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[Release] [Xbox360/PS3] Diablo 3 Save Editor V2.0.0.9 - Page 65
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  1. #513
    KimCheeWarrior

    Re: [Xbox360/PS3]Diablo 3 Save Editor V2.0.0.3

    apologies if this question was already answered but is this a newer version of the previous editor? in other words, does it work with the newest patch as of this date?

  2. #514
    Program Engineer
    Jappi88


    Jappi88 is offline
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    Re: [Xbox360/PS3]Diablo 3 Save Editor V2.0.0.3

    Quote Originally Posted by KimCheeWarrior View Post
    apologies if this question was already answered but is this a newer version of the previous editor? in other words, does it work with the newest patch as of this date?
    yes, 2.0.0.3 is the latest as of now, and works for the latest patch...however, you will never be able to modify the hero stats...they removed it from the savegame, and hardcoded it into the character current level.
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  3. #515
    Haven Donator
    nicola37 is offline
    Join Date : Mar 2012
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    Re: Diablo 3 Save Editor V1.0.0.0

    amazing editor jappi, it works smoothly, thanks!

  4. #516
    Haven Donator
    corrison is offline
    Join Date : Oct 2011
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    Re: Diablo 3 Save Editor V1.0.0.0

    OK, I'm looking to add about 80 more item effects to the DB soon. More testing needed, but many of the same id's are used multiple times and get varying results. They seem to change based on what order you stack them, what level the item should be before reduced level req, and the type of item used on... Also, not all of the effects work on all items... Such as min - max dmg stacked on a helm just deletes the item (without corrupting the save at-least). Aaaand some of the effects seem so miniscule even when stacked they are hardly worth it to even bother using... Will try to add them within the next few days and give an update to Jappi.

    Edit: Also found that many of the legendary items I just added have multiple hex id's that change the natural effect given to said item. Such as Leorics signet has variations for the %exp bonus given, since it can range from 20%-30%. I have only found a 27% and 28% version so far. Hoping that the level they are dropped for do not alter their id's anymore either....

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  5. #517
    alvelain

    Re: Diablo 3 Save Editor V2.0.0.1

    Quote Originally Posted by Jappi88 View Post
    You can already edit the effect value...i think the value is inside the effect id, but not really sure (havent looked at it yet).
    when you select your effect, the id appears , an can change it to whatever you want.

    Maybe later when the value is confirmed to be inside the id, then il make u able to edit it the noobfriendly way.
    Just tried to figure it out: I crafted 4 Coifs and they were:
    +7 INT +45 HP bonus
    +10 INT +40 HP bonus
    +11 INT +48 HP bonus
    +10 INT +33 HP bonus
    And all of them had the same related effect IDs: 65C3673C and 98C0618D

    So, given effect IDs provides us only affix code, not exact roll: Int 2 Secondary [+(6-11) Intelligence] and HealthGlobeBonus 2 [Health Globes and Potions Grant +(30-48) Life] http://diablonut.incgamers.com/affixes/
    And for exact roll we need something else...

  6. #518
    Haven Donator
    corrison is offline
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    Re: Diablo 3 Save Editor V2.0.0.1

    Quote Originally Posted by alvelain View Post
    Just tried to figure it out: I crafted 4 Coifs and they were:
    +7 INT +45 HP bonus
    +10 INT +40 HP bonus
    +11 INT +48 HP bonus
    +10 INT +33 HP bonus
    And all of them had the same related effect IDs: 65C3673C and 98C0618D
    You don't happen to have said items in a save still do you? Or some pics with item level? I'm assuming that even though that are all coifs, there are several levels / variations of coifs (such as fine / worn). Also if all 4 had only those 2 affixes / effects as well as what order they appear in the editor. Save file would be most beneficial.
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  7. #519
    alvelain

    Re: Diablo 3 Save Editor V2.0.0.1

    Quote Originally Posted by corrison View Post
    You don't happen to have said items in a save still do you? Or some pics with item level? I'm assuming that even though that are all coifs, there are several levels / variations of coifs (such as fine / worn). Also if all 4 had only those 2 affixes / effects as well as what order they appear in the editor. Save file would be most beneficial.
    Unfortunately, that save was lost. But I've just made another for you: http://www.sendspace.com/file/dr93ig

    Now I crafted 6 magic Mending Coifs of the Hawk (all of them are 9lvl and the same quality):
    +10 DEX +38 HP bonus
    +11 DEX +59 HP bonus
    +12 DEX +46 HP bonus
    +10 DEX +40 HP bonus
    +9 DEX +58 HP bonus
    +11 DEX +33 HP bonus

    And, as previously, the same effect IDs for each of them: FBBD3C34 for Dex 2 Secondary and 98C0618D for HealthGlobeBonus 2

    I thought about some quality modifier (better quality = higher roll)... but [+12 DEX +46 HP bonus] and [+9 DEX +58 HP bonus] makes no sense here.

  8. #520
    Junior Member
    FlavorDrops is offline
    Join Date : Sep 2013
    Location : Colorado
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    Re: Diablo 3 Save Editor V2.0.0.1

    Is there a way to change the names of items/effects after they are in the data base? I want to add s,m,l,xl,2x,3x,etc., to duplicate effects in my D.B.

 

 

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