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  1. #49
    Haven Donator

    69bigplayer69 is offline
    Join Date : Feb 2011
    Location : COLD LAKE A.B
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    Re: XCOM: Enemy Within

    for the sat part works fine just go up and down u just never lose them stays green and if u really need it.

    and for rift its 04 hahha

    thx for save 8 ball was 5 sec to look at! yes! works!

    Last edited by 69bigplayer69; 11-21-2013 at 09:28 AM.
    Downloads : 150 || Uploads : 0 || Rep Power : 3956 || Posts : 782 || Thanks : 765 || Thanked 229 Times in 89 Posts


    A Lover Not A Fighter

  2. #50
    Wisdom Sold Seperately

    8Ball is offline
    Join Date : Dec 2010
    Location : UK
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    Re: XCOM: Enemy Within

    We threaded now!
    Version Alpha 3 boasts threading for an all around smoother exeperience as well as being more informative about the read process in general.
    Next releases should begin expanding the availiable options, I'm thinking soldiers next since it's relatively quick compared to mapping down all the items.
    As usual the editor comes with no gurantees or promises, well, it won't set fire to your pc, but on the of chance it does: haha!

    .Net Framework 4.5 required.
    Last edited by 8Ball; 11-23-2013 at 11:08 AM.
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  3. The Following 3 Users Say Thank You to 8Ball For This Useful Post:


  4. #51
    Member
    Darkshadowmark is offline
    Join Date : Sep 2011
    Posts : 32
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    Re: XCOM: Enemy Within

    Quote Originally Posted by 8Ball View Post
    We threaded now!
    Version Alpha 3 boasts threading for an all around smoother exeperience as well as being more informative about the read process in general.
    Next releases should begin expanding the availiable options, I'm thinking soldiers next since it's relatively quick compared to mapping down all the items.
    As usual the editor comes with no gurantees or promises, well, it won't set fire to your pc, but on the of chance it does: haha!
    So, ran into a problem with the new editor. Might be just me, but I get an exception every time I try to open something. (File-open) and I can't go on to select a file.

    could not load type
    'System.Runtime.CompilerServices.IAsyncStateMachin e' From assembly
    'mscorlib, Version=4.0.0.0. Culture=neutral.
    PublicKeyToken=b77a5c561934e089'.

    Spoiler contains the details of the exception.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.TypeLoadException: Could not load type 'System.Runtime.CompilerServices.IAsyncStateMachin e' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.
    at ..(Object , EventArgs )
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
    at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
    at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1008 (RTMGDR.030319-1000)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    XenoBane
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/rac/Downloads/Mods%20n'%20Stuff/Xcom/XenoBane.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1002 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    {7e959687-1340-40ed-a5f6-371c0f187b04}
    Assembly Version: 0.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/rac/Downloads/Mods%20n'%20Stuff/Xcom/XenoBane.exe
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

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  5. #52
    Member
    musawarrior is offline
    Join Date : Sep 2013
    Posts : 44
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    Re: XCOM: Enemy Within

    nice work!

  6. #53
    ainokeato

    Re: XCOM: Enemy Within

    Quote Originally Posted by Darkshadowmark View Post
    So, ran into a problem with the new editor. Might be just me, but I get an exception every time I try to open something. (File-open) and I can't go on to select a file.

    could not load type
    'System.Runtime.CompilerServices.IAsyncStateMachin e' From assembly
    'mscorlib, Version=4.0.0.0. Culture=neutral.
    PublicKeyToken=b77a5c561934e089'.

    Spoiler contains the details of the exception.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.TypeLoadException: Could not load type 'System.Runtime.CompilerServices.IAsyncStateMachin e' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.
    at ..(Object , EventArgs )
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
    at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
    at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1008 (RTMGDR.030319-1000)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    XenoBane
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/rac/Downloads/Mods%20n'%20Stuff/Xcom/XenoBane.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1002 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    {7e959687-1340-40ed-a5f6-371c0f187b04}
    Assembly Version: 0.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/rac/Downloads/Mods%20n'%20Stuff/Xcom/XenoBane.exe
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    The error is caused by not having the 4.5 .net framework installed which is located:

    Here

    Update your.net framework and it should be fine. Also, I wasn't able to find much information on what file types are used to open the saves. But, the decompressed saves are unnecessary with 8ball's Save editor all you need is the save file itself, I didn't know this so, just letting anyone else know ahead of time.

  7. #54
    Wisdom Sold Seperately

    8Ball is offline
    Join Date : Dec 2010
    Location : UK
    Posts : 574
    Array

    Re: XCOM: Enemy Within

    Yeah .Net 4.5 is needed here, I may retract that later after I analyse the speed difference between that and 3.5 (which is built into Vista+), I did mention it a few posts back but guess I forgot this time, surprised it even executed really, normally it would throw a fit.

    There aren't any file types really, you have the standard CON file used to store files made on-console (hence, CON) which is an STFS container and then you just have the raw unbridled save data which doesn't have a format name. I take the con, run it through ISOlib which has functions for handling STFS, send it to fairchilds toolkit for decompression, load the decompressed file into a buffer then parse some of the details of interest into editable form.
    The saving is just writing to a buffer, writing said buffer to a file, comrpessing the file and then injecting the rebuilt one into the CON and having isolib sign the file so the xbox is happy.

    I originally planned to support already decompressed saves but thats such a nuisance I took it out, you either use a CON or you don't use it at all.

    The library really makes this a walk in the park.

    In other news I've started work on the soldiers, the datas all loading fine and I'm just working out the smaller details, specifically what values to load of interest, some of the more important ones are strings representing enumerations, may get a bit messy modifying those, resurrections certainly possible though, as is promotions and class jumps.
    Last edited by 8Ball; 11-24-2013 at 02:24 PM.
    Downloads : 101 || Uploads : 18 || Rep Power : 3900 || Posts : 574 || Thanks : 51 || Thanked 462 Times in 200 Posts



  8. #55
    Junior Member
    Mayh3m is offline
    Join Date : Aug 2011
    Location : Rocklin, CA
    Posts : 17
    Array

    Re: XCOM: Enemy Within

    Dude, your friggin awesome. Thank you so much for all the time your putting into this :)

  9. #56
    Junior Member
    Neodragon is offline
    Join Date : Feb 2013
    Posts : 3
    Array

    Re: XCOM: Enemy Within

    For some reason I couldn't get it to work.

 

 
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