0D is at offset 25D2E ... Region R3, console PS3
I'm try to edit the locked abilities, but can't find it. So anyone can point or have any clue where is the locked abilities at?
Ok at long last I figured out the problem. For some reason in my save the monster offsets start at 25C15 instead of 25D2D. When I changed this number and went back in game, I was able to spawn the Last One for Gorgan and when looking back at the save the number now reads 50 (80 in decimal). Thanks to everyone who helped me with this problem.
Here is my current list of auto passives compiled from various forums and some trial and error.
Code:spa_0100 = Fire-Attribute Attacks +10% spa_0101 = Fire-Attribute Attacks +12% spa_0110 = Ice-Attribute Attacks +10% spa_0111 = Ice-Attribute Attacks +12% spa_0120 = Lightning-Attribute Attacks +10% spa_0121 = Lightning-Attribute Attacks +12% spa_0130 = Wind-Attribute Attacks +10% spa_0131 = Wind-Attribute Attacks +12% spa_1000 = Resist Physical Damage +10% spa_1110 = Resist Fire Damage +20% spa_1120 = Resist Ice Damage +20% spa_1130 = Resist Lightning Damage +20% spa_1140 = Resist Wind Damage +20% spa_2000 = Stagger Capability +15% spa_2010 = Stagger Duration +3% spa_2011 = Stagger Duration +5% spa_2012 = Stagger Duration +7% spa_2013 = Stagger Duration +10% spa_4000 = Status Ailment Damage +20% spa_4001 = Status Ailment Damage +25% spa_4010 = Status Ailment Duration +10% wear_hp0100 = Maximum HP +100 wear_hp0200 = Maximum HP +150 wear_hp0300 = Maximum HP +180 wear_hp1200 = Maximum HP +500 wear_hp1500 = Maximum HP +600 wear_hp3000 = Maximum HP +1250 spa_5000 = Maximum HP +8% wear_hp10p = Maximum HP +10% wear_at040 = Strength +40 wear_at080 = Strength +80 wear_at140 = Strength +110 wear_at180 = Strength +120 wear_at220 = Strength +130 wear_at300 = Strength +150 wear_at380 = Strength +180 wear_mg040 = Magic +40 wear_mg080 = Magic +80 wear_mg140 = Magic +110 wear_mg180 = Magic +120 wear_mg220 = Magic +130 wear_mg300 = Magic +150 wear_mg380 = Magic +180 wear_mg10p = Magic +10% spa_6110 = Critical Shell (30 secs) spa_6111 = Critical Shell (60 secs) spa_6120 = Critical Regen (20 secs) spa_6130 = Critical Bravery (20 secs) spa_6131 = Critical Bravery (40 secs) spa_6135 = Critical Bravery + Haste (60 secs) spa_6140 = Critical Faith (20 secs) spa_6141 = Critical Faith (40 secs) spa_6145 = Critical Faith + Haste (60 secs) spa_6150 = Critical Haste (20 secs) spa_6151 = Critical Haste (40 secs) spa_6155 = Critical Haste + Vigilance (60 secs) spa_6160 = Critical Vigilance + Veil (45 secs) spa_6161 = Critical Vigilance + Veil (90 secs) spa_7100 = Group Defense +16% spa_7101 = Group Defense +18% spa_7200 = Undaunted Lv.1 spa_7300 = Multiple Targets +10% spa_7301 = Multiple Targets +20% spa_7302 = Multiple Targets +30% spa_7400 = Strength in Numbers +16% spa_9000 = Chance Reprieve wear_gd030 = Guard Efficiency +30 wear_atbup_05 = Maximum ATB +05 wear_atbup_10 = Maximum ATB +10 wear_atbup_15 = Maximum ATB +15 wear_sp005 = ATB Recovery +5 wear_sp010 = ATB Recovery +10 wear_sp015 = ATB Recovery +15 wear_sp020 = ATB Recovery +20 wear_sp030 = ATB Recovery +30 wear_mx010 = Strength & Magic +10 wear_mx030 (040?) = Strength & Magic +30 wear_mx060 = Strength & Magic +60 wear_mx210 = Strength & Magic +150 wear_rgp_e = Victor's Rush wear80_500 = Standby ATB Recovery wear80_510 = Sweet Spot wear80_540 = Stagger Booster wear80_550 = ATB Recycler wear80_560 = Committal wear80_570 = Grand Wizard wear80_600 = Strong Finale +15% wear80_601 = Strong Finale +25% wear_asp_d = Vengeance Siphon aa_rat000_00 = Blindside aa_rat100_00 = Deprotect Chaser aa_rat200_00 = Bravery Thief aa_rat210_00 = Protect Thief ? aa_rat300_00 = Elemental Chaser aa_rat400_00 = Jump aa_rat500_00 = Whirlwind Kick aa_rat600_00 = Artemis’s Arrows aa_rat800_00 = Slayer
For some reason, editing abilities doesn't work for me. I tried editing some level 2 and 3 ones to * level, and changing their auto abilities, but when I load the game up they're the same as they were originally. If I transfer the save back and open up the decrypted app.dat, they're still edited (and the only instance of that ability period in the save, so I'm not modifying the wrong one). I only have one save, and I don't load the auto save, so I have no clue how this makes sense :( Is there a trick to it I'm missing?
Ive done what it said , everything is good , but i wanna know what part of the code , resemble the attack , stagger power , stagger time , and that stuff , if i wanna edit them :S ,like i wanna increase the attack of an ability
Nobody's Perfect , Just A Hint , I Am No Body
is there anybody knows how to remove locked abilities in garbs?
Don't think that's possible. I think those are just hardcoded to be a part of the armor.
Still looking into that. My guess is that it has to do with the last few chars of the hexcode. I know one that changes the Level to whatever you want it to. (I had a Level 255 ability for example).