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[Tutorial] Simple Hex Modding Final Fantasy XIII-3: Lightning Returns - Page 6
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  1. #41
    Senior Member
    Demon

    13Dannyboy13 is offline
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Quote Originally Posted by Ryudo View Post
    I wouldn't worry about it too much. At least you can replace crappy weapons/abilities with better ones for now.
    Have you had any luck replacing abilities with proper stats? When I tried with abilities the stats were completely messed up, I had a spell with a duration in the negative lol.

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  2. #42
    bangorrhea

    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Wich in Game Effects I found under Offset "1A9C0"...wich in the Offset "21AB0" or "36320"????..may I could mod this..how?

    And there are always two like this: "mb410_00_10...mb410_00"..how I can mod this..I saw that´s are the Abilities..

    THX
    Last edited by bangorrhea; 02-26-2014 at 09:51 PM.

  3. #43
    Jblacks

    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Quote Originally Posted by 13Dannyboy13 View Post
    Have you had any luck replacing abilities with proper stats? When I tried with abilities the stats were completely messed up, I had a spell with a duration in the negative lol.
    i tried as well and it messed up some of them....and some worked they are in multiple places so i'm not sure which is the correct offset

  4. #44
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    Masterjedy is offline
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Do you know how to mod the gil in the game using this same method? I mean weapon and garbs in hard mode are so expensive that you really cant buy the ones you really want.

  5. #45
    Jblacks

    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Quote Originally Posted by Masterjedy View Post
    Do you know how to mod the gil in the game using this same method? I mean weapon and garbs in hard mode are so expensive that you really cant buy the ones you really want.
    just load your save up in this http://www.360haven.com/forums/threa...l=1#post244792 and mod your gil i used it for stat modding and this for items

  6. #46
    Senior Member
    Demon

    13Dannyboy13 is offline
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Quote Originally Posted by Masterjedy View Post
    Do you know how to mod the gil in the game using this same method? I mean weapon and garbs in hard mode are so expensive that you really cant buy the ones you really want.
    If you are hexing the save and adding components, just sell some of them, you're not going to use 9999, you can easily get millions by selling a few thousand.
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  7. #47
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Quote Originally Posted by 13Dannyboy13 View Post
    Have you had any luck replacing abilities with proper stats? When I tried with abilities the stats were completely messed up, I had a spell with a duration in the negative lol.
    I managed to replace a Beat Down Level 1 (with no Auto-ability), to Beat Down Lvl 1 + Stagger Duration+10% as auto ability.

    But as you said, the strings are extremely long and random, so it's hard to figure out the exact pattern to it.
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  8. #48
    Junior Member
    MancombSeepgood is offline
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    In case you're interested, this Japanese forum seems to have made some progress working out how the abilities work, at least as far as I can tell from auto translate and my very limited knowledge of Japanese ^^. Maybe someone here who actually speaks Japanese can shed some further light on things?

 

 

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