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  1. #161
    Member
    DragonChild is offline
    Join Date : Jan 2011
    Posts : 60
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    re: State of Decay - Ultimate Modded Start Save

    I was thinking, the games are run by your console time.. so if you create/mod a save and give people the exact date and time that you last played it.. they could set their console time settings accordingly and there should be no issues, correct?

  2. #162
    Yonde

    re: State of Decay - Ultimate Modded Start Save

    Nice save THX

  3. #163
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
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    re: State of Decay - Ultimate Modded Start Save

    Quote Originally Posted by DragonChild View Post
    I was thinking, the games are run by your console time.. so if you create/mod a save and give people the exact date and time that you last played it.. they could set their console time settings accordingly and there should be no issues, correct?
    That or when I go and mod it, I could set my consoles date to 2015-2016 and then when others use the save they wouldn't have any problems :D

    Downloads : 70 || Uploads : 4 || Rep Power : 13036 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,722 Times in 1,843 Posts



  4. #164
    Member
    hamako is offline
    Join Date : Sep 2011
    Posts : 98
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    re: State of Decay - Ultimate Modded Start Save

    Maybe you could add making fame to 490. for those that need the achievement of reaching 500 fame. I love your save and plan to use it again after i'm done with my legit save and about to reach 500 fame.

  5. #165
    Member
    Warbyboy is offline
    Join Date : Jan 2013
    Posts : 61
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    re: State of Decay - Ultimate Modded Start Save

    Hi, do i just change the id's over to mine just like any other save?

  6. #166
    Senior Member
    TheEternalHate is offline
    Join Date : May 2011
    Posts : 116
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    re: State of Decay - Ultimate Modded Start Save

    Hey Idle can you add guns in the Dev copy?
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    When In Rome Kill The King.

  7. #167
    Member
    hamako is offline
    Join Date : Sep 2011
    Posts : 98
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    re: State of Decay - Ultimate Modded Start Save

    I'm kinda wondering how much stockpile this game will drain once the 2nd patch comes. It seems the higher the stockpile you have the higher it will be drained every 5 minutes of gameplay. Only good news you won't lose them when your not playing. I hope when they say 2 if your over 100% that you only lose 2 stockpiles every 5 minutes. lol

    Stockpiles that are over the maximum storage provided by your current Facilities (the "cap") will no longer drain while you are not playing. Instead, Stockpiles that exceed the cap will drain every five minutes of play at the following rate: 2 if you're 100% over, 1.5 if you're 50% over, and 1 if you're 15% over.
    Improved awareness of Stockpiles that are over the cap. The Assets page now displays both the current amount and cap for each Stockpile. Stockpile amounts that are over the cap will be displayed in yellow, both in the Assets page and the Home Status panel.
    Influence in excess of Fame no longer drains while you are not playing. Influence in excess of Fame drains for every five minutes of play at the following rate: 2 if you're 100% over, 1.5 if you're 50% over, and 1 if you're 15% over.
    The rate at which Stockpiles are consumed no longer factors in the number of missions played during the current day. It was causing Stockpile consumption to be too high.

  8. #168
    Senior Member
    modder
    GeneralSteel is offline
    Join Date : Jun 2013
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    Posts : 164
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    re: State of Decay - Ultimate Modded Start Save

    How come when I put it v2 in and play it says max stockpile exceded -127 of everything?

 

 

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