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  1. #65
    Junior Member
    Yupa is offline
    Join Date : Oct 2012
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    Re: XCOM: Enemy Within

    Thanks a lot,its works very well !

  2. #66
    Member
    Zaqxavier is offline
    Join Date : Aug 2011
    Posts : 99
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    Re: XCOM: Enemy Within

    I hate to bring up a old issue but its annoying... I need help..

    Same issue with finding "...\save(x).d" I guess this is the decompressed save file

    Can some one help me here... no matter where I load my save from including the desk top I get the same issue.. same with in and or out of administrator mode or different compatibility modes (and any mix there of)

    For those of you having success please tell me (using latest editor)

    What system your running it on..
    What mode your running it in..
    Where you have your saves loading from..
    At what point in the game are you editing your save (I'm just after the first tutorial mission with the mandatory deaths and one survivor)
    General step by step..

    Again I hate to be a bug and thanks for the editor I have high hopes for using it

  3. #67
    alldaelong
    Thanks for this.

    I'm having the exact same issue can't get it to work for the life of me.
    Last edited by 8Ball; 11-29-2013 at 01:57 PM.

  4. #68
    Junior Member
    Yupa is offline
    Join Date : Oct 2012
    Posts : 9
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    Re: XCOM: Enemy Within

    Don't work on desktop for me too, i do this at the root of my hard disk "C:\" and it work.


  5. #69
    alldaelong
    Quote Originally Posted by Zaqxavier View Post
    I hate to bring up a old issue but its annoying... I need help..

    Same issue with finding "...\save(x).d" I guess this is the decompressed save file

    Can some one help me here... no matter where I load my save from including the desk top I get the same issue.. same with in and or out of administrator mode or different compatibility modes (and any mix there of)

    For those of you having success please tell me (using latest editor)

    What system your running it on..
    What mode your running it in..
    Where you have your saves loading from..
    At what point in the game are you editing your save (I'm just after the first tutorial mission with the mandatory deaths and one survivor)
    General step by step..

    Again I hate to be a bug and thanks for the editor I have high hopes for using it
    I figured it out, use fairchild's tool to decompress the file in the same manner as enemy unknown, make sure you name that save*.d put that file in the same folder as your con file and then use the editor.

    EDIT: disregard this post it is still not working, that work-around didn't do the trick
    Last edited by 8Ball; 11-29-2013 at 11:56 AM. Reason: Yeah, thats not gonna work.

  6. #70
    Wisdom Sold Seperately

    8Ball is offline
    Join Date : Dec 2010
    Location : UK
    Posts : 574
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    Re: XCOM: Enemy Within

    Are you getting an error message claiming 'xcom has stopped working' or something to that degree? Thats the toolkit crashing, nothing I can do about that, it doesn't like the save you've loaded, that can also happen once you've modded a save and not laundered it using the game.

    If you aren't then that would suggest the decompression toolkit isn't even executing, I find that a little difficult to believe because the code absolutely demands it be launched, I even have it waiting for it to finish. Very hard to implement parallel processing for this when everything has a specific order and prerequisite to it.
    I'm going to try and reimplement decompressed support but you have to accept that means I'm not going to compress it for you either, or repack it into the CON, or resign it.

    Next update can be expected to have a wider selection of inventory items, having understood most of it. Can't wait to finish inplementing all this crap so I can optimize the hell out of this thing and then finally stop working on it. Soldiers may take longer while I fine tune editing certain things, at the very least I'll try to whack in editing the 4 stats.

    I'm beginning to suspect you are having some sort of permissions problem based on this http://stackoverflow.com/questions/1...s-7-in-net-2-0, I'll look into it, probs also doesn't appreciate my liberal use of 'process' without setting the UAC crap correctly. Do you even get a UAC prompt from this editor when you use it? I wouldn't know, I disabled it because it's annoying and I like to live dangerously.
    It's funny how you can read and write from the root directory just fine but the moment the desktop comes into play it throws a fit, nice security there.
    Last edited by 8Ball; 11-29-2013 at 02:00 PM.
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  8. #71
    Member
    Zaqxavier is offline
    Join Date : Aug 2011
    Posts : 99
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    Re: XCOM: Enemy Within

    Quote Originally Posted by 8Ball View Post
    Are you getting an error message claiming 'xcom has stopped working' or something to that degree? Thats the toolkit crashing, nothing I can do about that, it doesn't like the save you've loaded, that can also happen once you've modded a save and not laundered it using the game.

    If you aren't then that would suggest the decompression toolkit isn't even executing, I find that a little difficult to believe because the code absolutely demands it be launched, I even have it waiting for it to finish. Very hard to implement parallel processing for this when everything has a specific order and prerequisite to it.
    I'm going to try and reimplement decompressed support but you have to accept that means I'm not going to compress it for you either, or repack it into the CON, or resign it.

    Next update can be expected to have a wider selection of inventory items, having understood most of it. Can't wait to finish inplementing all this crap so I can optimize the hell out of this thing and then finally stop working on it. Soldiers may take longer while I fine tune editing certain things, at the very least I'll try to whack in editing the 4 stats.

    I'm beginning to suspect you are having some sort of permissions problem based on this http://stackoverflow.com/questions/1...s-7-in-net-2-0, I'll look into it, probs also doesn't appreciate my liberal use of 'process' without setting the UAC crap correctly. Do you even get a UAC prompt from this editor when you use it? I wouldn't know, I disabled it because it's annoying and I like to live dangerously.
    It's funny how you can read and write from the root directory just fine but the moment the desktop comes into play it throws a fit, nice security there.
    I couldn't tell you where the error originates... sorry

    The save is the original unmodded save from the HD. I make my own back-ups by copying the save to multiple folders one specifically named back up which I only copy from never write two (apart from pasting the original save) If I even think I might have messed up or the editor glitched I copy from back-up to an open folder and restart with those saves (those saves still load in game and have original values of everything... and I tried save laundering with the originals... no success)

    I don't get a message that anything has crashed or stopped working and the editor is still responsive even allowing me to put in values and save ( I don't know if this changes anything but in the file i'm working the save from a temp "Save.e" shows up and is gone when editor is closed... I take it thats part of the decompression so maybe the decompressor starts like you want it too...)

    The only message I get is can't find "save.d"

    The values I enter after I continue past this error don't stay (nor are the values from my save game shown in any box... which I believe was your intent)

  9. #72
    Wisdom Sold Seperately

    8Ball is offline
    Join Date : Dec 2010
    Location : UK
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    Re: XCOM: Enemy Within

    Interesting, a pity I can't actually duplicate the problem, theres even a slight chance it's to do with the filepaths, if you have any spaces on your desktop filepath I bet it's throwing a fit.

    The files disappear when you close the editor because I instructed it to remove them as they are useless once you've made changes. I'm going to at least ask if you want these cleaned up in the next version. Entering any values without having it read the decompressed files is a complete waste of time.

    Here's BETA1.
    • Inventory is done, all 26 useful items.
    • Satellites remain offline for now, I've left the council panel enabled though so you can get a quick chuckle from letting it tell you which country is harboring exalt, don't want to know, don't visit it.
    • Cleaned the save routine a little but it's still not threaded, performance isn't that bad, just something to do before release.
    • Made some important tweaks to the toolkit interaction, I found out it doesn't really mind if you double encase paths in quotations so this might fix the problem if it had something to do with gaps in the filepath.


    EDIT: I'm seeing a bug with the cash button, I forgot to take into account the unsigned-ness of it, take a digit off after pressing the button or it will error.
    Last edited by 8Ball; 12-04-2013 at 09:15 PM. Reason: B8ah
    Downloads : 101 || Uploads : 18 || Rep Power : 4375 || Posts : 574 || Thanks : 51 || Thanked 462 Times in 200 Posts



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