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  1. #201
    Junior Member
    Magnum Marker is offline
    Join Date : Sep 2011
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    Re: Diablo III - Item Modding

    Just out of curiosity, since we can't add bytes, but there are items that clearly exceed the affix count most of us are capable of, can you edit a byte heavy weapon or armor with the affixes you desire?

    Sent from my HTC One using Tapatalk 2

  2. #202
    Junior Member
    kewangwuxian is offline
    Join Date : Sep 2013
    Posts : 4
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    Re: Diablo III - Item Modding

    Quote Originally Posted by dose View Post
    i havent tried yet been playing gta5. But has anyone thought to add extra items into the char and just write over them? You would have to do some shifting of code around but it should allow for more bytes onto an item. Add something that has 6 effects, remove them from that item and put the bytes to the other item you want.
    good idea. successful. it can be set any effects in a item if you want. enjoy.

  3. #203
    XgAChrisMc

    Re: Diablo III - Item Modding

    Quote Originally Posted by Magnum Marker View Post
    Just out of curiosity, since we can't add bytes, but there are items that clearly exceed the affix count most of us are capable of, can you edit a byte heavy weapon or armor with the affixes you desire?

    Sent from my HTC One using Tapatalk 2
    Yes, even changing the item ID works. You can also make it a blue or yellow item as well.

  4. #204
    Advertiser
    Demon

    xICEMANx117 is offline
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    Re: Diablo III - Item Modding

    so all you need to do is make a toon with a rediculas long nam like -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaa- then replace the name bytes with the weapon code and stats and it works?

  5. #205
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Diablo III - Item Modding

    Quote Originally Posted by xICEMANx117 View Post
    so all you need to do is make a toon with a rediculas long nam like -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaa- then replace the name bytes with the weapon code and stats and it works?
    No that won't work.
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  6. #206
    Advertiser
    Demon

    xICEMANx117 is offline
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    Re: Diablo III - Item Modding

    Quote Originally Posted by Idlehands88 View Post
    No that won't work.
    ok well then i give up, till you release the information on how your adding bytes or Jappi88/cybersam's editor.

  7. #207
    IhazEvily

    Re: Diablo III - Item Modding

    Quote Originally Posted by dupedupe View Post
    Hey guys, what if there's a hex code within the hex codes which determines the number of ID that item can get, so if you dont alter that hex, you cant add bytes or remove them. so if the ID-HEX (lets say this) doesnt match with the number of ID in it, the save corrupts.. And maybe the guys who are adding tons of bytes, does alter another code letting them do that.

    I advice you guys craft 3 ID, 4 ID, 5 ID items in a row to see the differences between them..
    I've looked into this. For example, the 41k azurewrath circulating the web has 32 effect ID's (in the hex code). Looking for the hex of 32 or 32 that's been D3 value converted has yielded nothing. Same for other items.

    I've also looked for a number representing the amount of bytes that an item consists of, not apparent, though the health potion has a number like this.

    ...

    Some of my findings (notes):

    This string "6A 23 0A 08 08 01" occurring just after the max durability for an item always connotates that the item is socketed and (as I haven't looked into otherwise) has no empty sockets. After the initial item there will be codes for twice as many gems as are socketed!

    Radiant star amethyst hex
    15 12 9F D8 AB
    Marquise emerald hex
    15 1F 96 AE 98

    iN HEROES.IDX:

    20 78 28 xx 30 80 - Identifies Paragon level (paragon 100 = c8 01)
    I think this is just for display, I suggest editing ACCOUNT.DAT before changing this.

    Unknown class hex (Demon Hunter?)
    1D 49 96 8B C8
    Unknown Class hex (Wizard?)
    1D B1 81 46 1D
    Unknown class hex (Witch Doctor?)
    1D 15 AC 3D 00
    Unknown class hex (Monk?)
    1D 2A C2 43 03
    Unknown class hex (Barbarian?)
    1D E2 1E B9 4F

    And to quickly find what hero is equipped with what look after the class ID to 38 or 38 0A 05 byte ID and there will be strings of 0D or 0A 05 0D's with a 4 byte item code. The 50 byte ID terminates them, which itself I think ID's the hero file name.

    In the hero file there will be the same list of 0D (0A 05 0D) codes, again signaled by 38.

    some Item ID's:
    assumed: blacksmith lvl 7 plan: singularity hex
    15 5C A6 DD 3F
    assumed: demonic essence hex
    15 F1 32 E9 F6
    assumed: lizard eye hex
    15 C5 DE 0E 7B
    assumed: wirt's bell hex
    15 88 F9 52 D0
    azurewrath hex
    15 0F 82 3D 15
    raven wing hex
    15 95 9C 9F 10
    iridescent tear hex
    15 07 DF 0E 7B
    shimmering essence hex
    15 C4 DE 0E 7B
    assumed: fallen tooth hex
    15 A4 DE 0E 7B
    assumed: wishful essence hex
    15 E5 DE 0E 7B
    tome of secrets hex
    15 8D 60 29 C6
    tome of BS hex
    15 02 73 7E 1D
    aquila cuirass hex
    15 3F 55 07 1E
    natalyas sight hex
    15 94 75 D7 91
    boj anglers hex
    15 ED CC 15 E8
    dawn hex
    15 67 36 57 23

  8. #208
    XgAChrisMc

    Re: Diablo III - Item Modding

    Do you have to add bytes to make a characters name longer, or take away bytes to make it shorter?

 

 

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