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[Release] Shoot Many Robots - SE - Page 4
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  1. #25
    Junior Member
    monkeybrains is offline
    Join Date : Sep 2013
    Posts : 25
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    Re: Shoot Many Robots - SE

    Thanks JizzaBeez

  2. #26
    Ohhimarty

    Re: Shoot Many Robots - SE

    thanks. wish I knew how to edit weapons.

  3. #27
    Haven Donator
    qnu7days is offline
    Join Date : Dec 2010
    Posts : 112
    Array

    Re: Shoot Many Robots - SE

    Quote Originally Posted by Ohhimarty View Post
    thanks. wish I knew how to edit weapons.
    been waiting on a answer for that one myself guess we cant add nothing without picking it up dont know how add from the advance tab and it stick

  4. #28
    MKH

    Re: Shoot Many Robots - SE

    Sweet. I'm about to download this anyway, but can anyone give some insight on whether or not this includes money changing possibilities? I've tried with 3 SE's already with no luck.





    EDIT:
    Oh gosh, I am a super noob for asking, but how do we "unlock" weapons using this SE? Is it something to do with the "String" variable?

    Last edited by MKH; 12-25-2013 at 06:35 AM.

  5. #29
    Junior Member
    I8AB2Day is offline
    Join Date : Nov 2011
    Posts : 17
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    Re: Shoot Many Robots - SE

    I successfully modded money, but I have not tried items yet. I tried adding more to things like 'number of unlocked items' and stuff, but that does nothing... perhaps adding lines to add items while doing that will do the trick...
    Downloads : 6 || Uploads : 0 || Rep Power : 3304 || Posts : 17 || Thanks : 6 || Thanked 0 Times in 0 Posts


    Gamertag: Shnibadab0bin (that's a zero in there)
    Current Project: Optimizing Computers So many new laptops *_+

  6. #30
    BlueFin

    Re: Shoot Many Robots - SE

    I've tried a number of save editors for this game and this is the first one that gets down to this level of detail. Sadly however, there are little instructions on how to unlock/add items/weapons etc. Sure it is handy for changing number of stars, nuts, experience etc but we need some help with weapons/item editing.

    Nice work so far but please post some instruction help ?
    Thanks Fin.

    Edit: Might I suggest one small tweak if I may, can we add a SORT feature to the VALUE column so that we can see weapons/items that are pickedup and NOT unlocked ?
    Also do you have a full list of the possible names/string values for all weapons/items etc ?

    I presently do not know how to add new 'Undiscovered' items/weapons as I do not have a list of the possible string values, however .. for those that have discovered something (ie: picked it up) and want to unlock it, my observations so far indicate that you can add a new string successfully. Now the PickedUpItem name may say 85 and the string is for gasmask01, You will need to find the Int32 UnlockedItemCount value, that number may say something like 43. You will then need to add a new Name string UnlockedItem_43 with a string value of gasmask01. Then update the UnlockedItemCount by 1 to 44.
    Using the same logic one can do so for weapons as well using PickedUpWeapon, and adding an UnlockedWeapon string using the UnlockedWeaponCount Int32 value. Not forgetting of course to increment the value by 1 for each string added.

    In the middle of testing this but it seemed to work fine. Of course one could always simply update your nuts and buy it .. heh Trick will be if this works for those items presently discovered but require using the 'Y' to purchase.

    Thanks again, great work.
    Last edited by BlueFin; 12-25-2013 at 05:46 PM. Reason: Suggested tweak

  7. #31
    Junior Member
    xpNeGaTiVeqx is offline
    Join Date : Nov 2013
    Posts : 17
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    Re: Shoot Many Robots - SE

    Trying this out tomorrow. Can't wait. This game is pretty fun. Checkpoints are a pain sometimes. But thanks in advance for the tool.

  8. #32
    Member
    leah is offline
    Join Date : Jul 2013
    Posts : 34
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    Re: Shoot Many Robots - SE

    sweet thanks

 

 
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