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[Alpha] Lightning Returns Basic SE v0.57 - Page 31
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  1. #241
    Developer
    Killermiles is offline
    Join Date : Sep 2011
    Posts : 144
    Array

    Re: Lightning Returns Basic Save Editor v0.19

    Quote Originally Posted by bigO View Post
    Chocobore 99 = [6B 65 79 5F 77 5F 6B 69 6E 6F] 00 00 00 00 00 00 00 [63] is read as [Name of mat and location on list][00 00 00 00 00 00 00 00][how many you have]

    After reading his post i took a look at my save in HxD and noticed that all the mats in other items are grouped together, so all you have to do is find the last digit for every item and change it to 63 (in my case i used FF and got 255 of each item)

    (this is psn version of the game for ps3, but shoud work with any version)

    here is an example of my save so far just now

    My original save without any modifications



    You can see how other item are grouped together

    Here is after i changed the values to FF or 255 for each item



    This only works for items you already have in your other items. To do this you just need jappi88's tool and HxD
    You're not quite right there, all strings in the save including the item codes are 16 characters long and padding with nulls, so its:

    [char[16]:ItemCode][short:Quantity]

    Which means you can set quantity over 255 if you wanted.

  2. #242
    bigO

    Re: Lightning Returns Basic Save Editor v0.19

    Quote Originally Posted by maestro416 View Post
    Anyone have the PS3 offset values for str and mag? I can't use the editor because some value is outside the "max/min" and wanted to edit the str and mag values manually. I've tried to edit a new file and then search for the changes but I couldn't find anything conclusive.


    Any help would be appreciated, thanks!
    don't go over 5000 for str and mag with the editor on the ps3, anything more you run into errors. 50000 for hp. That my values and it works for me on the ps3 with no problem. Also you really don't need much more than that in the game. but i'll see if i can find the values for it.

  3. #243
    Sumguy88

    Re: Lightning Returns Basic Save Editor v0.19

    Hi there, looking for a lil help. I have followed all the steps to the point where my stats show up in the editor (I'm using the PS3), and I edit my stats to what I want, ie HP 50k, and when I hit start poking it just sits there. I left it for about 10 min and it was still poking around. Is it supposed to take that long or is there something I missed? I have it clicked into ps3 mode, I used jappi's thing, I tried to save the file as it was and it failed integrity check. Any ideas?

    Lol, 2 min after I post seeking help I try again and it works, figures.

  4. #244
    bigO

    Re: Lightning Returns Basic Save Editor v0.19

    Quote Originally Posted by Killermiles View Post
    You're not quite right there, all strings in the save including the item codes are 16 characters long and padding with nulls, so its:

    [char[16]:ItemCode][short:Quantity]



    Which means you can set quantity over 255 if you wanted.
    Ty for the clarification, it just me trying to make it as simple to understand for people to follow. Until a proper ps3 editor comes out, cause doing this manually is a pain for each item.

  5. #245
    Yukoniner

    Re: Lightning Returns Basic Save Editor v0.19

    Quote Originally Posted by Ryudo View Post
    That would be nice to have for v0.20 imo. I gave some of the max values already for in-game stuff. Hopefully it'll be added in a future version.

    Like.. if you manually try to input 99 for ATB for example, you'd get a popup warning you that it'll break the save if you go beyond 20. Or just downright automatically reduce it to 20 max if someone enters a value too high. (allowing the editor to still read 'higher values', but reducing it if needed automatically).

    This is also what happened to me. Set my ATB to 20, now my save is kinda locked up. I can no longer edit it because of the error stating my value is too high. (20/21).

  6. #246
    Crimbobbin

    Re: Lightning Returns Basic Save Editor v0.19

    For any like me on PS3 who want to modify a save where your ATB value went over 20 through gameplay after using the editor, I found the Hex to set it back down to 20. After you decrypt using the tool open the APP via hex editor, I'm using HxD, and find the 0001B3A0 offset. The hex you want to change is the 0E value and "C8" sets it back down to 20 allowing you to use the editor again.

    The method I used was just using a copy of the same save, one with atb value of 14 and the other at 20 so the only thing different was the ATB value. Just info if any one wants to try and find other hex values to modify before the tools are unlocked for PS3.

    Another note I have is to do with the Attacks evade/guard /magic guard. The attacks evade works with all three schema however the attacks guard/magic guard only work with whatever my third schema is. Yes I turned off Attacks Evade to double check the guarding.

  7. #247
    qwerty77

    Re: Lightning Returns Basic Save Editor v0.19

    Hello guys I just joined the forums and I've been backreading this thread for a while now and I've been meaning to ask... what does the Attack dodge, guard, magic do? I'll be trying this tool tomorrow and I wouldn't want to do something wrong the first time. Thanks! :)

    (I'll be using the tool for a PS3 save btw if that helps)

  8. #248
    Yukoniner

    Re: Lightning Returns Basic Save Editor v0.19

    Quote Originally Posted by Crimbobbin View Post
    For any like me on PS3 who want to modify a save where your ATB value went over 20 through gameplay after using the editor, I found the Hex to set it back down to 20. After you decrypt using the tool open the APP via hex editor, I'm using HxD, and find the 0001B3A0 offset. The hex you want to change is the 0E value and "C8" sets it back down to 20 allowing you to use the editor again.

    The method I used was just using a copy of the same save, one with atb value of 14 and the other at 20 so the only thing different was the ATB value. Just info if any one wants to try and find other hex values to modify before the tools are unlocked for PS3.

    Another note I have is to do with the Attacks evade/guard /magic guard. The attacks evade works with all three schema however the attacks guard/magic guard only work with whatever my third schema is. Yes I turned off Attacks Evade to double check the guarding.

    This is the ticket, worked perfect. Thanks alot Crimbobbin for the help. I am more and more impressed with this community daily.

 

 

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