apologies if this question was already answered but is this a newer version of the previous editor? in other words, does it work with the newest patch as of this date?
apologies if this question was already answered but is this a newer version of the previous editor? in other words, does it work with the newest patch as of this date?
Programming is 10% science, 20% ingenuity, and 70% getting the ingenuity to work with the science.
~~~~~~~~~~~~~~~~~~~~~~~~~
Programming is like sex:
One mistake and you have to support it for the rest of your life.
amazing editor jappi, it works smoothly, thanks!
OK, I'm looking to add about 80 more item effects to the DB soon. More testing needed, but many of the same id's are used multiple times and get varying results. They seem to change based on what order you stack them, what level the item should be before reduced level req, and the type of item used on... Also, not all of the effects work on all items... Such as min - max dmg stacked on a helm just deletes the item (without corrupting the save at-least). Aaaand some of the effects seem so miniscule even when stacked they are hardly worth it to even bother using... Will try to add them within the next few days and give an update to Jappi.
Edit: Also found that many of the legendary items I just added have multiple hex id's that change the natural effect given to said item. Such as Leorics signet has variations for the %exp bonus given, since it can range from 20%-30%. I have only found a 27% and 28% version so far. Hoping that the level they are dropped for do not alter their id's anymore either....
Just tried to figure it out: I crafted 4 Coifs and they were:
+7 INT +45 HP bonus
+10 INT +40 HP bonus
+11 INT +48 HP bonus
+10 INT +33 HP bonus
And all of them had the same related effect IDs: 65C3673C and 98C0618D
So, given effect IDs provides us only affix code, not exact roll: Int 2 Secondary [+(6-11) Intelligence] and HealthGlobeBonus 2 [Health Globes and Potions Grant +(30-48) Life] http://diablonut.incgamers.com/affixes/
And for exact roll we need something else...
You don't happen to have said items in a save still do you? Or some pics with item level? I'm assuming that even though that are all coifs, there are several levels / variations of coifs (such as fine / worn). Also if all 4 had only those 2 affixes / effects as well as what order they appear in the editor. Save file would be most beneficial.
Unfortunately, that save was lost. But I've just made another for you: http://www.sendspace.com/file/dr93ig
Now I crafted 6 magic Mending Coifs of the Hawk (all of them are 9lvl and the same quality):
+10 DEX +38 HP bonus
+11 DEX +59 HP bonus
+12 DEX +46 HP bonus
+10 DEX +40 HP bonus
+9 DEX +58 HP bonus
+11 DEX +33 HP bonus
And, as previously, the same effect IDs for each of them: FBBD3C34 for Dex 2 Secondary and 98C0618D for HealthGlobeBonus 2
I thought about some quality modifier (better quality = higher roll)... but [+12 DEX +46 HP bonus] and [+9 DEX +58 HP bonus] makes no sense here.
Is there a way to change the names of items/effects after they are in the data base? I want to add s,m,l,xl,2x,3x,etc., to duplicate effects in my D.B.