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[Alpha] Lightning Returns Basic SE v0.57 - Page 61
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  1. #481
    Jblacks
    Quote Originally Posted by bangorrhea View Post
    I see..because the Error wich starts..is your own Mistake..there is an OFFSET over your Weapons..wich cant be..why ever this Code there landing..the Offset looks like:
    FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
    Who ever this code put in there..when you have an original Savefile..of this one..maybe I mod.
    also when i try to open the APP.DAT that comes in the one you gave it says PS3 im using 360 save so dunno if that has anything to do with it. I'll try making a fresh unmodded save and give it to you

    sent you a PM with the original save unedited
    Last edited by CloudStrife7x; 02-26-2014 at 02:57 AM.

  2. #482
    Haven Donator
    nicola37 is offline
    Join Date : Mar 2012
    Location : Italy
    Posts : 84
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    Re: Lightning Returns Basic Save Editor v0.07

    Quote Originally Posted by Steve007101 View Post
    So I've always enjoyed save editors and I'd like to help if I can, here's my current save file. It should be useful. I've kind of burnt out, I almost had it about perfect aside from optimizing skills.

    https://mega.co.nz/#!ZRgEwTBI!SVe-us...ccdDogXgv0lPII

    I have the following DLC: FF7 Cloud (preorder), Art of War (collector's guide), Dark Samurai (Gamestop pre-order), Flower of Battle (Gamestop pre-order), also the XIII, XIII-2, Demo Score (Siegfried), and all the achievement unlocks.

    Playthroughs: Only 2 full, 1 easy and 1 hard, plenty of partials, at the very end before final boss on hard currently
    Stats: Natural limits
    Gil: ~10 mil or so
    Sidequests: Every side quest completed at least once
    Canvas of Prayers: Every canvas of Prayers completed at least once
    Garb: Complete
    Weapons: At least 1 of every weapon
    Shields: At least 1 of every shield
    Accessories: All arm accessories, at least the first level of every head accessory
    Adornments: Complete
    Abilities: At least 1 of every ability (currently holding 400)
    Components: All
    Other Items: All except for chocobull, mystical meal
    Key Items: All Permanent ones (notes)
    Bestiary: All entries complete except 2 which are only missing item drop info: Snow (regular), and Bhunivelze (regular)
    thanks for this save man!
    I really hope for an ability editor, bring them at level "star" with minimum ATB cost and best auto-abilities is really a pain.

  3. #483
    Beastlyqt

    Re: Lightning Returns Basic Save Editor v0.07

    Hex codes for the Abilities(PS3) by SinisterxEQ from Gamefaqs:

    Code:
    ac300_00 ATB Charge
    
    at010_00 Attack.
    at010_10 Flamestrike.
    at010_20 Frost Strike.
    at010_30 spark strike.
    at010_50 Gale Strike.
    at060_00 Light Slash.
    at130_00 Beat Down.
    at160_00 Fatal Sweep.
    at170_00 Charged Strike.
    at520_00 Blitz.
    at620_00 Area Sweep.
    at620_10 Heat Blitz.
    at620_20
    at620_30 Electric Blitz.
    at620_50
    at700_00 Punt.
    at800_00 Heavy Slash.
    
    av010_00 Evade.
    
    ga010_00 Counterblow.
    
    gd010_00 Steelguard.
    gd020_00 Guard.
    gd030_00 Light Guard.
    gd040_00 Heavy Guard.
    gd110_00 Mediguard.
    
    ma000_00 Ruin.
    ma020_00 Ruinga.
    ma100_00 Magnet.
    
    mb000_00 Fire.
    mb010_00 Fira.
    mb020_00 Firaga.
    mb030_00 Flare.
    mb100_00 Blizzard.
    mb110_00 Blizzara.
    mb120_00 Blizzaga.
    mb130_00 Chill.
    mb200_00 Thunder.
    mb210_00 Thundara.
    mb220_00 Thundaga.
    mb230_00 Surge.
    mb400_00 Aero.
    mb410_00 Aerora.
    mb420_00 Aeroga.
    mb430_00 Tornado.
    
    mc100_00 Flamespark.
    mc110_00 Flamesparka.
    mc200_00 Firestorm.
    mc210_00 Firestorma.
    mc400_00 Icestorm.
    mc410_00 Icestorma.
    mc900_00 Element.
    mc910_00 Elementa.
    
    mg000_00 Deprotect.
    mg010_00 Deshell.
    mg020_00 Poison.
    mg030_00 Imperil.
    mg200_00 Deprotega.
    mg210_00 Deshellga.
    mg220_00 Poisonga.
    mg230_00 Imperilga.
    mg240_00 Dispel.
    mg500_00 Slow.
    mg530_00 Curse.
    mg560_00 Debrave.
    mg570_00 Defaith.
    mg760_00 Debravega.
    I hope this will help this tool advance in some way.

  4. #484
    a22shady

    Re: Lightning Returns Basic Save Editor v0.07

    is there anyway to edit inventory items like stones to level Magic "level boost" or add magic elements (xbox360)

  5. #485
    Haven Donator
    evilhotice is offline
    Join Date : Dec 2010
    Location : Fayetteville, North Carolina, United States
    Posts : 222
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    Re: Lightning Returns Basic Save Editor v0.07

    When I try to open my save in the editor this happens:Click image for larger version. 

Name:	Untitled.jpg 
Views:	146 
Size:	9.7 KB 
ID:	13912

    Is there any fix
    Downloads : 29 || Uploads : 0 || Rep Power : 3832 || Posts : 222 || Thanks : 114 || Thanked 8 Times in 8 Posts



    http://www.360haven.com/forums/image.php?type=sigpic&userid=106&dateline=12986652  37

  6. #486
    Junior Member
    finaldragon is offline
    Join Date : Jan 2013
    Posts : 12
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    Re: Lightning Returns Basic Save Editor v0.07

    thanks a lot is awesome work!

  7. #487
    Haven Donator
    Fen is offline
    Join Date : Jan 2012
    Posts : 81
    Array

    Re: Lightning Returns Basic Save Editor v0.07

    After several days of using this, gotta say, this is just what I wanted - great options, works really well. I know I said I liked it before, like isn't the right word any longer - I love it. Great work!

  8. #488
    Junior Member
    MancombSeepgood is offline
    Join Date : Feb 2014
    Posts : 14
    Array

    Re: Lightning Returns Basic Save Editor v0.07

    I found this (obviously machine translated) list of BSD codes that might help with finding the offsets for the number of defeated monsters. Maybe you can even un-extinct them that way :).

    Code:
    [Gorgonopsid]
    ( 80 animals punitive already )
    00025D2D 00000050
    
    [Gremlins ?]
    ( 120 animals already punitive )
    00025D38 00000078
    
    [Trifid ?]
    ( 80 animals punitive already )
    00025D43 00000050
    
    [Rafflesia ?]
    ( 100 animals already punitive )
    00025D4E 00000064
    
    [Miniflan?]
    ( 100 animals already punitive )
    00025D59 00000064
    
    [Reaver?]
    ( 30 animals punitive already )
    00025D64 0000001E
    
    [Goblin ?]
    ( 90 animals punitive already )
    00025D7A 0000005A
    
    [Schrodinger ?]
    ( 60 animals punitive already )
    00025D85 0000003C
    
    [Hoplite ?]
    ( 80 animals punitive already )
    00025D90 00000050
    
    [Dreadnought ?]
    ( 30 animals punitive already )
    00025D9B 0000001E
    
    [Meonekton]
    00025DA6 0000FFFF
    ( 65535 animals punitive already )
    
    [Skata'ne ?]
    ( 60 animals punitive already )
    00025DBC 0000003C
    
    [Gurangatch ?]
    ( 30 animals punitive already )
    00025DC7 0000001E
    ? Grand Gutch battle after the victory against the conditional main quest ( dead Dune ) 4-2 in " Thieves volunteer "
    
    [Cactuar ?]
    ( 30 animals punitive already )
    00025DD2 0000001E
    
    [Niblet ?]
    ( 120 animals already punitive )
    00025E14 00000078
    
    [Goblot ?]
    ( 80 animals punitive already )
    00025E35 00000050
    
    [Hanuman ?]
    ( 100 animals already punitive )
    00025E4B 00000064
    
    [Sugriva  ?]
    ( 30 animals punitive already )
    00025E6C 0000001E
    ? room after the events of The first test of the third
    
    [Gaunt ?]
    ( 60 animals punitive already )
    00025EB9 0000003C
    
    [Dryad ?]
    ( 100 animals already punitive )
    00025EC4 00000064
    ? x6 round after winning conditional Dryad ( Wilderness ) in " for a little peace " sub- quest
    
    [Arcangeli ?]
    ( 30 animals punitive already )
    00025ECF 0000001E
    ? room after the events of The first test of the second
    
    [Skeleton ?]
    ( 60 animals punitive already )
    00025EDA 0000003C
    
    [Zaltys ?]
    ( 30 animals punitive already )
    00025EFB 0000001E
    
    [Zomok ?]
    ( 30 animals punitive already )
    00025F1C 0000001E
    
    [Chocobo Eater ?]
    ( 30 animals punitive already )
    00025F27 0000001E
    ? Chocobo Eater game after winning conditional ( Wilderness ) in " what you eat nest in chaos " sub- quest
    
    [Earth Eater ?]
    ( 30 animals punitive already )
    00025F32 0000001E
    
    [Chimera ? ?]
    ( 15 animals punitive already )
    00025F3D 0000000F
    ? room after the events of third test of the first
    
    [Cyclops ?]
    ( 30 animals punitive already )
    00025F48 0000001E
    
    [Desert Sahagin ?]
    ( 80 animals punitive already )
    00025FB6 00000050
    
    [Ectopudding ?]
    ( 60 animals punitive already )
    00025FCC 0000003C
    
    [Protoflorian ?]
    ( 30 animals punitive already )
    00025FD7 0000001E
    Also, has anyone had any success duplicating abilities? When I paste write an ability in HxD (the abilities are 32 blocks long, right?) into the nulled space reserved for extra abilities (at least I assume that's the correct space, the abilities plus the nulled space is exactly 400 sets of blocks long), nothing happens. The game loads normally, but the ability isn't there either.

    Last edited by MancombSeepgood; 02-27-2014 at 09:52 PM. Reason: Translated monster names

 

 

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