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[Alpha] Lightning Returns Basic SE v0.57 - Page 13
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  1. #97
    Wisdom Sold Seperately

    8Ball is offline
    Join Date : Dec 2010
    Location : UK
    Posts : 574
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    Re: Lightning Returns Basic Save Editor v0.19

    Impressive work mate, though the size of those forms under the tools menu were hilarious, they are literally too big for my screen, some of them actually spill outside the edges of their dialog.

    You might have a happier time just compressing those hundreds of comboboxes down to two, one with a slot number and the other containing a list of items, with a scrollwheel you can make light work of editing such things. I can see the strain loading all those controls places on the system, it's easily avoided through recycling the controls, that and threading.

    I'm sure you had plans for those anyway but they are rather immediate problems as they render entire forms useless since no changes can be saved.

    Great stuff so far, I just started playing tonight and I'm not amused by the whole timer thing, thought I might make a few changes to balance things out.
    Downloads : 101 || Uploads : 18 || Rep Power : 4374 || Posts : 574 || Thanks : 51 || Thanked 462 Times in 200 Posts



  2. #98
    Member
    boombox2012 is offline
    Join Date : May 2012
    Location : Philippines
    Posts : 86
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    Re: Lightning Returns Basic Save Editor v0.19

    Thanks man ! Gonna try this after I get the game ! Thumbs up for you man !

  3. #99
    undying katana

    Re: Lightning Returns Basic Save Editor v0.19

    Look"s good will test this after I get the game later today.^_^

  4. #100
    Junior Member
    IceDice is offline
    Join Date : Feb 2012
    Posts : 3
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    Re: Lightning Returns Basic Save Editor v0.19

    v19 problem says " unhandled exception has occured in your application" in my save.


  5. #101
    XeDev
    Echelo is offline
    Join Date : Oct 2011
    Posts : 247
    Array

    Re: Lightning Returns Basic Save Editor v0.19

    Quote Originally Posted by 8Ball View Post
    Impressive work mate, though the size of those forms under the tools menu were hilarious, they are literally too big for my screen, some of them actually spill outside the edges of their dialog.

    You might have a happier time just compressing those hundreds of comboboxes down to two, one with a slot number and the other containing a list of items, with a scrollwheel you can make light work of editing such things. I can see the strain loading all those controls places on the system, it's easily avoided through recycling the controls, that and threading.

    I'm sure you had plans for those anyway but they are rather immediate problems as they render entire forms useless since no changes can be saved.

    Great stuff so far, I just started playing tonight and I'm not amused by the whole timer thing, thought I might make a few changes to balance things out.
    Those forms are temporary. Killermiles fixed things up for me and the new build will have a much more compact interface very soon.
    (Should have put a warning, high def screens only lol)
    For now. (alt + space, M), then use the arrow keys to get the save button onto the screen. Once the save button is on the screen press enter (may or may not work depending on windows version). Lol, like I said it will be all compact soon.

  6. #102
    XeDev
    Echelo is offline
    Join Date : Oct 2011
    Posts : 247
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    Re: Lightning Returns Basic Save Editor v0.19

    Quote Originally Posted by IceDice View Post
    v19 problem says " unhandled exception has occured in your application" in my save.
    Try to provide more data about your error. Are you opening the ff13-XX.dat, or the APP.DAT? <-- Proper way is open ff13-XX.dat
    If this doesn't fix the issue, provide the full error message by clicking the Details button when the exception happens.

    Quote Originally Posted by maxer360 View Post
    I don't understand I have to open ff13-00.dat or APP.DAT?.
    If I have to open app.dat, I have to replace it on ff13-00.dat and after reash and resign?.
    The proper way is to open ff13-XX.dat. All the re-hashing and re-signing is handled automatically when you click the Save menu item.

  7. #103
    XeDev
    Echelo is offline
    Join Date : Oct 2011
    Posts : 247
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    Re: Lightning Returns Basic Save Editor v0.07

    Quote Originally Posted by hamburgers View Post
    ? What does the PS3 button do, in the editor, and what's the poking (haha) button for too, can this be run on ps3, after been edited in trainer
    The PS3 checkbox is for PS3 saves decrypted using Jappi's multi cryptor.

    Poking is for editing the values in memory in real time. TU0 support only for poking atm.

  8. #104
    Junior Member
    billion is offline
    Join Date : Sep 2013
    Posts : 4
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    Re: Lightning Returns Basic Save Editor v0.07

    I have a question Echelo. I tried opening the flash drive using Horizon and i was only able to see the APP.dat file. so i went and got Modio which made the ff13.xx available. but i'm still getting the "error... this file is being used by another program". i closed out of all the other programs prior too. i know it's something i'm doing wrong but i don't know what it is. i'm just trying to get max gil. thanks for reading

 

 

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