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  1. #25
    Haven Donator

    69bigplayer69 is offline
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    Re: XCOM: Enemy Within

    yah and u see the new stuff? char psi etc, hopeing to find more getting harder..
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  2. #26
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    8Ball is offline
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    Re: XCOM: Enemy Within

    Heres a small version of what I have so far, the automation is fully functional and it's literally just a case of getting all the values in and cramming it all into the GUI.
    For now it only does cash, alloy, elerium and meld, I can't remember the locations for scientists and engineers, only that it's not the obvious (iscientists etc.) which appear to actually be empty.

    It's still a little slow on the compress and such because I haven't implemented threading yet or streamlined any of the routines to accomodate it but I gave it a personal test run and it did the job, it does everything: Extracting the save from the CON file, sending the save to be decompressed, saving the changes and having it compressed and then injected back into the CON and resigned. Fairchilds toolkit was very easy to accomodate for and it carries a copy of it as well should you be missing it.
    Don't mind the graphics either, I'm experimenting and it's not going well, something to look at in the meantime anyway.
    Please note being an alpha build it doesn't make backups or generally care for your safety in any manner so please back the save up manually beforehand.

    Also to anyone casually browsing please don't share this version on other sites, I can't stand seeing incomplete work spread across the net.
    This runs on .net 4.5 so grab the framework if need be. 4.5 is a lot faster than previous versons so get used to it.
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  4. #27
    Junior Member
    whitedeviltoday is offline
    Join Date : Nov 2013
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    Re: XCOM: Enemy Within

    and appropriately named as well

    thank you for all your effort! (giving it a try)

  5. #28
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    amdriggard is offline
    Join Date : Sep 2011
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    Re: XCOM: Enemy Within

    thank you for all the work you have given us is just great

  6. #29
    Junior Member
    whitedeviltoday is offline
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    Re: XCOM: Enemy Within

    Just tried it out. It does change the amount of alloys, eridium, meld and credits. maybe i'm doing something wrong, or maybe it's just incompatible, but when I use xenobane with idlehands88's editor, it freezes. (like when I change the amount of scientists and engineers)

  7. #30
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    Darkshadowmark is offline
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    Re: XCOM: Enemy Within

    I second that, I'm getting a freeze as well. I'll keep trying and update you if something changes.

    Though I don't freeze with Idlehands' editor. Might have been a fluke.

    Edit: Yep, just tried it again with a different save. Total freeze.
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  8. #31
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    69bigplayer69 is offline
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    Re: XCOM: Enemy Within

    format string? wont open save,,,,

    anyone got an save with an psi solider in the ethereal device / with last ability (RIFT)
    Last edited by 69bigplayer69; 11-18-2013 at 10:46 AM.
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  9. #32
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    hmoobpaladin is offline
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    Re: XCOM: Enemy Within

    Great work. Will test it out later.

 

 
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