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[Alpha] Lightning Returns Basic SE v0.57 - Page 92
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  1. #729
    Special Member
    Demon

    Lady Esdeath is offline
    Join Date : Sep 2012
    Location : Conquering the Continents
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    Re: Lightning Returns Basic Save Editor v0.57

    Quote Originally Posted by darkmikasonfire View Post
    I have a question, and I've read every post, all of them all 92 pages worth.
    I'm on the 360, I've edited my save. A new folder showed up as expected. It has a save and an APP.data. I didn't expect that.

    So how do I get the modded save?
    1. Do I need to take the save that is in there, open it with horizon and replace the APP.data in the save with the one in the folder that the save is in and rehash/resign it.
    2. Do I just need to take the save that's in the folder and rehash/resign it and use it.

    Basically I'm not sure if the APP.data, that's in the save need to be replaced by the APP.data that's in the folder with it.
    Just take the save Mika. You don't need the App Data = )

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  2. #730
    Junior Member
    gamermouse is offline
    Join Date : Oct 2013
    Posts : 5
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    Re: Lightning Returns Basic Save Editor v0.57

    Thanks for this editor!

    Do I need to un-equip everything she has equipped on her to be able to add Accessories?

    I've had no problems when adding Gil or editing her Stats, but when I try to add an Accessory her body gets all weird and contorted and it also drops her HP to 500. o_O

  3. #731
    darkmikasonfire

    Re: Lightning Returns Basic Save Editor v0.57

    Quote Originally Posted by gamermouse View Post
    Do I need to un-equip everything she has equipped on her to be able to add Accessories?
    I've had no problems when adding Gil or editing her Stats, but when I try to add an Accessory her body gets all weird and contorted and it also drops her HP to 500. o_O
    Yes which was explained in the first post
    "--Equipment and Object Editors added (works best if you remove all and add all)" <--tells you exactly what underneath it is talking about
    "(WARNING: Remove all adornments from all your schemata while in game before saving and loading into the tool)" <--tells you to remove adornments from your character, which is a... you guessed it, an accessory.
    "(You'll have to re-equip things if you're picky) (If lightning's body is all spinning and contorting, just re-equip everything in the game menu)" <-- tells you EXACTLY what do due when the body contorts, I mean it even used the same word you did.

    3 out of 8 lines within the first 1/4th of the original post. If people just read they original post for once, they wouldn't ask questions that are so very clearly answered in the first post.

  4. #732
    Junior Member
    gamermouse is offline
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    Re: Lightning Returns Basic Save Editor v0.57

    Wow, okay. I read the post, thanks! But where it said to "Remove All and Add All" I thought it was referring to at the bottom of the pop up window there are buttons. I was asking if I need to actually go into the game and remove everything she has equipped. I also don't want to remove all of her items. I just want to give her ONE item. But thank you for your reply.

  5. #733
    Haven Donator
    longtermfx is offline
    Join Date : Feb 2012
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    Another Exception error with this application.

    Am I the only one that can no longer utilize this tool for PS3 Save Data? I follow the same steps (minus the decryption part since it is no longer needed as stated on Page 01) as I have in previous versions, and ALWAYS receive the data corruption error.

    Should I perform the removal of adornments to effectively use 0.57? All I'm attempting to modify is my GIL (1,234,567) and add "Nektar of the Gods Ω or an Elixir". I'm using the proper math and not adding more than 9 Recovery items in total, so what exactly is causing the corruption?

    Anyone have any ideas?


    UPDATE (01):
    I've recorded and outlined every single step I take to consistently reproduce the data corruption message received on my PS3; the video is a little under 10 minutes. Enjoy!


    UPDATE (02):
    It appears after some trial and error, I've finally found a way to avoid data corruption. In the event that you have DLC items equipped, remove them. I was able to successfully alter my save (GIL ONLY) when I kept my adornments on and removed all DLC content; However, if you remove all adornments, even if you're just modifying GIL, it appears to advert the data corruption entirely.


    Suggestion(s) for the Developer(s):
    May I suggest that as opposed to listing the requirement for all adornments needing removal on the first page, instead, when the Save Data is loaded into your application, if the tool detects adornments equipped within the Save Data, DO NOT LET THE USER PERFORM ANY MODIFICATIONS WITHIN THE TOOL (0.57). Alert the user with a modal pop-up saying something along the lines of "You haven't removed all adornments from your schema's. Please remove ALL adornments prior to loading your Save Data to avoid inevitable data corruption".

    I'd also suggest that a backup of the APP.DAT file be produced by the tool since their is currently no solid protection from corrupting data. I personally back my Save Data up (as you see in the video), however, the user will not physically know the data is corrupted until it (possibly) is too late.

    Lastly, what is the point of the "modified ffxiii3 save data" folder if you're no longer required to copy+replace the APP.DAT from this folder? I noticed that your message at the bottom of the application has changed (when saving a file) and you're no longer required to copy the APP.DAT from the "modified ffxiii3 save data" folder into your destination location. I know the decryption and encryption occurs within this folder, however, the directory should delete itself (similar to how the decryption executable deletes itself) after the user save's their modified Save Data.

    I apologize if I'm nit picking, but my profession is a UI/UX Usability Designer and the application is a bit confusing in regards to operation at time(s). None-the-less, thanks Echelo!
    Last edited by longtermfx; 03-23-2014 at 04:41 PM.

  6. #734
    bangorrhea

    Re: Another Exception error with this application.

    Quote Originally Posted by longtermfx View Post
    Am I the only one that can no longer utilize this tool for PS3 Save Data? I follow the same steps (minus the decryption part since it is no longer needed as stated on Page 01) as I have in previous versions, and ALWAYS receive the data corruption error.

    Should I perform the removal of adornments to effectively use 0.57? All I'm attempting to modify is my GIL (1,234,567) and add "Nektar of the Gods Ω or an Elixir". I'm using the proper math and not adding more than 9 Recovery items in total, so what exactly is causing the corruption?

    Anyone have any ideas?


    UPDATE (01):
    I've recorded and outlined every single step I take to consistently reproduce the data corruption message received on my PS3; the video is a little under 10 minutes. Enjoy!


    UPDATE (02):
    It appears after some trial and error, I've finally found a way to avoid data corruption. In the event that you have DLC items equipped, remove them. I was able to successfully alter my save (GIL ONLY) when I kept my adornments on and removed all DLC content; However, if you remove all adornments, even if you're just modifying GIL, it appears to advert the data corruption entirely.

    Suggestion for the developer: Instead of casually listing the requirement for all adornments needing removal on the first page, I'd suggest that when the Save Data is loaded into your application, if the tool detects adornments equipped within the Save Data, DO NOT LET THE USER PERFORM ANY MODIFICATIONS WITHIN THE TOOL (0.57). Alert the user with a modal pop-up saying something along the lines of "You haven't removed all adornments from your schema's. Please remove ALL adornments prior to loading your Save Data to avoid inevitable data corruption".

    I'd also suggest that a backup of the APP.DAT file be produced by the tool since their is currently no solid protection from corrupting data. I personally back my Save Data up (as you see in the video), however, the user will not physically know the data is corrupted until it (possibly) is too late.

    None-the-less, thanks Echelo!

    In your Video we see whats going WRONG. After Modding you copy the WRONG APP.DAT to your USB. You dont have to copy the APP.DAT out of the "modified ffxiii3 save data". Youre using PS3, so you dont have to Copy the APP.DAT out of this Folder.
    So you gonna go: Open the File out of your USB directly. Mod it. Save it. Copy the Save from your USB to PS3 and it WORKS!! AGAIN: Dont copy the APP.DAT out of the "modified ffxiii3 save data" Folder - thats only to use for XBox360 Users!!

  7. #735
    Haven Donator
    longtermfx is offline
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    Re: Another Exception error with this application.

    Quote Originally Posted by bangorrhea View Post
    In your Video we see whats going WRONG. After Modding you copy the WRONG APP.DAT to your USB. You dont have to copy the APP.DAT out of the "modified ffxiii3 save data". Youre using PS3, so you dont have to Copy the APP.DAT out of this Folder.
    So you gonna go: Open the File out of your USB directly. Mod it. Save it. Copy the Save from your USB to PS3 and it WORKS!! AGAIN: Dont copy the APP.DAT out of the "modified ffxiii3 save data" Folder - thats only to use for XBox360 Users!!
    Thanks for the reply, however, I do NOT recommend anyone modify their Save Data directly from the USB in the event a corruption occurs. I recall in 0.24 having to copy the APP.DAT out of this "modified ffxiii3 save data" directory in order to successfully obtain the modified Save Data (PS3). This must have changed at some point and unfortunately, the notification message is extremely small and buried at the bottom of the application; opposed to a modal pop-up similar to the "Error: Unknown File" message.

  8. #736
    Eternal

    Re: Another Exception error with this application.

    Any progress on the ability editor?

 

 

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