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  1. #105
    Wisdom Sold Seperately

    8Ball is offline
    Join Date : Dec 2010
    Location : UK
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    Re: XCOM: Enemy Within

    I completely forgot to account for that, funny the things you forget when they matter.
    Shame theres not really a way to make that clearer, but I can at least put a check in for that.
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  3. #106
    Haven Donator
    Fen is offline
    Join Date : Jan 2012
    Posts : 81
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    Re: XCOM: Enemy Within

    I got caught out by that originally but figured it out pretty quick, a check would be great :)

  4. #107
    Haven Donator
    Chaos
    xxXENOPIRATExx is offline
    Join Date : Sep 2011
    Age : 25
    Posts : 182
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    Re: XCOM: Enemy Within

    the editor opens on my win8 tablet. i will see if there are any errors editing and saving.

    EDIT: the only problems i saw were the "Auto All" option didn't work, and the "Auto< Council< Both" option gave me an unhandled exception. otherwise it saved flawlessly.
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    Alert Warning. If you are reading this, then you wasted your time.


  5. #108
    Wisdom Sold Seperately

    8Ball is offline
    Join Date : Dec 2010
    Location : UK
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    Re: XCOM: Enemy Within

    https://www.dropbox.com/s/jhwkqw51uk...eBeta2.4.2.rar

    Version 2.4.2

    • New icon
    • Redesigned into a tab based design
    • Medal support
    • initial framework for multi-version support


    I've also open-sourced it on github.

    I tried an experiment recently to get the toolkit to support expanded decompressed data by modifying the size indicators it would use to cram the data back into the file, didn't work :( How irritating.
    Last edited by 8Ball; 01-24-2014 at 12:25 PM.
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  7. #109
    Junior Member
    jimbobooley is offline
    Join Date : Oct 2011
    Posts : 7
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    Re: XCOM: Enemy Within

    Is anyone having this issue?
    So I extract the full save from USB onto desktop then use the editor. Everything is fine it uncompresses and loads into trainer. All I wanted is for super soldiers so thats all I change, hit save and it all compresses. Exit trainer and delete old records now inject back to usb all good...Now the problem. After it is loaded it all plays ok, I have super soldier but from now on that save is corrupt. I had an idea that as soon as I load the game I delete the changed save so it writes a new one but that doesnt work either. As long as I continue to play the game it is fine but if I have to load again all saves are now corrupt. Also and I don't know if this matters but after making changes and after the rebuild I try to open again with the trainer but it won't recognize it anymore.



    Just want to say that this is one awesome editor but could someone write a trainer for this. It would be superb!!

  8. #110
    Inactive Member
    spazz is offline
    Join Date : May 2011
    Location : Edmonton AB
    Age : 27
    Posts : 26
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    Re: XCOM: Enemy Within

    Thanks for the guide it helped me mod my xcom enemy unknown. I didn't know this would work for but it did I guess they are similar and thanks again.

  9. #111
    Junior Member
    whitedeviltoday is offline
    Join Date : Nov 2013
    Posts : 5
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    Re: XCOM: Enemy Within

    quick observation....

    the engineers/scientists buttons are not able to be edited until after first mission of engineer/scientist reward.

  10. #112
    Junior Member
    anarchis is offline
    Join Date : Mar 2014
    Posts : 2
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    Re: XCOM: Enemy Within

    hi when i put the extracted save or the decompressed save xenobane say me "there was a problem analysing this save, have you chosen the correct file" and do nothing ,i play french version ,on xcom editor i can get money , scientist and engi at max corpse and material do nothing on max.
    thx

 

 

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