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  1. #737
    darkmikasonfire

    Re: Lightning Returns Basic Save Editor v0.57

    Quote Originally Posted by gamermouse View Post
    Wow, okay. I read the post, thanks! But where it said to "Remove All and Add All" I thought it was referring to at the bottom of the pop up window there are buttons. I was asking if I need to actually go into the game and remove everything she has equipped. I also don't want to remove all of her items. I just want to give her ONE item. But thank you for your reply.
    I'll be the dick and agian point this out "Remove all adornments from all your schemata in game". <-- last two words tell you it's in game. Before that it says from the schemata which is what she has equipped.

    But anyways, to give any items you need to remove what she has then add, you should be able to just add a single one. I know it will let you into the editor even with everything equpied cause I fucked it up hoping it would be okay if I was just modding the recovery items (My hopes were dashed), so yes, no matter the item you wish to add, remove everything.

    I have to create a new save game (luckily I wasn't too far into the bloody thing), because I kept everything equiped, modded my save (which worked) but went in modding the 'time' of the day, and it froze my game up something fierce so yeah. Which is sad since I literally only added recovery items :-/ Oh well, you live and learn I guess.

  2. #738
    XxUnkn0wnxX

    Re: Lightning Returns Basic Save Editor v0.07

    This editor fails to open the Object and equipment editor for ps3 save data:



    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.ArgumentException: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'.
    Parameter name: chars
       at System.Text.Encoding.ThrowCharsOverflow()
       at System.Text.Encoding.ThrowCharsOverflow(DecoderNLS decoder, Boolean nothingDecoded)
       at System.Text.UTF8Encoding.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, DecoderNLS baseDecoder)
       at System.Text.DecoderNLS.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush)
       at System.IO.BinaryReader.InternalReadChars(Char[] buffer, Int32 index, Int32 count)
       at System.IO.BinaryReader.ReadChars(Int32 count)
       at ..()
       at ...ctor()
       at ..(Object , EventArgs )
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34011 built by: FX45W81RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    Lightning Returns Basic Save Editor
        Assembly Version: 0.0.5.7
        Win32 Version: 0.0.5.7
        CodeBase: file:///C:/Users/Administrator/ps3tools/ps3tools/tools/BruteforceSaveData/SAVEDATA/Lightning%20Returns%20Basic%20Save%20Editor%20v0.57/Lightning%20Returns%20Basic%20Save%20Editor.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34003 built by: FX45W81RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    {5132070c-3297-492b-991f-cae4b9389ca6}
        Assembly Version: 0.0.0.0
        Win32 Version: 0.0.5.7
        CodeBase: file:///C:/Users/Administrator/ps3tools/ps3tools/tools/BruteforceSaveData/SAVEDATA/Lightning%20Returns%20Basic%20Save%20Editor%20v0.57/Lightning%20Returns%20Basic%20Save%20Editor.exe
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.ArgumentException: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'.
    Parameter name: chars
       at System.Text.Encoding.ThrowCharsOverflow()
       at System.Text.Encoding.ThrowCharsOverflow(DecoderNLS decoder, Boolean nothingDecoded)
       at System.Text.UTF8Encoding.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, DecoderNLS baseDecoder)
       at System.Text.DecoderNLS.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush)
       at System.IO.BinaryReader.InternalReadChars(Char[] buffer, Int32 index, Int32 count)
       at System.IO.BinaryReader.ReadChars(Int32 count)
       at ..()
       at ...ctor()
       at ..(Object , EventArgs )
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34011 built by: FX45W81RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    Lightning Returns Basic Save Editor
        Assembly Version: 0.0.5.7
        Win32 Version: 0.0.5.7
        CodeBase: file:///C:/Users/Administrator/ps3tools/ps3tools/tools/BruteforceSaveData/SAVEDATA/Lightning%20Returns%20Basic%20Save%20Editor%20v0.57/Lightning%20Returns%20Basic%20Save%20Editor.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34003 built by: FX45W81RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    {5132070c-3297-492b-991f-cae4b9389ca6}
        Assembly Version: 0.0.0.0
        Win32 Version: 0.0.5.7
        CodeBase: file:///C:/Users/Administrator/ps3tools/ps3tools/tools/BruteforceSaveData/SAVEDATA/Lightning%20Returns%20Basic%20Save%20Editor%20v0.57/Lightning%20Returns%20Basic%20Save%20Editor.exe
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Attached Thumbnails Attached Thumbnails 7ISTT.png  

  3. #739
    XeDev
    Echelo is offline
    Join Date : Oct 2011
    Posts : 247
    Array

    Re: Another Exception error with this application.

    Quote Originally Posted by longtermfx View Post
    Am I the only one that can no longer utilize this tool for PS3 Save Data? I follow the same steps (minus the decryption part since it is no longer needed as stated on Page 01) as I have in previous versions, and ALWAYS receive the data corruption error.

    Should I perform the removal of adornments to effectively use 0.57? All I'm attempting to modify is my GIL (1,234,567) and add "Nektar of the Gods Ω or an Elixir". I'm using the proper math and not adding more than 9 Recovery items in total, so what exactly is causing the corruption?

    Anyone have any ideas?


    UPDATE (01):
    I've recorded and outlined every single step I take to consistently reproduce the data corruption message received on my PS3; the video is a little under 10 minutes. Enjoy!


    UPDATE (02):
    It appears after some trial and error, I've finally found a way to avoid data corruption. In the event that you have DLC items equipped, remove them. I was able to successfully alter my save (GIL ONLY) when I kept my adornments on and removed all DLC content; However, if you remove all adornments, even if you're just modifying GIL, it appears to advert the data corruption entirely.


    Suggestion(s) for the Developer(s):
    May I suggest that as opposed to listing the requirement for all adornments needing removal on the first page, instead, when the Save Data is loaded into your application, if the tool detects adornments equipped within the Save Data, DO NOT LET THE USER PERFORM ANY MODIFICATIONS WITHIN THE TOOL (0.57). Alert the user with a modal pop-up saying something along the lines of "You haven't removed all adornments from your schema's. Please remove ALL adornments prior to loading your Save Data to avoid inevitable data corruption".

    I'd also suggest that a backup of the APP.DAT file be produced by the tool since their is currently no solid protection from corrupting data. I personally back my Save Data up (as you see in the video), however, the user will not physically know the data is corrupted until it (possibly) is too late.

    Lastly, what is the point of the "modified ffxiii3 save data" folder if you're no longer required to copy+replace the APP.DAT from this folder? I noticed that your message at the bottom of the application has changed (when saving a file) and you're no longer required to copy the APP.DAT from the "modified ffxiii3 save data" folder into your destination location. I know the decryption and encryption occurs within this folder, however, the directory should delete itself (similar to how the decryption executable deletes itself) after the user save's their modified Save Data.

    I apologize if I'm nit picking, but my profession is a UI/UX Usability Designer and the application is a bit confusing in regards to operation at time(s). None-the-less, thanks Echelo!

    I'm not going to work on this tool anymore. It is as it is. I'm not getting paid for this. This is also my last public tool.

    If you fuck up your save data, its your own fault for not keeping a backup and for NOT READING THE FIRST POST.

    The tool works fine if you follow the instructions on the first page of this thread.

  4. #740
    Haven Donator
    longtermfx is offline
    Join Date : Feb 2012
    Location : Earth
    Posts : 43
    Array

    Re: Another Exception error with this application.

    Quote Originally Posted by Echelo View Post
    I'm not going to work on this tool anymore. It is as it is. If you fuck up your save data, its your own fault for not keeping a backup. The tool works fine if you follow the instructions on the first page of this thread.
    Never screwed up my *actual* Save Data as I outlined in my video and my replies/recommendations. Unfortunately, this tool lacks luster in a variety of areas regarding UI/UX; I take it you do not digest constructive criticism well in your professional career, do you?

    You did a great job, but unfortunately, when features change from version to version, and you publicly release your product to consumers, additional effort is needed in educating your consumer(s) than a simple line or two in the first page of a forum thread; You need to educate them within your products environment. Doing this truly defines an Agile Developer (current and more sought after) as opposed Waterfall Developer (archaic approach with limited innovation).

    Thanks for concluding that this project/product will no longer receive additional versioning.

    Last edited by longtermfx; 03-26-2014 at 01:31 PM.

  5. #741
    Haven Donator
    nicola37 is offline
    Join Date : Mar 2012
    Location : Italy
    Posts : 84
    Array

    Re: Another Exception error with this application.

    Quote Originally Posted by Echelo View Post
    I'm not going to work on this tool anymore. It is as it is. I'm not getting paid for this. This is also my last public tool.

    If you fuck up your save data, its your own fault for not keeping a backup and for NOT READING THE FIRST POST.

    The tool works fine if you follow the instructions on the first page of this thread.
    too bad, i was hoping for a feature to add abilities But whatever, it is still a great editor and helped me a lot, thanks man!

    p.s. what you mean by "last public tool"? Are you going to work for other websites or what? I hope you will keep us informed about your new tools, in theese years you made some really awesome editors!

  6. #742
    bangorrhea

    Re: Another Exception error with this application.

    Echelo wrote recently, he would take care of an extension as of yet missing properties. But now he writes otherwise. In addition, he is not a bit more capability to exercise other people to criticism.
    We know that you demand no money for it and have been no piece ungrateful. No reason so pointless to go up the wall. If you are commenting too much -> no one is forcing you, they continue to read.
    From time to time, I advise to a famous saying: "If you have no idea, just shut the fuck up"


    And Here's to all other -> If you try on different ways to mod your files, you are to blame if they are after further experiments, sooner or later, wrecked.

    @XxUnkn0wnxX -> when you use the Editor not corectly, this Error will be getting up, ever and ever. All fails are fails of its own Users - to use it with Fails is not Echelos malfunction!




    Anyone who can read, have a clear advantage!

  7. #743
    lucabucci2014

    Re: Another Exception error with this application.

    Great editor !! It works perfectly !!

    One question; is there any chance to have the ABILITIES editor in the menu ?

    Thanks :)

  8. #744
    darkmikasonfire

    Re: Another Exception error with this application.

    Quote Originally Posted by lucabucci2014 View Post
    Great editor !! It works perfectly !!
    One question; is there any chance to have the ABILITIES editor in the menu ?
    Thanks :)
    Read 5 posts above yours.

 

 

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