hrx ifle... do you have the ids for those character stats ?! ^_^
hrx ifle... do you have the ids for those character stats ?! ^_^
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
and the Universe trying to produce bigger and better idiots.
So far, the Universe is winning.
Rich Cook

It can't be that low. You can have equipped:
- leoric signet - max is 30%
- hellfire ring - 35%
- infernal helmet - 25%
- cain's set - 30%
- ruby in helmet - 31%
so in sum we have 151% + you can have follower bonus (equip him with helfire and leoric rings), and bonus for monster power. That's what I remember from time when i played my pc ver.
Sorry but I don't understand that, English is not my first language. You mean that I need to have IDs to find character stats?? I thought that I could find it by searching for my current exp value in hex...
thanks but i already have those IDs ^_^'''
and by id i mean these values here
"DF3D"
"F33D"
"F73D"
"FB3D"
though i need the rest of the character stats... there a lot more saved there... ^_^
what i wanted to try out is the magic find and the exp boost... to see if my calculation works on them too... ^_^
na you need to search for the search string provided... as the values aren't saved in plain hex... there is a calculation behind it...
and the IDs... well i need them for the editor so i can differentiate between the stats and other stuff ^_^
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
and the Universe trying to produce bigger and better idiots.
So far, the Universe is winning.
Rich Cook

thanks alot!
one question though.. if i want to edit my demonic essences with this.. how to do it? lets say i have 55 DE on my char atm.. so i use the D3ValueConverter to convert the 55 into d3value and search in my hero files for this value? thats what i tired at least but with no success.. am i missing something here? ^^
















Well 55 is simple 0x37 nothing to specially convert here, single Values below 128/0x80 are simply converted into Hexvalues/Decimalvalues by the D3Valueconverter,
its also possible to enter the D3Value in the Field below and they are then converted into normal Value by the D3ValueConverter if this was not figured
out already...