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[Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88 - Page 10
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  1. #73
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    sendyo is offline
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    Quote Originally Posted by aureliano17 View Post
    I suppose you could try adding the items you want as if they were equipped. How does that work?

    Locate your desired item in the master ID list, add it to your character's inventory (NOT storage, NOT another character's inventory) as you would any other item (please check the tutorial before you complain it's not working) and when setting the quality, add 2 to the given number.

    For example: 1027 for an equipped, gold dragonforged item. 67 for an equipped, dragonforged item.

    Since skills are tied to the type of weapon used, equipping a bow on a sorcerer, for example, would be a bad move. I don't know if this will work on armor. I'm not willing to try. And don't hold me responsible if you break your game.
    Hello.

    Thanks for replying. I appreciate that.
    I have tested accidentally once whether a weapon would work with that setup such as a mage using a sword. For me it worked flawlessly but, obviously, you could not use the skills for a sword as if you were per say a warrior vocation for example.

    Unless you changed the skill ID's for a your chosen vocation, I think. Have not tested that though. It does not really seem very necessary to do that.

    Just to be sure I understood you when you said to add 2 to the given number and quality, sorry I don't mean to bother you.


    were you talking about this line?

    <u32 name="data.mFlag" value="1027"/> into <u32 name="data.mFlag" value="10272"/>



    I'm was also wondering if there's an all items line of code..

    Because I did found this code which gives 60 of the items that are given in Dark Arisen.

    <array name="mBrandNewItem" type="u32" count="60">
    or
    <array name="mItemNewFlag" type="u32" count="60">

    This can be added to the tutorial if you guys want. Basically, I believe you just change all the values under the line of code to the max value. I think it's 4294967295.

    For example: <u32 value="4294967295"/>

    But that was not all of the items though. I mostly just wanted all the equipment anyway.
    Last edited by sendyo; 10-16-2014 at 02:29 AM.

  2. #74
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    Just wanted to see if I could explain this unknown line of code here.

    <u32 name="data.mKey" value="0"/> Counts your items in storage, I believe.

    For example from what I've seen, it does this.

    <u32 name="data.mKey" value="1"/>

    for 12 items then,

    <u32 name="data.mKey" value="2"/>

    For another 12 and so on.

    Doesn't seem like it was very important to begin with. Not much use.

  3. #75
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    sendyo is offline
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    Addition to tutorial.

    All Secret Augments

    Search for mSecretAblOpen

    Change all false to true

    Ex:

    <array name="mSecretAblOpen" type="bool" count="32">
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>

    60 Items from Dark Arisen

    Replace your line of code with this one or change all value in this to 4294967295

    <array name="mItemNewFlag" type="u32" count="60">
    <u32 value="974766233"/>
    <u32 value="637534529"/>
    <u32 value="1091452992"/>
    <u32 value="2165376127"/>
    <u32 value="3840933007"/>
    <u32 value="4152277884"/>
    <u32 value="3556736922"/>
    <u32 value="4294901631"/>
    <u32 value="4294965243"/>
    <u32 value="4294443008"/>
    <u32 value="38842880"/>
    <u32 value="4"/>
    <u32 value="8192"/>
    <u32 value="16777241"/>
    <u32 value="7185"/>
    <u32 value="253832195"/>
    <u32 value="4177807312"/>
    <u32 value="570441744"/>
    <u32 value="713134015"/>
    <u32 value="3217014530"/>
    <u32 value="2095099"/>
    <u32 value="4278059032"/>
    <u32 value="6324304"/>
    <u32 value="67442652"/>
    <u32 value="253820923"/>
    <u32 value="2358513665"/>
    <u32 value="277147521"/>
    <u32 value="3667654270"/>
    <u32 value="3488658304"/>
    <u32 value="2168126210"/>
    <u32 value="4288677024"/>
    <u32 value="2147755767"/>
    <u32 value="2178277335"/>
    <u32 value="3221231560"/>
    <u32 value="3229139055"/>
    <u32 value="129023"/>
    <u32 value="2952790014"/>
    <u32 value="1308651521"/>
    <u32 value="1105207302"/>
    <u32 value="2652766335"/>
    <u32 value="2326275604"/>
    <u32 value="1350893089"/>
    <u32 value="4255055494"/>
    <u32 value="2615904617"/>
    <u32 value="2800482174"/>
    <u32 value="536857231"/>
    <u32 value="2532950015"/>
    <u32 value="4269277183"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967159"/>
    <u32 value="4111727856"/>
    <u32 value="1895170035"/>
    <u32 value="4292499391"/>
    <u32 value="4294967249"/>
    <u32 value="3999267838"/>
    <u32 value="4294967295"/>
    </array>
    <array name="mBrandNewItem" type="u32" count="60">
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="3758096383"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4293918724"/>
    <u32 value="8192"/>
    <u32 value="16777279"/>
    <u32 value="4261937151"/>
    <u32 value="4294967295"/>
    <u32 value="4294967288"/>
    <u32 value="1073741823"/>
    <u32 value="4294967295"/>
    <u32 value="4290756607"/>
    <u32 value="4292870139"/>
    <u32 value="4278190079"/>
    <u32 value="8388607"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="3756031999"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967287"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>
    <u32 value="4294967295"/>


    Untested Save Records

    <time name="mLastClearTime" year="2014" month="8" day="14" hour="10" minute="19" second="8"/> Change the time at which you cleared the game
    <bool name="mClearSaveData" value="false"/>Confirmation If you cleared the game or not. I believe changing it to "true" would cause you to have to start a new game when you load your game.
    <bool name="mIsEasyModeStart" value="false"/> Confirmation if you started a new game on easy
    <bool name="mIsEasyModeClear" value="false"/> Confirmation of whether you cleared easy mode or not
    <bool name="mIsGameModeAnnounce" value="false"/> Not sure of this one..
    <bool name="mIsDDDataContinue" value="false"/>Confirmation of whether you cleared the original Dragon's Dogma or not and continued with a new game in Dark Arisen

    <bool name="mHaveTrialEditData" value="false"/> This is if you had the trial version of Dark Arisen and made a save, I assume. Change to "true" if you want

    <u32 name="mTimeAttackBest" value="4294967295"/> I guess the max value here could mean you have not done a time attack, as I haven't.

    Incomplete list of item ids

    http://www55.atwiki.jp/sewiki/pages/148.html (English)

    Mostly Complete list of Item Ids

    http://www55.atwiki.jp/sewiki/pages/149.html (Japanese)

    Sorry, couldn't find a list like the Japanese list in English. The Japanese list has a lot more item IDs than the English list. Any items you didn't find in the English list will most likely be in the JP one.

    All credit for the item ID list goes to the creators and contributors of that wiki.


    Also, just wondering if anyone wants the IDs for all the skills of each vocation.
    Last edited by sendyo; 10-16-2014 at 02:35 AM.


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  5. #76
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    Alrik1173 is offline
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    I edited rank, discipline and skills correctly earlier and it corrupted my beloved save game data file and the game froze on the loading screen!

  6. #77
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    sendyo, no problem here. You have some questions about equipment, rarity and inventory that can be better solved by Idlehands88's tutorial than by my poor explanations. Please check it out. Also be sure to download the item spreadsheet with the master rings update.

    You post some interesting information that I would like to experiment with. I'll be sure to reply if I get around to it.

  7. #78
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    Thanks alot

  8. #79
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    Friendly bump, because reasons.

    Also wanted to express my undying thanks to this thread's contributors, you have made my life far easier!

    Perhaps soon I will have something worth contributing and will be able to repay this kindness in some small way!

  9. #80
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    Bumping with great interest. Has anybody had success melding vocations? I dearly want to be able to grant a Warrior dodge roll and double jump. However, I can't find the section with core skill IDs. This is all I've found thus far:

    <array name="mNormalSkillOpenFlag" type="u32" count="1">
    <u32 value="4294819840"/>
    </array>
    <array name="mNormalSkillNewFlag" type="u32" count="1">
    <u32 value="180223"/>
    </array>

    I'm assuming this is directly related to core skills since the mLog section includes a normal skill unlock amount.
    I've tried force equipping Daggers/Longsword to no avail since they both occupy the primary slot. I'll try Longsword/Shield tomorrow.

    Can weapon skills cross vocations? i.e. Magick Archer's Sunflare be used on a Strider?
    Also, is there a complete list of ability IDs somewhere? I've been unable to find one. If there isn't I'd be willing to contribute some IDs.

 

 

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