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  1. #1
    Gfx Artist
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    Ryudo is offline
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Quote Originally Posted by bangorrhea View Post
    You have to surch in PS by yourself..for the right offset..and u dont erase the "-" in Front oft the components.. because all PS saves are a lil bit differented.
    And when u gonna usw this way you dont have to push Ctrl+v..u have to push Ctrl+b..and not all components are 9999pieces compatible.
    Every component is 9999 compatible. The limit is 65535 (FF FF), if you OBTAIN another of that item in-game, then it will reset to 0, that's why I didn't go 'that' high.
    So 9999 is perfectly fine to use for ANY item for that matter. But you won't be using 9999 of other items, for components you'll be mass using them though, that's why I used that number instead of the usual 255 or 999.
    Downloads : 25 || Uploads : 1 || Rep Power : 5898 || Posts : 925 || Thanks : 86 || Thanked 234 Times in 134 Posts



  2. #2
    bangorrhea

    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Quote Originally Posted by Ryudo View Post
    Every component is 9999 compatible. The limit is 65535 (FF FF), if you OBTAIN another of that item in-game, then it will reset to 0, that's why I didn't go 'that' high.
    So 9999 is perfectly fine to use for ANY item for that matter. But you won't be using 9999 of other items, for components you'll be mass using them though, that's why I used that number instead of the usual 255 or 999.
    When I change the Components with your LIST, some Components are at 99, and not at 9999 (and I do it all right & I dont understand "WHY"..so I say that it not possible to all..maybe other ones are gettit all to 9999..(it´s just my expierence)..

    THX all the same.

  3. #3
    Gfx Artist
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    Ryudo is offline
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Quote Originally Posted by bangorrhea View Post
    When I change the Components with your LIST, some Components are at 99, and not at 9999 (and I do it all right & I dont understand "WHY"..so I say that it not possible to all..maybe other ones are gettit all to 9999..(it´s just my expierence)..

    THX all the same.
    Can you upload your Save? I'll take a look at it.

    Just a note that if you do mod stuff to over 99, the moment you obtain another one of said item, it will revert back to 99. So if you mod your save to have 9999, or 255, or anything else over 99 Platinum Malistones, it'll revert to 99 when you get a new Plat. Malistone in-game. So once you're done modding the amount, don't buy new components, or you'll have to remod it.


    [Edit]
    And just to confirm that it is indeed possible;

    Last edited by Ryudo; 02-24-2014 at 11:55 PM.
    Downloads : 25 || Uploads : 1 || Rep Power : 5898 || Posts : 925 || Thanks : 86 || Thanked 234 Times in 134 Posts



  4. #4
    Jblacks

    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    when i try to add weapon/shi and garbs it doesn't show up in game i used the offsets provided in the thread and i can only see the garbs and weapons on my current schema been at it for a couple hours now with my 360 save i can only overwrite what's there but when i try to add new it's not showing in game

  5. #5
    Developer
    matthewjohn

    matthewjohn is offline
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    U can add in hex if u know wot u doing


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  6. #6
    Jblacks

    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    if we can add recovery items we definitely can add wep/shi and costumes just need to find the correct offset- as when it goes where the rest that ive acquired in game naturally are it doesn't show (i have made allowance for the 18 bit representation).

  7. #7
    Gfx Artist
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    Ryudo is offline
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    The difference between Recovery Items and Equipments is that there's another area that people don't know about - that 'counts' how big your current inventory is for that category. Basically you first have to obtain a full inventory, and -then- you can add whenever you want. That's why it seems like you can only 'replace weapons/accessories/etc'. Recovery Items already has 6 spots available by default, that's why you can 'add' to it. For Components it's the same as well, they probably already calculated you'd have xx amount of items if you obtain every Component. For weapons/Shields/Accessories however, it varies greatly per player and increases as you get more.

    In particular it's this for Other Items for example:

    d°°00°0°_00001b....0°°0°00_000013....°°00 °°0_000018....°°00°°0_000013....0°°0°0°_ 000013....°°00°0°_000014....0°°0000_000015.. ..0°°°000_000018....°°00°°0_000014....0°° 00°0_00001b....0°°000°_000014....0°°°00°_0 00017....0°°00°°_00001b....0°°0°°°_000014 ....0°°°00°_000015....°°00°°0_00001b....0� �°°000_000014....0°°0°0°_000014....0°°0000 _00001c....0°°°00°_000014....0°°0°°0_00001 4....0°°00°0_00001c....°°0000°_000014....0° °000°_00001c....0°°0°0°_00001b....0°°°00� �_000018....°°000°0_000018....°°0000°_000018 ....0°°0°°0_000013....°°00°0°_00001a....° °00°00_00001b....0°°000°_000019....0°°0000_ 000019....°°00°0°_000013....0°°0°00_000016. ...0°°000°_000015....0°°00°°_000014....0°� �00°°_00001c....0°°0°°0_00001b....0°°°000 _000017....0°°00°0_000019....0°°00°°_000016 ....0°°00°°_000019....0°°0°00_00001b....0° °0°0°_000018....0°°0°°0_000018....°°000° °_000014....0°°0000_00001b....°°000°°_00001 8....°°00°00_000018....0°°0°0°_000019....0� �°00°0_000016....0°°000°_000018....°°00°00 _000017....0°°0°°°_000018....0°°0°°°_000 01b....0°°00°°_000015....°°000°°_000013... .°°000°0_000013....0°°0°°°_000013....°°0 000°_000013....0°°°000_000013....0°°°00°_0 00013


    64 B0 B0 30 30 B0 30 B0 5F 30 30 30 30 31 62 00 00 00 01 30 B0 B0 30 B0 30 30 5F 30 30 30 30 31 33 00 00 00 01 B0 B0 30 30 B0 B0 30 5F 30 30 30 30 31 38 00 00 00 01 B0 B0 30 30 B0 B0 30 5F 30 30 30 30 31 33 00 00 00 01 30 B0 B0 30 B0 30 B0 5F 30 30 30 30 31 33 00 00 00 01 B0 B0 30 30 B0 30 B0 5F 30 30 30 30 31 34 00 00 00 01 30 B0 B0 30 30 30 30 5F 30 30 30 30 31 35 00 00 00 01 30 B0 B0 B0 30 30 30 5F 30 30 30 30 31 38 00 00 00 01 B0 B0 30 30 B0 B0 30 5F 30 30 30 30 31 34 00 00 00 01 30 B0 B0 30 30 B0 30 5F 30 30 30 30 31 62 00 00 00 01 30 B0 B0 30 30 30 B0 5F 30 30 30 30 31 34 00 00 00 01 30 B0 B0 B0 30 30 B0 5F 30 30 30 30 31 37 00 00 00 01 30 B0 B0 30 30 B0 B0 5F 30 30 30 30 31 62 00 00 00 01 30 B0 B0 30 B0 B0 B0 5F 30 30 30 30 31 34 00 00 00 01 30 B0 B0 B0 30 30 B0 5F 30 30 30 30 31 35 00 00 00 01 B0 B0 30 30 B0 B0 30 5F 30 30 30 30 31 62 00 00 00 01 30 B0 B0 B0 30 30 30 5F 30 30 30 30 31 34 00 00 00 01 30 B0 B0 30 B0 30 B0 5F 30 30 30 30 31 34 00 00 00 01 30 B0 B0 30 30 30 30 5F 30 30 30 30 31 63 00 00 00 01 30 B0 B0 B0 30 30 B0 5F 30 30 30 30 31 34 00 00 00 01 30 B0 B0 30 B0 B0 30 5F 30 30 30 30 31 34 00 00 00 01 30 B0 B0 30 30 B0 30 5F 30 30 30 30 31 63 00 00 00 01 B0 B0 30 30 30 30 B0 5F 30 30 30 30 31 34 00 00 00 01 30 B0 B0 30 30 30 B0 5F 30 30 30 30 31 63 00 00 00 01 30 B0 B0 30 B0 30 B0 5F 30 30 30 30 31 62 00 00 00 01 30 B0 B0 B0 30 30 B0 5F 30 30 30 30 31 38 00 00 00 01 B0 B0 30 30 30 B0 30 5F 30 30 30 30 31 38 00 00 00 01 B0 B0 30 30 30 30 B0 5F 30 30 30 30 31 38 00 00 00 01 30 B0 B0 30 B0 B0 30 5F 30 30 30 30 31 33 00 00 00 01 B0 B0 30 30 B0 30 B0 5F 30 30 30 30 31 61 00 00 00 01 B0 B0 30 30 B0 30 30 5F 30 30 30 30 31 62 00 00 00 01 30 B0 B0 30 30 30 B0 5F 30 30 30 30 31 39 00 00 00 01 30 B0 B0 30 30 30 30 5F 30 30 30 30 31 39 00 00 00 01 B0 B0 30 30 B0 30 B0 5F 30 30 30 30 31 33 00 00 00 01 30 B0 B0 30 B0 30 30 5F 30 30 30 30 31 36 00 00 00 01 30 B0 B0 30 30 30 B0 5F 30 30 30 30 31 35 00 00 00 01 30 B0 B0 30 30 B0 B0 5F 30 30 30 30 31 34 00 00 00 01 30 B0 B0 30 30 B0 B0 5F 30 30 30 30 31 63 00 00 00 01 30 B0 B0 30 B0 B0 30 5F 30 30 30 30 31 62 00 00 00 01 30 B0 B0 B0 30 30 30 5F 30 30 30 30 31 37 00 00 00 01 30 B0 B0 30 30 B0 30 5F 30 30 30 30 31 39 00 00 00 01 30 B0 B0 30 30 B0 B0 5F 30 30 30 30 31 36 00 00 00 01 30 B0 B0 30 30 B0 B0 5F 30 30 30 30 31 39 00 00 00 01 30 B0 B0 30 B0 30 30 5F 30 30 30 30 31 62 00 00 00 01 30 B0 B0 30 B0 30 B0 5F 30 30 30 30 31 38 00 00 00 01 30 B0 B0 30 B0 B0 30 5F 30 30 30 30 31 38 00 00 00 01 B0 B0 30 30 30 B0 B0 5F 30 30 30 30 31 34 00 00 00 01 30 B0 B0 30 30 30 30 5F 30 30 30 30 31 62 00 00 00 01 B0 B0 30 30 30 B0 B0 5F 30 30 30 30 31 38 00 00 00 01 B0 B0 30 30 B0 30 30 5F 30 30 30 30 31 38 00 00 00 01 30 B0 B0 30 B0 30 B0 5F 30 30 30 30 31 39 00 00 00 01 30 B0 B0 30 30 B0 30 5F 30 30 30 30 31 36 00 00 00 01 30 B0 B0 30 30 30 B0 5F 30 30 30 30 31 38 00 00 00 01 B0 B0 30 30 B0 30 30 5F 30 30 30 30 31 37 00 00 00 01 30 B0 B0 30 B0 B0 B0 5F 30 30 30 30 31 38 00 00 00 01 30 B0 B0 30 B0 B0 B0 5F 30 30 30 30 31 62 00 00 00 01 30 B0 B0 30 30 B0 B0 5F 30 30 30 30 31 35 00 00 00 01 B0 B0 30 30 30 B0 B0 5F 30 30 30 30 31 33 00 00 00 01 B0 B0 30 30 30 B0 30 5F 30 30 30 30 31 33 00 00 00 01 30 B0 B0 30 B0 B0 B0 5F 30 30 30 30 31 33 00 00 00 01 B0 B0 30 30 30 30 B0 5F 30 30 30 30 31 33 00 00 00 01 30 B0 B0 B0 30 30 30 5F 30 30 30 30 31 33 00 00 00 01 30 B0 B0 B0 30 30 B0 5F 30 30 30 30 31 33 00 00 00 01
    Last edited by Ryudo; 02-26-2014 at 01:27 PM.
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  8. #8
    Junior Member
    MancombSeepgood is offline
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Well, that rather complicates things then, doesn't it? I can't make heads or tails of the stuff you posted above, either. It just seems random, how could it possibly be connected to the number of items in your inventory?

 

 
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