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[Alpha] Lightning Returns Basic SE v0.57 - Page 54
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  1. #425
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 924
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    Re: Lightning Returns Basic Save Editor v0.19

    Quote Originally Posted by Dyno03 View Post
    i cant seem to figure it out even reading that tutorial
    It's exactly as I said in the tutorial. Using HxD you go to offset 1DEEC (CTRL+G shortcut to goto an offset. And look at the bottom of the editor to see the actual offset you're currently standing on).

    Right there, and not anywhere else, is where your list for Components will start. And this is where you OVERWRITE (NOT INSERT), the entries.

    If you insert new chars it'll corrupt your Save. You have to overwrite whatever is there. And it doesn't matter if you only have one component right now or 10.

    When you use HxD from the tutorial, you copy that entire list I gave and use CTRL+B to overwrite instead of CTRL+V.

    This is an example of when you first start modding this. (Let's assume this is when you first kill a Zaltys Omega in-game and obtain 8 Platinum Malistones.)
    In this screen it shows the offset 1DEEC.




    Once there, right-click with your mouse on that char (As mentioned before, you can see at the bottom of HxD that you've selected the right thing). Then choose Paste Write



    Done.
    Last edited by Ryudo; 02-22-2014 at 08:55 AM. Reason: Added a before- and after picture.
    Downloads : 25 || Uploads : 1 || Rep Power : 4608 || Posts : 924 || Thanks : 85 || Thanked 231 Times in 133 Posts



  2. #426
    bigdj9494

    Re: Lightning Returns Basic Save Editor v0.19

    hi can anyone tell me how to change the base stats like HP and strength using Hxd because I can't download the editor for some reason thx in advance


  3. #427
    Junior Member
    kloeni is offline
    Join Date : Feb 2014
    Posts : 4
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    Re: Lightning Returns Basic Save Editor v0.19

    Added weapon list to my post on page 51.



    @Cryska sorry i overlooked your post on page 18

    @13Dannyboy13 would be good to collect all lists in one tutorial. maybe Ryudo can add them in his post cause he already started a post

  4. #428
    Junior Member
    AreteSeven is offline
    Join Date : Oct 2013
    Posts : 9
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    Re: Lightning Returns Basic Save Editor v0.19

    Quote Originally Posted by 13Dannyboy13 View Post
    I just hit 61 hours just in the ark at the start of day 12, probably would've been a few hours less if the game actually told you that you can't make every enemy extinct. Always fun fighting the same enemy for 2 hours only to find out there's infinite spawns....
    That sucks.

    Datalog - Exterminating monsters and the Last Ones
    "...Also note that some species cannot be fully exterminated..."

  5. #429
    One Hit Wonder
    cebus101 is offline
    Join Date : Jan 2014
    Posts : 1
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    Re: Lightning Returns Basic Save Editor v0.19

    thanks and great awesome editor one question what does scale damage to enemies and scale mag defense by mean?

  6. #430
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 924
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    Re: Lightning Returns Basic Save Editor v0.19

    Quote Originally Posted by kloeni View Post
    Added weapon list to my post on page 51.



    @Cryska sorry i overlooked your post on page 18

    @13Dannyboy13 would be good to collect all lists in one tutorial. maybe Ryudo can add them in his post cause he already started a post
    K added links to the posts in my tutorial. On the bottom sections.
    Downloads : 25 || Uploads : 1 || Rep Power : 4608 || Posts : 924 || Thanks : 85 || Thanked 231 Times in 133 Posts



  7. #431
    bangorrhea

    Re: Lightning Returns Basic Save Editor v0.19

    The best and most Important Info "CTRL+B" [email protected]

  8. #432
    Junior Member
    TheSquall is offline
    Join Date : Nov 2012
    Posts : 8
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    Re: Lightning Returns Basic Save Editor v0.24

    I added some code to my post on Page 36 with the hex code for 255x every "Other Items" and 255x Components for everything that I have codes for (which isn't everything).

 

 

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