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[Tutorial] Simple Hex Modding Final Fantasy XIII-3: Lightning Returns - Page 13
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  1. #97
    Eternal

    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Quote Originally Posted by fizmansor View Post
    Hmmm .. probably those monster offset is for PS3 R3.

    Anyway, mine look like this

    Code:
    FF FF FF FF FF FF FF FF F0 00 0D FF FF FF FF FF FF
    0D is the value for Gorgonopsid kill
    What offset is that OD at? Also, what region is your game in, and what console?

    Also, nice work on those auto abilities. I have most of the others, let me know if you need them.

  2. #98
    fizmansor

    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    0D is at offset 25D2E ... Region R3, console PS3

    I'm try to edit the locked abilities, but can't find it. So anyone can point or have any clue where is the locked abilities at?

  3. #99
    Junior Member
    NobodySociety is offline
    Join Date : Dec 2011
    Posts : 6
    Array

    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Ok at long last I figured out the problem. For some reason in my save the monster offsets start at 25C15 instead of 25D2D. When I changed this number and went back in game, I was able to spawn the Last One for Gorgan and when looking back at the save the number now reads 50 (80 in decimal). Thanks to everyone who helped me with this problem.

  4. #100
    Eternal

    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Here is my current list of auto passives compiled from various forums and some trial and error.

    Code:
    spa_0100 = Fire-Attribute Attacks +10% 
    spa_0101 = Fire-Attribute Attacks +12% 
    spa_0110 = Ice-Attribute Attacks +10% 
    spa_0111 = Ice-Attribute Attacks +12%
    spa_0120 = Lightning-Attribute Attacks +10% 
    spa_0121 = Lightning-Attribute Attacks +12% 
    spa_0130 = Wind-Attribute Attacks +10% 
    spa_0131 = Wind-Attribute Attacks +12% 
    spa_1000 = Resist Physical Damage +10% 
    spa_1110 = Resist Fire Damage +20% 
    spa_1120 = Resist Ice Damage +20% 
    spa_1130 = Resist Lightning Damage +20% 
    spa_1140 = Resist Wind Damage +20% 
    spa_2000 = Stagger Capability +15% 
    spa_2010 = Stagger Duration +3%
    spa_2011 = Stagger Duration +5%
    spa_2012 = Stagger Duration +7%
    spa_2013 = Stagger Duration +10%
    spa_4000 = Status Ailment Damage +20% 
    spa_4001 = Status Ailment Damage +25% 
    spa_4010 = Status Ailment Duration +10% 
    wear_hp0100 = Maximum HP +100
    wear_hp0200 = Maximum HP +150
    wear_hp0300 = Maximum HP +180
    wear_hp1200 = Maximum HP +500
    wear_hp1500 = Maximum HP +600
    wear_hp3000 = Maximum HP +1250
    spa_5000    = Maximum HP +8% 
    wear_hp10p  = Maximum HP +10% 
    wear_at040 = Strength +40
    wear_at080 = Strength +80
    wear_at140 = Strength +110
    wear_at180 = Strength +120
    wear_at220 = Strength +130
    wear_at300 = Strength +150
    wear_at380 = Strength +180
    wear_mg040 = Magic +40
    wear_mg080 = Magic +80
    wear_mg140 = Magic +110
    wear_mg180 = Magic +120
    wear_mg220 = Magic +130
    wear_mg300 = Magic +150
    wear_mg380 = Magic +180
    wear_mg10p = Magic +10% 
    spa_6110 = Critical Shell (30 secs) 
    spa_6111 = Critical Shell (60 secs) 
    spa_6120 = Critical Regen (20 secs) 
    spa_6130 = Critical Bravery (20 secs) 
    spa_6131 = Critical Bravery (40 secs) 
    spa_6135 = Critical Bravery + Haste (60 secs)
    spa_6140 = Critical Faith (20 secs) 
    spa_6141 = Critical Faith (40 secs) 
    spa_6145 = Critical Faith + Haste (60 secs)
    spa_6150 = Critical Haste (20 secs)
    spa_6151 = Critical Haste (40 secs)
    spa_6155 = Critical Haste + Vigilance (60 secs)
    spa_6160 = Critical Vigilance + Veil (45 secs) 
    spa_6161 = Critical Vigilance + Veil (90 secs) 
    spa_7100 = Group Defense +16% 
    spa_7101 = Group Defense +18% 
    spa_7200 = Undaunted Lv.1 
    spa_7300 = Multiple Targets +10% 
    spa_7301 = Multiple Targets +20% 
    spa_7302 = Multiple Targets +30% 
    spa_7400 = Strength in Numbers +16% 
    spa_9000 = Chance Reprieve 
    wear_gd030 = Guard Efficiency +30 
    wear_atbup_05 = Maximum ATB +05
    wear_atbup_10 = Maximum ATB +10 
    wear_atbup_15 = Maximum ATB +15
    wear_sp005    = ATB Recovery +5
    wear_sp010    = ATB Recovery +10
    wear_sp015    = ATB Recovery +15
    wear_sp020    = ATB Recovery +20 
    wear_sp030    = ATB Recovery +30 
    wear_mx010   = Strength & Magic +10 
    wear_mx030 (040?) = Strength & Magic +30 
    wear_mx060   = Strength & Magic +60 
    wear_mx210   = Strength & Magic +150
    wear_rgp_e   = Victor's Rush 
    wear80_500   = Standby ATB Recovery 
    wear80_510   = Sweet Spot	
    wear80_540   = Stagger Booster	  
    wear80_550   = ATB Recycler
    wear80_560   = Committal 
    wear80_570   = Grand Wizard 
    wear80_600   = Strong Finale +15% 
    wear80_601   = Strong Finale +25%
    wear_asp_d   = Vengeance Siphon
    aa_rat000_00 = Blindside
    aa_rat100_00 = Deprotect Chaser 
    aa_rat200_00 = Bravery Thief
    aa_rat210_00 = Protect Thief ? 
    aa_rat300_00 = Elemental Chaser
    aa_rat400_00 = Jump
    aa_rat500_00 = Whirlwind Kick
    aa_rat600_00 = Artemis’s Arrows
    aa_rat800_00 = Slayer

  5. #101
    Junior Member
    AreteSeven is offline
    Join Date : Oct 2013
    Posts : 9
    Array

    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    For some reason, editing abilities doesn't work for me. I tried editing some level 2 and 3 ones to * level, and changing their auto abilities, but when I load the game up they're the same as they were originally. If I transfer the save back and open up the decrypted app.dat, they're still edited (and the only instance of that ability period in the save, so I'm not modifying the wrong one). I only have one save, and I don't load the auto save, so I have no clue how this makes sense :( Is there a trick to it I'm missing?

  6. #102
    Junior Member
    YazanHikary is offline
    Join Date : Feb 2014
    Location : Sydney, Australia, Australia
    Posts : 5
    Array

    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Ive done what it said , everything is good , but i wanna know what part of the code , resemble the attack , stagger power , stagger time , and that stuff , if i wanna edit them :S ,like i wanna increase the attack of an ability
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    Nobody's Perfect , Just A Hint , I Am No Body

  7. #103
    One Hit Wonder
    Kuninobu is offline
    Join Date : Mar 2014
    Posts : 1
    Array

    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    is there anybody knows how to remove locked abilities in garbs?

  8. #104
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 925
    Array

    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Quote Originally Posted by Kuninobu View Post
    is there anybody knows how to remove locked abilities in garbs?
    Don't think that's possible. I think those are just hardcoded to be a part of the armor.


    Quote Originally Posted by YazanHikary View Post
    Ive done what it said , everything is good , but i wanna know what part of the code , resemble the attack , stagger power , stagger time , and that stuff , if i wanna edit them :S ,like i wanna increase the attack of an ability
    Still looking into that. My guess is that it has to do with the last few chars of the hexcode. I know one that changes the Level to whatever you want it to. (I had a Level 255 ability for example).
    Downloads : 25 || Uploads : 1 || Rep Power : 5897 || Posts : 925 || Thanks : 86 || Thanked 234 Times in 134 Posts



 

 

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