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  1. #25
    Junior Member
    T H U G L U V is offline
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    Re: Resident Evil Revelations Hex Values for all weapons & all parts

    I used to browse their forums not long ago these are not there?

  2. #26
    Senior Member
    Nastyweasel is offline
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    Re: Resident Evil Revelations Hex Values for all weapons & all parts

    Quote Originally Posted by Zero4ph View Post
    yes the 3C and 06 are the level and slots I can't figure which is for firepower,RoF,and Capacity btw this is for game genie
    you can always upload a save and maybe someone can help you with it?

  3. #27
    Senior Member
    Nastyweasel is offline
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    Re: Resident Evil Revelations Hex Values for all weapons & all parts

    thx to Diva i was informed that a POS on another forrum was trying to take credit for the hex values i found and even went as far as to screen cap my post with values claiming it as his hard work, lol
    the funniest part is the screen caps even show the very bottom of my post that says "This is intended for use only on 360haven.com so please do not post this on other web sites, i don't mind you linking it to this page but do not post it on other forums."
    the only hard work the POS did was steal it and claim it as his as you can see in his post:
    http://www.xpgamesaves.com/topic/746...save/?p=400999

  4. #28
    Gfx Artist
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    Ryudo is offline
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    Re: Resident Evil Revelations Hex Values for all weapons & all parts

    Great post so far, thanks for all the values.

    I was trying to mod a Muramasa in my game, but I haven't been able to find out properly how to do it yet. The values seem a bit different in my Save. (Or rather the locations of them).

    Hopefully I can get this to work still later. Wouldn't mind having a Rifle with max damage and ammo.
    Downloads : 25 || Uploads : 1 || Rep Power : 5868 || Posts : 925 || Thanks : 86 || Thanked 234 Times in 134 Posts



  5. #29
    Haven Donator
    diafou is offline
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    Re: Resident Evil Revelations Hex Values for all weapons & all parts

    thanks mate :)
    Peace <3
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    You don't know what the F**K i've been through !

  6. #30
    Gfx Artist
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    Ryudo is offline
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    Re: Resident Evil Revelations Hex Values for all weapons & all parts

    Values are a bit weird for levels, it's not direct decimal to hex conversion. (e.g 25 decimal is not 19 in hex for the weapon's level).

    But it's still working anyways. Still wonder if it's possible to modify Campaign weapons too.
    Downloads : 25 || Uploads : 1 || Rep Power : 5868 || Posts : 925 || Thanks : 86 || Thanked 234 Times in 134 Posts



  7. #31
    Senior Member
    Nastyweasel is offline
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    Re: Resident Evil Revelations Hex Values for all weapons & all parts

    Quote Originally Posted by Ryudo View Post
    Great post so far, thanks for all the values.

    I was trying to mod a Muramasa in my game, but I haven't been able to find out properly how to do it yet. The values seem a bit different in my Save. (Or rather the locations of them).

    Hopefully I can get this to work still later. Wouldn't mind having a Rifle with max damage and ammo.
    what do you mean so far? those are all the raid weapon values, lol

    as for modding Muramasa if you don't already have one in your inventory, you can buy any weapon in the store and just change that weapons values to the Muramasa values i have done it to get all the named weapons. in most case when you are wanting to mod a certain weapon i found it easier to add the weapon you want to mod to your load out so it will usually be the first weapon that comes up in your search. i have tried to make it as easy as i could with the color coding but if you want i can try and mod your save for you if you upload it and you tell me what you want modded?

  8. #32
    Senior Member
    Nastyweasel is offline
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    Re: Resident Evil Revelations Hex Values for all weapons & all parts

    Quote Originally Posted by Ryudo View Post
    Values are a bit weird for levels, it's not direct decimal to hex conversion. (e.g 25 decimal is not 19 in hex for the weapon's level).

    But it's still working anyways. Still wonder if it's possible to modify Campaign weapons too.
    i noticed that myself that it seems to be a difference of 10 levels

 

 
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