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  1. #57
    Member
    Warbyboy is offline
    Join Date : Jan 2013
    Posts : 61
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    Re: Resident Evil Revelations Editor

    Thanks Mate

  2. #58
    Member
    michmaster is offline
    Join Date : Nov 2011
    Posts : 51
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    Re: Resident Evil Revelations Editor

    I don't know if anyone has been experiencing the same problem as me, I was going for Trinity bonus after modding some points, I always make sure I have the 3 bonuses (no damage, kill everyone and 100% accuracy) but everytime I finish I'm only awarded the first 2 and not the accuracy one even if in the Final Score appears with 100, I tried this in a new save (no modding) and it actually gave me the bonus, dunno if modding points voids getting it

  3. #59
    stephmbl

    Re: Resident Evil Revelations Editor

    Ive got the same problem ... ive extracted the data0 file and use your modding tool it mods it with no problem but when i try to put it back in the save it gives my a error saying it is not a Xbox content

    when i try to mod the file DATA directly i get the same problem saying it is not a CON,PIR or LIV file

    help please

    Thanx

  4. #60
    Junior Member
    patbz is offline
    Join Date : Apr 2013
    Posts : 18
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    Re: Resident Evil Revelations Editor

    Wow, works great, thanks for this.

  5. #61
    Advanced Member
    aden34 is offline
    Join Date : Oct 2011
    Posts : 69
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    Re: Resident Evil Revelations Editor

    any chance of adding a weapon editor? would really help to have an L. Hawk as a primary earlier in the game

  6. #62
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
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    Re: Resident Evil Revelations Editor

    Quote Originally Posted by aden34 View Post
    any chance of adding a weapon editor? would really help to have an L. Hawk as a primary earlier in the game
    I have the Weapon ID's, but there are 12 types of each weapon and about 20 weapons (20x12=240ish weapon types). Now each weapon in Hex takes up 66 Bytes (66x240=15840[3DE0]). So that's 15,840 Bytes that it would take to add all weapons to your inventory. But sadly you only have enough space to add around 4,608 bytes (5 types for all 20 weapons). You'd be missing the other 6 weapon types.

    There are 3 weapons that are awesome though :P

    As far as a weapon Editor goes, there really isn't much you can mod on the weapon. You could make the weapon have 6 slots and change what weapon part is in the weapon. But you can't mod the stats directly on the weapon (at least I haven't see how to yet).
    Downloads : 71 || Uploads : 4 || Rep Power : 14324 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts



  7. #63
    Advanced Member
    aden34 is offline
    Join Date : Oct 2011
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    Re: Resident Evil Revelations Editor

    Quote Originally Posted by Idlehands88 View Post
    I have the Weapon ID's, but there are 12 types of each weapon and about 20 weapons (20x12=240ish weapon types). Now each weapon in Hex takes up 66 Bytes (66x240=15840[3DE0]). So that's 15,840 Bytes that it would take to add all weapons to your inventory. But sadly you only have enough space to add around 4,608 bytes (5 types for all 20 weapons). You'd be missing the other 6 weapon types.

    There are 3 weapons that are awesome though :P

    As far as a weapon Editor goes, there really isn't much you can mod on the weapon. You could make the weapon have 6 slots and change what weapon part is in the weapon. But you can't mod the stats directly on the weapon (at least I haven't see how to yet).
    well wouldn't it be possible just to swap 1 weapon out with another or no? you'd need to add all 12 types of that 1 weapon?

    and what I ment by weapon editor really was just inventory but strictly weapons lol

  8. #64
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
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    Re: Resident Evil Revelations Editor

    Quote Originally Posted by aden34 View Post
    well wouldn't it be possible just to swap 1 weapon out with another or no? you'd need to add all 12 types of that 1 weapon?

    and what I ment by weapon editor really was just inventory but strictly weapons lol
    Ya it could be done. I was busy most of today and I'm not home atm to edit anything in the Editor. But I could make it so you could edit like the first 10 or so weapons. I don't know how to make the Gridview in Editors, so it'd be limited lol.
    Downloads : 71 || Uploads : 4 || Rep Power : 14324 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts



 

 

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