embrace - ALL
    1040 Dragonwing Boots - ALL
    1048 Dragonwing Circlet - ALL
    906 Dragonwing Gloves - ALL
    904 Immortal's Bracers - F/MK/W
    890 Immortal's Coat - F/MK/W
    1037 Immortal's Sabatons - F/MK/W
    1140 Sovereign's Mantle - ALL
    1047 Tormenters Mask - F/MK/W
    1038 Trophy Boots - St/As/MA/R
    905 Trophy Bracers - St/As/MA/R
    892 Trophy Jacket - St/As/MA/R

    1043 Betrayer's Greaves - F/MK/W
    1880 Blasphemer's Cloak - ALL
    1052 Boots of Oblivion - St/As/MA/R
    1051 Boots of Shadow - St/As/MA/R
    968 Carrion Claws - M/MA/S
    1046 Carrion Greaves - M/MA/S
    901 Carrion Mantle - M/MA/S
    886 Carrion Veil - M/MA/S
    899 Coat of Oblivion - St/As/MA/R
    898 Coat of Shadow - St/As/MA/R
    1050 Gauntlets of Oblivion St/As/MA/R
    1049 Gauntlets of Shadow - St/As/MA/R
    967 Grave Claws - M/MA/S
    1045 Grave Greaves - M/MA/S
    900 Grave Mantle - M/MA/S
    885 Grave Veil - M/MA/S
    897 Hellfire Armor - F/MK/W
    1146 Hellfire Cloak - ALL
    966 Hellfire Gauntlets - F/MK/W
    1044 Hellfire Greaves - F/MK/W
    882 Hellfire Helm - F/MK/W
    884 Hood of Oblivion - St/As/MA/R
    883 Hood of Shadow - St/As/MA/R 8
    881 Nether Helm - F/MK/W
    965 Sinner's Gauntlets - F/MK/W
    896 Traitor's Armor - F/MK/W

    1710 BBI Armor Lv.1
    1711 BBI Armor Lv.2
    1712 BBI Armor Lv.3
    1704 BBI Gear Lv.1
    1705 BBI Gear Lv.2
    1706 BBI Gear Lv.3
    1701 BBI Novelty Lv.1
    1702 BBI Novelty Lv.2
    1703 BBI Novelty Lv.3
    1707 BBI Weapon Lv.1
    1708 BBI Weapon Lv.2
    1709 BBI Weapon Lv.3
    1841 Expediting Papers
    1720 Moonbeam Gem
    1837 Ring of Thrift

    3 No Stars
    13 1 Star
    19 2 Stars
    35 3 Stars
    67 Dragonforged(DF)
    515 Silver DF
    1027 Gold DF

    1835 Elite Lantern
    1724 Eternal Ferrystone
    1866 Liftstone
    1855 Liquid Effluvium

    1864 Auspicious Incense
    1863 Godly Tonic 4
    1735 Kingwarish
    1862 Lordly Tonic 3
    1865 Vivifying Incense

    1721 Macabre Sculpture


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