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  1. #33
    Senior Member
    Nastyweasel is offline
    Join Date : Feb 2011
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    Re: Resident Evil Revelations Hex Values for all weapons & all parts

    Quote Originally Posted by diafou View Post
    thanks mate :)
    Peace <3
    just happy i can help the community when i can with my little knowledge of modding

  2. #34
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    MrTuts is offline
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    Re: Resident Evil Revelations Hex Values for all weapons & all parts

    Thanks for all the research Nastyweasel!! :D

  3. #35
    Junior Member
    homebass228 is offline
    Join Date : Apr 2012
    Location : united states
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    Re: Resident Evil Revelations Hex Values for all weapons & all parts

    I am new at this I am going to try the hex editor and see what happen

  4. #36
    Senior Member
    Nastyweasel is offline
    Join Date : Feb 2011
    Posts : 134
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    Re: Resident Evil Revelations Hex Values for all weapons & all parts

    Quote Originally Posted by homebass228 View Post
    I am new at this I am going to try the hex editor and see what happen
    if have any problems with it, and would like so help please feel free to pm me

  5. #37
    AndreBarros

    Re: Resident Evil Revelations Hex Values for all weapons & all parts

    I tried modify Firerate, Capacity and Firepower in Hex Editor, but my game freezes. I´m using Bruteforce Save Data. What´s wrong?

  6. #38
    Junior Member
    Lima is offline
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    Re: Resident Evil Revelations Hex Values for all weapons & all parts

    Hey People! I'd like to swap characters on campaign, is that possible? But Thanks for the thread, I liked so much!

  7. #39
    Senior Member
    Nastyweasel is offline
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    Re: Resident Evil Revelations Hex Values for all weapons & all parts

    i don't think you can change who you play as in the campaign

  8. #40
    Junior Member
    BlazinNAmazin is offline
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    Re: Resident Evil Revelations Hex Values for all weapons & all parts

    Quote Originally Posted by Nastyweasel View Post
    i don't think you can change who you play as in the campaign
    Technically you can, just with limitations.

    I posted this in the editor thread a while back.

    Campaign character/outfit selection offsets (when modding DATA0.DAT itself)
    00000466-0000046B
    466-Chris
    467-Jill
    468-Parker
    469-Jessica
    46A-Keith
    46B-Quint

    costume values (my apologies if there are errors)
    FF = default costumes values*
    00 Chris Winter
    01 Jill Wetsuit
    02 Parker Wetsuit
    03 Jessica Winter
    04 Keith Casual
    05 Quint Casual
    06 Clive R. O'Brian
    07 Raymond
    08 Morgan Lansdale
    09 Jack Norman
    0A Rachael
    0B Hunk
    10 Chris Wetsuit
    11 Jill BSAA
    12 Parker BSAA
    13 Jessica Wetsuit
    14 Keith Winter
    15 Quint Winter
    20 Chris wetsuit w/oxygen mask
    21 Jill wetsuit w/oxygen mask
    22 Parker FBC
    23 Jessica FBC
    24 Keith Ninja
    25 Quint Winter (slightly taller?)
    30 Chris Sailor
    31 Jill Pirate

    *I didn't have the Rachel Ooze or Lady Hunk DLC at the time, so I don't know what their values are*

    Technically you could swap Jessica over Jill, but there are some scripted events/inventory issues that will prevent you from making progress in the game. In some cases, enemies won't even spawn, and you won't have any items/weapons. These values basically correspond with the Outfit Selection menu, you unlock when you beat the game once. It's best not to even bother trying to swap a different character over another.

 

 
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